647 lines
19 KiB
C++
647 lines
19 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_custom_game.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "metrics.h"
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#include "network_manager.h"
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#include "network_message.h"
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#include "client_interface.h"
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#include "conversion.h"
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#include "socket.h"
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#include "game.h"
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#include "leak_dumper.h"
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#include <time.h>
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namespace Glest{ namespace Game{
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using namespace Shared::Util;
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// =====================================================
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// class MenuStateCustomGame
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// =====================================================
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MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots):
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MenuState(program, mainMenu, "new-game")
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{
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Lang &lang= Lang::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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needToSetChangedGameSettings = false;
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lastSetChangedGameSettings = time(NULL);;
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vector<string> glestMaps, megaMaps, teamItems, controlItems;
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//create
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buttonReturn.init(350, 140, 125);
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buttonPlayNow.init(525, 140, 125);
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//map listBox
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findAll("maps/*.gbm", glestMaps, true, true);
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findAll("maps/*.mgm", megaMaps, true, false);
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mapFiles.resize(glestMaps.size() + megaMaps.size());
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if (!glestMaps.empty()) {
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copy(glestMaps.begin(), glestMaps.end(), mapFiles.begin());
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}
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if (!megaMaps.empty()) {
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copy(megaMaps.begin(), megaMaps.end(), mapFiles.begin() + glestMaps.size());
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}
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if(mapFiles.size()==0){
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throw runtime_error("There are no maps");
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}
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vector<string> results;
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for(int i= 0; i < mapFiles.size(); ++i){
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results.push_back(formatString(mapFiles[i]));
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}
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listBoxMap.init(200, 260, 150);
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listBoxMap.setItems(results);
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labelMap.init(200, 290);
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labelMapInfo.init(200, 230, 200, 40);
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//tileset listBox
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findAll("tilesets/*.", results);
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if(results.size()==0){
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throw runtime_error("There is no tile set");
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}
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tilesetFiles= results;
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for(int i= 0; i<results.size(); ++i){
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results[i]= formatString(results[i]);
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}
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listBoxTileset.init(400, 260, 150);
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listBoxTileset.setItems(results);
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labelTileset.init(400, 290);
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//tech Tree listBox
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findAll("techs/*.", results);
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if(results.size()==0){
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throw runtime_error("There is no tech tree");
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}
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techTreeFiles= results;
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for(int i= 0; i<results.size(); ++i){
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results[i]= formatString(results[i]);
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}
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listBoxTechTree.init(600, 260, 150);
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listBoxTechTree.setItems(results);
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labelTechTree.init(600, 290);
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//list boxes
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].init(200, 550-i*30);
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listBoxControls[i].init(300, 550-i*30);
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listBoxFactions[i].init(500, 550-i*30);
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listBoxTeams[i].init(700, 550-i*30, 60);
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labelNetStatus[i].init(800, 550-i*30, 60);
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}
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labelControl.init(300, 600, GraphicListBox::defW, GraphicListBox::defH, true);
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labelFaction.init(500, 600, GraphicListBox::defW, GraphicListBox::defH, true);
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labelTeam.init(700, 600, 60, GraphicListBox::defH, true);
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//texts
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buttonReturn.setText(lang.get("Return"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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controlItems.push_back(lang.get("Closed"));
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controlItems.push_back(lang.get("CpuEasy"));
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controlItems.push_back(lang.get("Cpu"));
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controlItems.push_back(lang.get("CpuUltra"));
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controlItems.push_back(lang.get("CpuMega"));
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controlItems.push_back(lang.get("Network"));
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controlItems.push_back(lang.get("Human"));
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teamItems.push_back("1");
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teamItems.push_back("2");
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teamItems.push_back("3");
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teamItems.push_back("4");
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teamItems.push_back("5");
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teamItems.push_back("6");
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teamItems.push_back("7");
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teamItems.push_back("8");
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reloadFactions();
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findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results);
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if(results.size()==0){
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throw runtime_error("There is no factions for this tech tree");
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}
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
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listBoxTeams[i].setItems(teamItems);
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listBoxTeams[i].setSelectedItemIndex(i);
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listBoxControls[i].setItems(controlItems);
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labelNetStatus[i].setText("");
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}
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labelMap.setText(lang.get("Map"));
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labelTileset.setText(lang.get("Tileset"));
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labelTechTree.setText(lang.get("TechTree"));
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labelControl.setText(lang.get("Control"));
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labelFaction.setText(lang.get("Faction"));
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labelTeam.setText(lang.get("Team"));
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loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
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labelMapInfo.setText(mapInfo.desc);
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//initialize network interface
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networkManager.init(nrServer);
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//init controllers
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listBoxControls[0].setSelectedItemIndex(ctHuman);
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if(openNetworkSlots){
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for(int i= 1; i<mapInfo.players; ++i){
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listBoxControls[i].setSelectedItemIndex(ctNetwork);
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}
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}
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else{
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listBoxControls[1].setSelectedItemIndex(ctCpu);
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}
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updateControlers();
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updateNetworkSlots();
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//chatManager.init(&console, world.getThisTeamIndex());
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chatManager.init(&console, -1);
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}
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void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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if(buttonReturn.mouseClick(x,y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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closeUnusedSlots();
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soundRenderer.playFx(coreData.getClickSoundC());
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GameSettings gameSettings;
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loadGameSettings(&gameSettings);
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// Send the game settings to each client if we have at least one networked client
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if( hasNetworkGameSettings() == true &&
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needToSetChangedGameSettings == true)
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{
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serverInterface->setGameSettings(&gameSettings,true);
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needToSetChangedGameSettings = false;
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lastSetChangedGameSettings = time(NULL);
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}
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bool bOkToStart = serverInterface->launchGame(&gameSettings);
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if(bOkToStart == true)
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{
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program->setState(new Game(program, &gameSettings));
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}
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}
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else if(listBoxMap.mouseClick(x, y)){
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printf("%s\n", mapFiles[listBoxMap.getSelectedItemIndex()].c_str());
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loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
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labelMapInfo.setText(mapInfo.desc);
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updateControlers();
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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else if(listBoxTileset.mouseClick(x, y)){
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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else if(listBoxTechTree.mouseClick(x, y)){
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reloadFactions();
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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else
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{
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for(int i=0; i<mapInfo.players; ++i)
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{
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//ensure thet only 1 human player is present
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if(listBoxControls[i].mouseClick(x, y))
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{
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//look for human players
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int humanIndex1= -1;
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int humanIndex2= -1;
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for(int j=0; j<GameConstants::maxPlayers; ++j){
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ControlType ct= static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
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if(ct==ctHuman){
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if(humanIndex1==-1){
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humanIndex1= j;
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}
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else{
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humanIndex2= j;
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}
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}
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}
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//no human
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if(humanIndex1==-1 && humanIndex2==-1){
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listBoxControls[i].setSelectedItemIndex(ctHuman);
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}
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//2 humans
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if(humanIndex1!=-1 && humanIndex2!=-1){
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listBoxControls[humanIndex1==i? humanIndex2: humanIndex1].setSelectedItemIndex(ctClosed);
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}
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updateNetworkSlots();
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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else if(listBoxFactions[i].mouseClick(x, y)){
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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else if(listBoxTeams[i].mouseClick(x, y))
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{
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if(hasNetworkGameSettings() == true)
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{
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needToSetChangedGameSettings = true;
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lastSetChangedGameSettings = time(NULL);;
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}
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}
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}
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}
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}
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void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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buttonPlayNow.mouseMove(x, y);
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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listBoxControls[i].mouseMove(x, y);
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listBoxFactions[i].mouseMove(x, y);
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listBoxTeams[i].mouseMove(x, y);
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}
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listBoxMap.mouseMove(x, y);
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listBoxTileset.mouseMove(x, y);
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listBoxTechTree.mouseMove(x, y);
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}
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void MenuStateCustomGame::render(){
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Renderer &renderer= Renderer::getInstance();
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int i;
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renderer.renderButton(&buttonReturn);
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renderer.renderButton(&buttonPlayNow);
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for(i=0; i<GameConstants::maxPlayers; ++i){
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renderer.renderLabel(&labelPlayers[i]);
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renderer.renderListBox(&listBoxControls[i]);
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if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
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renderer.renderListBox(&listBoxFactions[i]);
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renderer.renderListBox(&listBoxTeams[i]);
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renderer.renderLabel(&labelNetStatus[i]);
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}
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}
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renderer.renderLabel(&labelMap);
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renderer.renderLabel(&labelTileset);
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renderer.renderLabel(&labelTechTree);
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renderer.renderLabel(&labelControl);
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renderer.renderLabel(&labelFaction);
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renderer.renderLabel(&labelTeam);
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renderer.renderLabel(&labelMapInfo);
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renderer.renderListBox(&listBoxMap);
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renderer.renderListBox(&listBoxTileset);
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renderer.renderListBox(&listBoxTechTree);
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renderer.renderChatManager(&chatManager);
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renderer.renderConsole(&console);
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}
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void MenuStateCustomGame::update()
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{
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ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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Lang& lang= Lang::getInstance();
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bool haveAtLeastOneNetworkClientConnected = false;
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for(int i= 0; i<mapInfo.players; ++i)
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{
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if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
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{
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//if(Socket::enableDebugText) printf("In [%s::%s] START - ctNetwork\n",__FILE__,__FUNCTION__);
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ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
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assert(connectionSlot!=NULL);
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//if(Socket::enableDebugText) printf("In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__);
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if(connectionSlot->isConnected())
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{
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haveAtLeastOneNetworkClientConnected = true;
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//if(Socket::enableDebugText) printf("In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
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string label = connectionSlot->getName();
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if(connectionSlot->getAllowDownloadDataSynch() == true &&
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connectionSlot->getAllowGameDataSynchCheck() == true)
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{
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if(connectionSlot->getNetworkGameDataSynchCheckOk() == false)
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{
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label = connectionSlot->getName() + " - waiting to synch:";
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if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
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{
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label = label + " map";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false)
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{
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label = label + " tile";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
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{
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label = label + " techtree";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkFogOfWar() == false)
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{
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label = label + " FogOfWar == false";
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}
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}
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else
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{
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label = connectionSlot->getName() + " - data synch is ok";
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}
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}
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else
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{
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label = connectionSlot->getName();
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if(connectionSlot->getAllowGameDataSynchCheck() == true)
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{
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label += " - warning synch mismatch for:";
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if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
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{
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label = label + " map";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false)
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{
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label = label + " tile";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
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{
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label = label + " techtree";
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}
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if(connectionSlot->getNetworkGameDataSynchCheckOkFogOfWar() == false)
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{
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label = label + " FogOfWar == false";
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}
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}
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}
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labelNetStatus[i].setText(label);
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}
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else
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{
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//if(Socket::enableDebugText) printf("In [%s::%s] C - ctNetwork\n",__FILE__,__FUNCTION__);
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labelNetStatus[i].setText(lang.get("NotConnected"));
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}
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//if(Socket::enableDebugText) printf("In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__);
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}
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else{
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labelNetStatus[i].setText("");
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}
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}
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// Send the game settings to each client if we have at least one networked client
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if( serverInterface->getAllowDownloadDataSynch() == true &&
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haveAtLeastOneNetworkClientConnected == true &&
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needToSetChangedGameSettings == true &&
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difftime(time(NULL),lastSetChangedGameSettings) >= 2)
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{
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GameSettings gameSettings;
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loadGameSettings(&gameSettings);
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serverInterface->setGameSettings(&gameSettings);
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needToSetChangedGameSettings = false;
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lastSetChangedGameSettings = time(NULL);
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}
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//call the chat manager
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chatManager.updateNetwork();
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//console
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console.update();
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}
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void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings)
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{
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//if(Socket::enableDebugText) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
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int factionCount= 0;
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gameSettings->setDescription(formatString(mapFiles[listBoxMap.getSelectedItemIndex()]));
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gameSettings->setMap(mapFiles[listBoxMap.getSelectedItemIndex()]);
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gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
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gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
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gameSettings->setDefaultUnits(true);
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gameSettings->setDefaultResources(true);
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gameSettings->setDefaultVictoryConditions(true);
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for(int i=0; i<mapInfo.players; ++i)
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{
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ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
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if(ct != ctClosed)
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{
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if(ct == ctHuman)
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{
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gameSettings->setThisFactionIndex(factionCount);
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}
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gameSettings->setFactionControl(factionCount, ct);
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gameSettings->setTeam(factionCount, listBoxTeams[i].getSelectedItemIndex());
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gameSettings->setStartLocationIndex(factionCount, i);
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gameSettings->setFactionTypeName(factionCount, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
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factionCount++;
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}
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}
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gameSettings->setFactionCount(factionCount);
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//if(Socket::enableDebugText) printf("In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str());
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//if(Socket::enableDebugText) printf("In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str());
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//if(Socket::enableDebugText) printf("In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str());
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//if(Socket::enableDebugText) printf("In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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// ============ PRIVATE ===========================
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bool MenuStateCustomGame::hasNetworkGameSettings()
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{
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bool hasNetworkSlot = false;
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for(int i=0; i<mapInfo.players; ++i)
|
||
{
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct != ctClosed)
|
||
{
|
||
if(ct == ctNetwork)
|
||
{
|
||
hasNetworkSlot = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return hasNetworkSlot;
|
||
}
|
||
|
||
void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo){
|
||
|
||
struct MapFileHeader{
|
||
int32 version;
|
||
int32 maxPlayers;
|
||
int32 width;
|
||
int32 height;
|
||
int32 altFactor;
|
||
int32 waterLevel;
|
||
int8 title[128];
|
||
};
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
try{
|
||
FILE *f= fopen(file.c_str(), "rb");
|
||
if(f==NULL)
|
||
throw runtime_error("Can't open file");
|
||
|
||
MapFileHeader header;
|
||
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
|
||
|
||
mapInfo->size.x= header.width;
|
||
mapInfo->size.y= header.height;
|
||
mapInfo->players= header.maxPlayers;
|
||
|
||
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
|
||
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
|
||
|
||
fclose(f);
|
||
}
|
||
catch(exception e){
|
||
throw runtime_error("Error loading map file: "+file+'\n'+e.what());
|
||
}
|
||
|
||
}
|
||
|
||
void MenuStateCustomGame::reloadFactions(){
|
||
|
||
vector<string> results;
|
||
|
||
findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results);
|
||
if(results.size()==0){
|
||
throw runtime_error("There is no factions for this tech tree");
|
||
}
|
||
factionFiles= results;
|
||
for(int i= 0; i<results.size(); ++i){
|
||
results[i]= formatString(results[i]);
|
||
}
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxFactions[i].setItems(results);
|
||
listBoxFactions[i].setSelectedItemIndex(i % results.size());
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::updateControlers(){
|
||
bool humanPlayer= false;
|
||
|
||
for(int i= 0; i<mapInfo.players; ++i){
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctHuman){
|
||
humanPlayer= true;
|
||
}
|
||
}
|
||
|
||
if(!humanPlayer){
|
||
listBoxControls[0].setSelectedItemIndex(ctHuman);
|
||
}
|
||
|
||
for(int i= mapInfo.players; i<GameConstants::maxPlayers; ++i){
|
||
listBoxControls[i].setSelectedItemIndex(ctClosed);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::closeUnusedSlots(){
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
for(int i= 0; i<mapInfo.players; ++i){
|
||
if(listBoxControls[i].getSelectedItemIndex()==ctNetwork){
|
||
if(!serverInterface->getSlot(i)->isConnected()){
|
||
listBoxControls[i].setSelectedItemIndex(ctClosed);
|
||
}
|
||
}
|
||
}
|
||
updateNetworkSlots();
|
||
}
|
||
|
||
void MenuStateCustomGame::updateNetworkSlots()
|
||
{
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
for(int i= 0; i<GameConstants::maxPlayers; ++i)
|
||
{
|
||
if(serverInterface->getSlot(i) == NULL && listBoxControls[i].getSelectedItemIndex() == ctNetwork)
|
||
{
|
||
serverInterface->addSlot(i);
|
||
}
|
||
if(serverInterface->getSlot(i) != NULL && listBoxControls[i].getSelectedItemIndex() != ctNetwork)
|
||
{
|
||
serverInterface->removeSlot(i);
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::keyDown(char key)
|
||
{
|
||
//send key to the chat manager
|
||
chatManager.keyDown(key);
|
||
}
|
||
|
||
void MenuStateCustomGame::keyPress(char c)
|
||
{
|
||
chatManager.keyPress(c);
|
||
}
|
||
|
||
|
||
}}//end namespace
|