2022-08-21 15:14:07 +02:00
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<?xml version="1.0" standalone="no" ?>
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<unit>
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<parameters>
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<size value="5" />
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<height value="2" />
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<max-hp value="9000" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="stone"/>
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<sight value="15" />
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2022-08-21 15:26:55 +02:00
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<time value="71" />
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2022-08-21 15:14:07 +02:00
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<multi-selection value="true"/>
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<uniform-selection value="true"/>
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<cellmap value="true">
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<row value="11011"/>
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<row value="00011"/>
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<row value="11000"/>
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<row value="11011"/>
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<row value="01010"/>
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</cellmap>
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<levels/>
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<fields>
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<field value="land" />
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</fields>
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<properties>
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<property value="burnable"/>
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</properties>
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<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
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<rotationAllowed value="false" />
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<unit-requirements/>
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<upgrade-requirements />
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<resource-requirements>
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2022-08-21 18:09:38 +02:00
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<resource name="gold" amount="300" />
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<resource name="stone" amount="100" />
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2022-08-21 15:14:07 +02:00
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<resource name="wood" amount="150" />
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</resource-requirements>
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<resources-stored>
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<resource name= "gold" amount="2000"/>
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<resource name= "wood" amount="1200"/>
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<resource name= "stone" amount="1500"/>
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<resource name= "food" amount="150"/>
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</resources-stored>
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<image path="images/castle.bmp" />
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop" />
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<name value="stop_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="100" />
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<animation path="models/castle.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="be_built" />
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<name value="be_built_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="construction_models/castle_construction.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="produce" />
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<name value="produce_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="models/castle.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="die" />
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<name value="die_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="destruction_models/castle_destruction.g3d" />
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<particles value="true">
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<particle-file path="smoke_particles.xml"/>
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<particle-file path="glow_particles.xml"/>
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</particles>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
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</sound>
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<shake enabled="true" intensity="1000" duration="120" start-time="0.0">
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<self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
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<team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
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<enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
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</shake>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="produce"/>
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<name value="produce_worker" />
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<image path="../worker/images/worker.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="worker"/>
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</command>
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</commands>
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</unit>
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