<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="5"/>
		<height value="6"/>
		<ai-build-size value="7"/>
		<max-hp value="8000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="stone"/>
		<sight value="15"/>
		<time value="250"/>
		<multi-selection value="true"/>
		<uniform-selection value="true"/>
		<cellmap value="true">
			<row value="01010"/>
			<row value="11011"/>
			<row value="00000"/>
			<row value="11011"/>
			<row value="01010"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.6" green="0.6" blue="0.8"/>
		<rotationAllowed value="false" />
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="stone" amount="350"/>
			<resource name="wood" amount="50"/>
		</resource-requirements>
		<resources-stored>
			<resource name= "gold" amount="1800"/>
			<resource name= "wood" amount="1200"/>
			<resource name= "stone" amount="1400"/>
		</resources-stored>
		<image path="images/mage_tower.bmp" />
		<image-cancel path="../archmage/images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="../archmage_tower/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../archmage_tower/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="500" />
			<anim-speed value="100" />
			<animation path="models/mage_tower.g3d"/>
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/mage_tower_construction.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/mage_tower.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="destruction_models/mage_tower_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../archmage_tower/sounds/magic_building_fall2.wav"/>
			</sound>
			<shake enabled="true" intensity="1000" duration="120" start-time="0.0">
				<self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
				<team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
				<enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
			</shake>
			<fade value="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_initiate"/>
			<image path="../initiate/images/initiate.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="initiate"/>
		</command>
	</commands>
</unit>
