159 lines
5.4 KiB
XML
159 lines
5.4 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="2"/>
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<ai-build-size value="3"/>
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<max-hp value="3000" regeneration="5"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="wood"/>
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<sight value="15"/>
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<time value="180"/>
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<multi-selection value="false"/>
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<cellmap value="false"/>
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<levels>
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<level name="elite" kills="10"/>
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</levels>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="technodrome"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="advanced_architecture"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="250"/>
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<resource name="gold" amount="200"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/air_ballista.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="45"/>
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<animation path="models/air_ballista_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="220"/>
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<anim-speed value="150"/>
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<animation path="models/air_ballista_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="70"/>
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<anim-speed value="70"/>
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<animation path="models/air_ballista_attacking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/ab_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/ab_attack2.wav"/>
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</sound>
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<attack-strenght value="200"/>
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<attack-var value="75"/>
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<attack-range value="15"/>
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<attack-type value="piercing"/>
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<attack-start-time value="0.3"/>
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<attack-fields>
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<field value="air"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="2"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="60"/>
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<anim-speed value="60"/>
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<animation path="models/air_ballista_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value= "stop"/>
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<name value="attack_off"/>
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<image path="../defense_tower/images/defense_tower_attack_off.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value= "attack_stopped"/>
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<name value="attack_on"/>
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<image path="images/air_ballista_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<attack-skill value="attack_skill"/>
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<stop-skill value="stop_skill"/>
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</command>
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</commands>
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</unit>
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