forked from LibreGaming/matchbot
This commit changes the internal representation of game names in the state data to be strings instead of keywords. This fixes a potential memory leak relating to games that no longer have any players, since strings, unlike keywords, are garbage collected when no longer in use. Resolves issue LibreGaming/matchbot#2 Signed-off-by: Sebastian Crane <seabass-labrax@gmx.com> |
||
---|---|---|
.. | ||
bot_test.clj | ||
game_test.clj |