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50 lines
2.1 KiB
Plaintext
\begin{thebibliography}{1}
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\bibitem{tynan}
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Tynan Sylvester. Designing games - a guide to engineering experiences. In {\em Designing Games - A Guide to Engineering Experiences}, pages 0--1000, Vancouver, Canada, Feb 2013.
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\bibitem{gantt}
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Alexandre Thomas. Ganttproject. https://www.ganttproject.biz/, 2003.
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\bibitem{store}
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J.~Clement. Number of available applications in the google play store from
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december 2009 to june 2019. https://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/, 2019.
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\bibitem{git}
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Github. https://github.com/.
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\bibitem{fork}
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Christopher Hribar. Fork of ganttproject. https://github.com/hribhrib/ganttproject, 2019.
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\bibitem{keith}
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Ao.Univ.-Prof. Dr.~Keith Andrews. 9.7.1 post-test interview. In {\em Human-Computer Interaction}, page 142, ISDS, Graz University of Technology, Inffeldgasse 16c, A-8010 Graz, Mar 2019.
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\bibitem{servicemarketing}
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Huotari, Kai, and Juho Hamari. "Defining gamification: a service marketing perspective." Proceeding of the 16th international academic MindTrek conference. ACM, 2012.
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\bibitem{esport}
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Esports Earnings. https://www.esportsearnings.com/tournaments
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\bibitem{doesitwork}
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Hamari, Juho, Jonna Koivisto, and Harri Sarsa. "Does Gamification Work?-A Literature Review of Empirical Studies on Gamification." HICSS. Vol. 14. No. 2014. 2014.
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\bibitem{stackbadges}
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StackOverflow, Badges. https://stackoverflow.com/help/badges
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\bibitem{gamifirmen}
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Gamification-Unternehmen. https://www.gameffective.com/, https://www.game-learn.com/, https://www.gamewheel.com/
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\bibitem{bk}
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Von gamewheel entwickelte Spiel für BurgerKing. https://www.gamewheel.com/stories/burger-king
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\bibitem{video}
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GanttProject Tutorial Video, https://www.youtube.com/watch?v=5rHCSa5ad34
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\bibitem{learn}
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Muntean, Cristina. (2011). Raising engagement in e-learning through gamification. Proc. 6th International Conference on Virtual Learning ICVL.
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\bibitem{defgami}
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Deterding, Sebastian, et al. "From game design elements to gamefulness: defining gamification." Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. ACM, 2011.
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\end{thebibliography}
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