MegaGlest/source/shared_lib/include/platform/posix/socket.h

111 lines
2.6 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <fcntl.h>
#include <map>
using std::string;
namespace Shared{ namespace Platform{
// =====================================================
// class IP
// =====================================================
class Ip{
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
class Socket {
protected:
int sock;
public:
Socket(int sock);
Socket();
~Socket();
static bool enableDebugText;
// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
static bool hasDataToRead(std::map<int,bool> &socketTriggeredList);
static bool hasDataToRead(int socket);
bool hasDataToRead();
void disconnectSocket();
int getSocketId() const { return sock; }
int getDataToRead();
int send(const void *data, int dataSize);
int receive(void *data, int dataSize);
int peek(void *data, int dataSize);
void setBlock(bool block);
bool isReadable();
bool isWritable(bool waitOnDelayedResponse);
bool isConnected();
string getHostName() const;
string getIp() const;
protected:
static void throwException(const string &str);
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket{
public:
void connect(const Ip &ip, int port);
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket{
public:
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
};
}}//end namespace
#endif