propack/factions/tech/units/cow/cow.xml

115 lines
2.7 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<!-- *** parameters *** -->
<parameters>
<size value="1"/>
<height value="1"/>
<max-hp value="500" regeneration="2"/>
<max-ep value="0"/>
<armor value="0"/>
<armor-type value="organic"/>
<sight value="10"/>
<time value="40"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="95"/>
<resource name="food" amount="-10"/>
</resource-requirements>
<resources-stored>
<resource name="food" amount="2"/>
<!-- more time for reaction in case of hunger -->
</resources-stored>
<image path="images/cow.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/cow_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/cow_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/cow_select3.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/cow_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/cow_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/cow_ack3.wav"/>
</command-sounds>
</parameters>
<!-- *** skills *** -->
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="55"/>
<animation path="models/cow_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="150"/>
<anim-speed value="150"/>
<animation path="models/cow_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="90"/>
<anim-speed value="90"/>
<animation path="models/cow_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/cow_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/cow_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/cow_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<!-- *** commands *** -->
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archer/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archer/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
</commands>
</unit>