MegaGlest/source/glest_game
Mark Vejvoda f5711b0949
2010-09-02 13:53:23 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
global - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
graphics - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
gui - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
main - added perf timings to main program loop 2010-09-02 13:43:44 +00:00
menu 2010-09-02 13:53:23 +00:00
network - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
types - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
world - more bugfixes for multi-build. Added extra check for repairer / builder swap so that old builder who became a repairer will not try to start building when another unit already took over. 2010-09-02 05:38:49 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00