152 lines
4.2 KiB
XML
152 lines
4.2 KiB
XML
<?xml version="1.0" standalone="no" ?>
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<unit>
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<parameters>
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<size value="4" />
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<height value="2" />
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<ai-build-size value="6"/>
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<max-hp value="6000" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="stone"/>
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<sight value="6" />
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<time value="50" />
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<multi-selection value="true"/>
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<uniform-selection value="true"/>
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<cellmap value="true">
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<row value="1011"/>
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<row value="0000"/>
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<row value="1011"/>
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<row value="1011"/>
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</cellmap>
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<levels/>
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<fields>
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<field value="land" />
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</fields>
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<properties>
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<property value="burnable"/>
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</properties>
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<light enabled="false" />
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<rotationAllowed value="false" />
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<unit-requirements>
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<unit name="castle" />
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100" />
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<resource name="stone" amount="150" />
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<resource name="wood" amount="50" />
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</resource-requirements>
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<resources-stored />
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<image path="images/barracks.bmp" />
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="true" image-path="images/meeting_point.bmp"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0" />
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<speed value="50" />
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<anim-speed value="100" />
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<animation path="models/barracks.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="be_built" />
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<name value="be_built_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="../castle/construction_models/barracks_construction.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="upgrade"/>
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<name value="upgrade_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="models/barracks.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="produce"/>
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<name value="produce_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="models/barracks.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="die" />
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<name value="die_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="../castle/destruction_models/barracks_destruction.g3d" />
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<particles value="true">
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<particle-file path="smoke_particles.xml"/>
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<particle-file path="glow_particles.xml"/>
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</particles>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="produce"/>
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<name value="produce_swordman" />
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<image path="../swordman/images/swordman.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="swordman"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="produce_archer" />
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<image path="../archer/images/archer.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="archer"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="produce_guard" />
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<image path="../guard/images/guard.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="guard"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="produce_horseman" />
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<image path="../horseman/images/horseman.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="horseman"/>
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</command>
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<command>
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<type value="upgrade"/>
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<name value="create_training_field"/>
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<image path="../../upgrades/training_field/images/training_field.bmp" />
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<unit-requirements />
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<upgrade-requirements />
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<upgrade-skill value="upgrade_skill"/>
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<produced-upgrade name="training_field"/>
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</command>
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</commands>
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</unit>
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