BachelorThesis/thesis.bbl

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\begin{thebibliography}{1}
\bibitem{tynan}
Tynan Sylvester. Designing games - a guide to engineering experiences. In {\em Designing Games - A Guide to Engineering Experiences}, pages 0--1000, Vancouver, Canada, Feb 2013.
\bibitem{gantt}
Alexandre Thomas. Ganttproject. https://www.ganttproject.biz/, 2003.
\bibitem{store}
J.~Clement. Number of available applications in the google play store from
december 2009 to june 2019. https://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/, 2019.
\bibitem{git}
Github. https://github.com/.
\bibitem{fork}
Christopher Hribar. Fork of ganttproject. https://github.com/hribhrib/ganttproject, 2019.
\bibitem{keith}
Ao.Univ.-Prof. Dr.~Keith Andrews. 9.7.1 post-test interview. In {\em Human-Computer Interaction}, page 142, ISDS, Graz University of Technology, Inffeldgasse 16c, A-8010 Graz, Mar 2019.
\bibitem{servicemarketing}
Huotari, Kai, and Juho Hamari. "Defining gamification: a service marketing perspective." Proceeding of the 16th international academic MindTrek conference. ACM, 2012.
\bibitem{esport}
Esports Earnings. https://www.esportsearnings.com/tournaments
\bibitem{doesitwork}
Hamari, Juho, Jonna Koivisto, and Harri Sarsa. "Does Gamification Work?-A Literature Review of Empirical Studies on Gamification." HICSS. Vol. 14. No. 2014. 2014.
\bibitem{stackbadges}
StackOverflow, Badges. https://stackoverflow.com/help/badges
\bibitem{gamifirmen}
Gamification-Unternehmen. https://www.gameffective.com/, https://www.game-learn.com/, https://www.gamewheel.com/
\bibitem{bk}
Von gamewheel entwickelte Spiel für BurgerKing. https://www.gamewheel.com/stories/burger-king
\bibitem{video}
GanttProject Tutorial Video, https://www.youtube.com/watch?v=5rHCSa5ad34
\bibitem{learn}
Muntean, Cristina. (2011). Raising engagement in e-learning through gamification. Proc. 6th International Conference on Virtual Learning ICVL.
\bibitem{defgami}
Deterding, Sebastian, et al. "From game design elements to gamefulness: defining gamification." Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. ACM, 2011.
\end{thebibliography}