211 lines
6.0 KiB
XML
211 lines
6.0 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="600" regeneration="3"/>
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<max-ep value="1000" regeneration="25"/>
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<armor value="30"/>
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<armor-type value="leather"/>
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<sight value="12"/>
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<time value="75"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="expert" kills="3"/>
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<level name="master" kills="10"/>
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</levels>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="energy_source"/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="75"/>
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<resource name="energy" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/battlemage.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="sounds/battlemage_select1.wav"/>
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<sound path="sounds/battlemage_select2.wav"/>
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<sound path="sounds/battlemage_select3.wav"/>
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<sound path="sounds/battlemage_select4.wav"/>
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<sound path="sounds/battlemage_select5.wav"/>
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<sound path="sounds/battlemage_select6.wav"/>
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<sound path="sounds/battlemage_select7.wav"/>
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<sound path="sounds/battlemage_select8.wav"/>
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<sound path="sounds/battlemage_select9.wav"/>
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<sound path="sounds/battlemage_select10.wav"/>
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<sound path="sounds/battlemage_select11.wav"/>
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<sound path="sounds/battlemage_select12.wav"/>
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<sound path="sounds/battlemage_select13.wav"/>
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<sound path="sounds/battlemage_select14.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="sounds/battlemage_ack1.wav"/>
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<sound path="sounds/battlemage_ack2.wav"/>
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<sound path="sounds/battlemage_ack3.wav"/>
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<sound path="sounds/battlemage_ack4.wav"/>
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<sound path="sounds/battlemage_ack5.wav"/>
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<sound path="sounds/battlemage_ack6.wav"/>
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<sound path="sounds/battlemage_ack7.wav"/>
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<sound path="sounds/battlemage_ack8.wav"/>
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<sound path="sounds/battlemage_ack9.wav"/>
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<sound path="sounds/battlemage_ack10.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="40"/>
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<animation path="models/battlemage_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="330"/>
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<anim-speed value="110"/>
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<animation path="models/battlemage_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="40"/>
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<speed value="150"/>
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<anim-speed value="150"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound-file path="sounds/battlemage_attack1.wav"/>
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<sound-file path="sounds/battlemage_attack2.wav"/>
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<sound-file path="sounds/battlemage_attack3.wav"/>
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<sound-file path="sounds/battlemage_attack4.wav"/>
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<sound-file path="sounds/battlemage_attack5.wav"/>
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<sound-file path="sounds/battlemage_attack6.wav"/>
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<sound-file path="sounds/battlemage_attack7.wav"/>
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<sound-file path="sounds/battlemage_attack8.wav"/>
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</sound>
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<attack-strenght value="140"/>
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<attack-var value="40"/>
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<attack-range value="7"/>
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<attack-type value="energy"/>
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<attack-fields>
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<field value="land"/>
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<field value="air"/>
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</attack-fields>
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<attack-start-time value="0.6"/>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="sounds/battlemage_hit1.wav"/>
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<sound-file path="sounds/battlemage_hit2.wav"/>
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<sound-file path="sounds/battlemage_hit3.wav"/>
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<sound-file path="sounds/battlemage_hit4.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="0"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="morph_skill"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="80"/>
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<animation path="models/battlemage_morphing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="120"/>
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<anim-speed value="50"/>
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<animation path="models/battlemage_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/battlemage_die1.wav"/>
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<sound-file path="sounds/battlemage_die2.wav"/>
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<sound-file path="sounds/battlemage_die3.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archmage/images/magic_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archmage/images/magic_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="fire_bolt"/>
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<image path="images/battlemage_fire_bolt.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archmage/images/magic_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="promote_to_archmage"/>
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<image path="../archmage/images/archmage.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="morph_skill"/>
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<morph-unit name= "archmage"/>
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<discount value="0"/>
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</command>
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</commands>
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</unit>
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