MegaGlest/source/shared_lib/sources/util
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
checksum.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
conversion.cpp - compiler fix for win32 build 2011-01-11 22:16:47 +00:00
leak_dumper.cpp - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
profiler.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
properties.cpp - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
randomgen.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
util.cpp - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00