MegaGlest/source/shared_lib/include/sound/sound_player.h

65 lines
1.7 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_SOUND_SOUNDPLAYER_H_
#define _SHARED_SOUND_SOUNDPLAYER_H_
#include "sound.h"
#include "data_types.h"
#include "leak_dumper.h"
using Shared::Platform::uint32;
namespace Shared{ namespace Sound{
// =====================================================
// class SoundPlayerParams
// =====================================================
class SoundPlayerParams{
public:
uint32 strBufferSize;
uint32 strBufferCount;
uint32 staticBufferCount;
SoundPlayerParams();
};
// =====================================================
// class SoundPlayer
//
// Interface that every SoundPlayer will implement
// =====================================================
class SoundPlayer{
protected:
bool initOk;
public:
virtual ~SoundPlayer()
{
initOk = false;
};
virtual bool init(const SoundPlayerParams *params)= 0;
virtual void end()= 0;
virtual void play(StaticSound *staticSound, bool force=false)= 0;
virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
virtual void stopAllSounds(int64 fadeOff=0)= 0;
virtual void updateStreams()= 0;
virtual bool wasInitOk() const { return initOk; }
};
}}//end namespace
#endif