MegaGlest/source/shared_lib/include/sound/openal/sound_player_openal.h

133 lines
3.1 KiB
C++

//This file is part of Glest Shared Library (www.glest.org)
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//You can redistribute this code and/or modify it under
//the terms of the GNU General Public License as published by the Free Software
//Foundation; either version 2 of the License, or (at your option) any later
//version.
#ifndef _SHARED_SOUND_SOUNDPLAYEROPENAL_H_
#define _SHARED_SOUND_SOUNDPLAYEROPENAL_H_
#include "sound_player.h"
#include "platform_util.h"
#include "platform_common.h"
#include <SDL.h>
#ifdef __APPLE__
#include <OpenAL/alc.h>
#include <OpenAL/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#endif
#include <vector>
#include "leak_dumper.h"
using std::vector;
using namespace Shared::PlatformCommon;
namespace Shared{ namespace Sound{ namespace OpenAL{
class SoundSource {
public:
SoundSource();
virtual ~SoundSource();
bool playing();
void stop();
void unQueueBuffers();
protected:
friend class SoundPlayerOpenAL;
ALenum getFormat(Sound* sound);
ALuint source;
};
class StaticSoundSource : public SoundSource {
public:
StaticSoundSource();
virtual ~StaticSoundSource();
void play(StaticSound* sound);
protected:
friend class SoundPlayerOpenAL;
bool bufferAllocated;
ALuint buffer;
};
class StreamSoundSource : public SoundSource {
public:
StreamSoundSource();
virtual ~StreamSoundSource();
void play(StrSound* sound, int64 fade);
void update();
void stop();
void stop(int64 fade);
protected:
friend class SoundPlayerOpenAL;
static const size_t STREAMBUFFERSIZE = 4096 * 500;
static const size_t STREAMFRAGMENTS = 10;
static const size_t STREAMFRAGMENTSIZE
= STREAMBUFFERSIZE / STREAMFRAGMENTS;
bool fillBufferAndQueue(ALuint buffer);
StrSound* sound;
ALuint buffers[STREAMFRAGMENTS];
ALenum format;
enum FadeState { NoFading, FadingOn, FadingOff };
FadeState fadeState;
Chrono chrono; // delay-fade chrono
int64 fade;
};
// ==============================================================
// class SoundPlayerSDL
//
/// SoundPlayer implementation using SDL_mixer
// ==============================================================
class SoundPlayerOpenAL : public SoundPlayer {
public:
SoundPlayerOpenAL();
virtual ~SoundPlayerOpenAL();
virtual bool init(const SoundPlayerParams *params);
virtual void end();
virtual void play(StaticSound *staticSound, bool force=false);
virtual void play(StrSound *strSound, int64 fadeOn=0);
virtual void stop(StrSound *strSound, int64 fadeOff=0);
virtual void stopAllSounds(int64 fadeOff=0);
virtual void updateStreams(); //updates str buffers if needed
private:
friend class SoundSource;
friend class StaticSoundSource;
friend class StreamSoundSource;
void printOpenALInfo();
StaticSoundSource* findStaticSoundSource();
StreamSoundSource* findStreamSoundSource();
void checkAlcError(string message);
static void checkAlError(string message);
ALCdevice* device;
ALCcontext* context;
typedef std::vector<StaticSoundSource*> StaticSoundSources;
StaticSoundSources staticSources;
typedef std::vector<StreamSoundSource*> StreamSoundSources;
StreamSoundSources streamSources;
SoundPlayerParams params;
};
}}}//end namespace
#endif