You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

50 lines
2.1 KiB

Tynan Sylvester. Designing games - a guide to engineering experiences. In {\em Designing Games - A Guide to Engineering Experiences}, pages 0--1000, Vancouver, Canada, Feb 2013.
Alexandre Thomas. Ganttproject., 2003.
J.~Clement. Number of available applications in the google play store from
december 2009 to june 2019., 2019.
Christopher Hribar. Fork of ganttproject., 2019.
Ao.Univ.-Prof. Dr.~Keith Andrews. 9.7.1 post-test interview. In {\em Human-Computer Interaction}, page 142, ISDS, Graz University of Technology, Inffeldgasse 16c, A-8010 Graz, Mar 2019.
Huotari, Kai, and Juho Hamari. "Defining gamification: a service marketing perspective." Proceeding of the 16th international academic MindTrek conference. ACM, 2012.
Esports Earnings.
Hamari, Juho, Jonna Koivisto, and Harri Sarsa. "Does Gamification Work?-A Literature Review of Empirical Studies on Gamification." HICSS. Vol. 14. No. 2014. 2014.
StackOverflow, Badges.
Von gamewheel entwickelte Spiel für BurgerKing.
GanttProject Tutorial Video,
Muntean, Cristina. (2011). Raising engagement in e-learning through gamification. Proc. 6th International Conference on Virtual Learning ICVL.
Deterding, Sebastian, et al. "From game design elements to gamefulness: defining gamification." Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. ACM, 2011.