403 lines
12 KiB
XML
403 lines
12 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="550" regeneration="1"/>
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<max-ep value="0"/>
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<armor value="0"/>
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<armor-type value="leather"/>
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<sight value="8"/>
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<time value="20"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels/>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/technician.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="55"/>
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<animation path="models/technician_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="stop"/>
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<name value="stop_loaded_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="150"/>
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<animation path="models/technician_standing_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="280"/>
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<anim-speed value="170"/>
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<animation path="models/technician_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_loaded_skill"/>
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<ep-cost value="0"/>
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<speed value="190"/>
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<anim-speed value="50"/>
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<animation path="models/technician_walking_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="repair"/>
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<name value="repair_skill"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="210"/>
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<animation path="models/technician_repairing.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="molotov_skill"/>
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<ep-cost value="0"/>
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<speed value="70"/>
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<anim-speed value="70"/>
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<animation path="models/technician_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="sounds/technician_attack.wav"/>
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</sound>
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<attack-strenght value="150"/>
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<attack-var value="100"/>
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<attack-range value="6"/>
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<attack-type value="energy"/>
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<attack-start-time value="0.5"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="/sounds/technician_hit1.wav"/>
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<sound-file path="/sounds/technician_hit2.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="repair"/>
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<name value="heal"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="210"/>
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<animation path="models/technician_healing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="build"/>
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<name value="build_skill"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="210"/>
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<animation path="models/technician_repairing.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="harvest"/>
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<name value="mine_skill"/>
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<ep-cost value="0"/>
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<speed value="50"/>
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<anim-speed value="210"/>
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<animation path="models/technician_mining.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="sounds/technician_mine1.wav"/>
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<sound-file path="sounds/technician_mine2.wav"/>
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<sound-file path="sounds/technician_mine3.wav"/>
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<sound-file path="sounds/technician_mine4.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_catapult"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="200"/>
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<animation path="models/technician_morphing_catapult.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_battle_machine"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="200"/>
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<animation path="models/technician_morphing_battle_machine.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_air_ballista"/>
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<ep-cost value="0"/>
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<speed value="300"/>
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<anim-speed value="200"/>
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<animation path="../air_ballista/models/air_ballista_morphing.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="90"/>
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<anim-speed value="50"/>
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<animation path="models/technician_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_die1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_die2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_die3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_die4.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archer/images/tech_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archer/images/tech_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="build"/>
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<name value="build"/>
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<image path="../worker/images/worker_build.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<build-skill value="build_skill"/>
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<buildings>
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<building name="aerodrome"/>
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</buildings>
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<start-sound enabled="false"/>
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<built-sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
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</built-sound>
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</command>
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<command>
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<type value="repair"/>
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<name value="repair"/>
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<image path="images/technician_repair.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<repair-skill value="repair_skill"/>
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<repaired-units>
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<unit name="catapult"/>
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<unit name="battle_machine"/>
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<unit name="air_ballista"/>
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<unit name="aerodrome"/>
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</repaired-units>
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</command>
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<command>
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<type value="repair"/>
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<name value="heal"/>
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<image path="images/technician_heal.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<repair-skill value="heal"/>
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<repaired-units>
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<unit name="worker"/>
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<unit name="technician"/>
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<unit name="swordman"/>
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<unit name="archer"/>
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<unit name="guard"/>
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<unit name="horseman"/>
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</repaired-units>
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</command>
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<command>
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<type value="harvest"/>
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<name value="mine_gold"/>
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<image path="images/technician_mine.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<harvest-skill value="mine_skill"/>
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<stop-loaded-skill value="stop_loaded_skill"/>
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<move-loaded-skill value="move_loaded_skill"/>
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<harvested-resources>
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<resource name="gold"/>
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</harvested-resources>
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<max-load value="5"/>
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<hits-per-unit value="1"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="molotov"/>
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<image path="images/molotov.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="molotov_skill"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_catapult"/>
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<image path="../catapult/images/catapult.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="build_catapult"/>
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<morph-unit name= "catapult"/>
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<discount value="40"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_battle_machine"/>
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<image path="../battle_machine/images/battle_machine.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="build_battle_machine"/>
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<morph-unit name= "battle_machine"/>
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<discount value="40"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_air_ballista"/>
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<image path="../air_ballista/images/air_ballista.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="build_air_ballista"/>
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<morph-unit name= "air_ballista"/>
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<discount value="40"/>
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</command>
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</commands>
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</unit>
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