diff --git a/_data/games.yml b/_data/games.yml index f95173b..6bae61d 100644 --- a/_data/games.yml +++ b/_data/games.yml @@ -23,6 +23,10 @@ - ["/playerlist", "Display list of players"] - ["/kick ", "Kick the player"] - ["/gameover", "end the current game"] +- name: fteqw + title: "FTEQW" + description: "Source engine for Quake combined with the LibreQuake assets." + download_link: "https://www.fteqw.org/" - name: hedgewars title: "Hedgewars" description: "Worms-like game where your team of hedgehogs needs to destroy the other teams using the ludicrous arsenal at their disposal." diff --git a/assets/img/fteqw.png b/assets/img/fteqw.png new file mode 100644 index 0000000..59bdee5 Binary files /dev/null and b/assets/img/fteqw.png differ diff --git a/help_fteqw.html b/help_fteqw.html new file mode 100644 index 0000000..7be1544 --- /dev/null +++ b/help_fteqw.html @@ -0,0 +1,14 @@ +--- +layout: help +game: fteqw +--- +

Tips

+ +

Connecting

+

While FTEQW does have a launcher, if requires that you have Quake assets available locally. It won't launch the game without it, which means you either need the original game data of open assets such as LibreQuake.

+

However, if you connect to the game server directly, odamex will download the required assets automatically from the server.

+

From the terminal, type (on a single line):

+

fteqw-sdl2 +connect {{ site.content.play_domain_name }} +set com_gamename "" +set vid_fullscreen 2 +name "YourName"

+

Of course, substitute "YourName" with the in-game name you want.