238 lines
6.7 KiB
XML
238 lines
6.7 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="3"/>
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<ai-build-size value="3"/>
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<max-hp value="2500" regeneration="1"/>
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<max-ep value="0"/>
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<armor value="45"/>
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<armor-type value="wood"/>
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<sight value="10"/>
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<time value="80"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="elite" kills="10"/>
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</levels>
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<fields>
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<field value="land"/>
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<field value="air"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="technodrome"/>
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</unit-requirements>
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<upgrade-requirements>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="150"/>
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<resource name="gold" amount="100"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/battle_machine.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="50"/>
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<animation path="models/battle_machine_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="245"/>
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<anim-speed value="130"/>
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<animation path="models/battle_machine_walking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_walk1.wav"/>
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<sound-file path="sounds/machine_walk2.wav"/>
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<sound-file path="sounds/machine_walk3.wav"/>
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<sound-file path="sounds/machine_walk4.wav"/>
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<sound-file path="sounds/machine_walk5.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="90"/>
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<anim-speed value="90"/>
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<animation path="models/battle_machine_attacking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_attack1.wav"/>
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<sound-file path="sounds/machine_attack1b.wav"/>
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<sound-file path="sounds/machine_attack1c.wav"/>
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</sound>
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<attack-strenght value="400"/>
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<attack-var value="150"/>
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<attack-range value="1"/>
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<attack-type value="slashing"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<attack-start-time value="0.8"/>
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<projectile value="false"/>
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<splash value="false"/>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_arrow_skill"/>
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<ep-cost value="0"/>
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<speed value="52"/>
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<anim-speed value="65"/>
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<animation path="models/battle_machine_attacking2.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="sounds/machine_attack2.wav"/>
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<sound-file path="sounds/machine_attack2b.wav"/>
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<sound-file path="sounds/machine_attack2c.wav"/>
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</sound>
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<attack-strenght value="170"/>
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<attack-var value="75"/>
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<attack-range value="9"/>
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<attack-type value="piercing"/>
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<attack-start-time value="0.5"/>
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<attack-fields>
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<field value="air"/>
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<field value="land"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="../ornithopter/sounds/orni_hit1.wav"/>
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<sound-file path="../ornithopter/sounds/orni_hit2.wav"/>
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<sound-file path="../ornithopter/sounds/orni_hit3.wav"/>
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<sound-file path="../ornithopter/sounds/orni_hit4.wav"/>
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<sound-file path="../ornithopter/sounds/orni_hit5.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="60"/>
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<anim-speed value="60"/>
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<animation path="models/battle_machine_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_die1.wav"/>
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<sound-file path="sounds/machine_die2.wav"/>
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<sound-file path="sounds/machine_die3.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="charge_skill"/>
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<ep-cost value="0"/>
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<speed value="288"/>
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<anim-speed value="120"/>
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<animation path="models/battle_machine_charging.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_walk1.wav"/>
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<sound-file path="sounds/machine_walk2.wav"/>
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<sound-file path="sounds/machine_walk3.wav"/>
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<sound-file path="sounds/machine_walk4.wav"/>
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<sound-file path="sounds/machine_walk5.wav"/>
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</sound>
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</skill>
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</skills>
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<!-- *** commands *** -->
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archer/images/tech_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archer/images/tech_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack"/>
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<image path="images/battle_machine_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="charge_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack_arrow"/>
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<image path="images/battle_machine_attack_arrow.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="charge_skill"/>
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<attack-skill value="attack_arrow_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archer/images/tech_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements>
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<upgrade name="training_field"/>
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</upgrade-requirements>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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</commands>
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</unit>
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