2023-05-21 16:10:49 +02:00
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extends Node
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var num_errors: int
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var gravity: float
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var shipmass: float
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var ballmass: float
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var shotmass: float
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var shotspeed: float
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var shotlife: int
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var firerepeatrate: int
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var maxrobots: int
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var minrobots: float
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var robotstalk: bool
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var robotsleave: bool
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var robotleavelife: int
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var robotleavescore: int
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var robotleaveratio: float
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var robotteam: int
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var restrictrobots: bool
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var reserverobotteam: bool
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var robotrealname: String
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var robothostname: String
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var tankrealname: String
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var tankhostname: String
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var tankscoredecrement: int
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var turnthrust: bool
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var selfimmunity: bool
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var defaultshipshape: String # Shape?
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var tankshipshape: String # Shape?
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var maxplayershots: int
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var shotsgravity: bool
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var mapwidth: int
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var mapheight: int
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var mapname: String
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var mapauthor: String
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var mapdata: String
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var allowplayercrashes: bool
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var allowplayerbounces: bool
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var allowplayerkilling: bool
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var allowshields: bool
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var playerstartsshielded: bool
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var shotswallbounce: bool
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var ballswallbounce: bool
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var ballcollisions: bool
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var ballsparkcollisions: bool
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var mineswallbounce: bool
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var itemswallbounce: bool
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var missileswallbounce: bool
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var sparkswallbounce: bool
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var debriswallbounce: bool
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var asteroidswallbounce: bool
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var cloakedexhaust: bool
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var cloakedshield: bool
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var maxobjectwallbouncespeed: float
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var maxshieldedwallbouncespeed: float
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var maxunshieldedwallbouncespeed: float
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var maxshieldedplayerwallbounceangle: float
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var maxunshieldedplayerwallbounceangle: float
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var playerwallbouncebrakefactor: float
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var objectwallbouncebrakefactor: float
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var objectwallbouncelifefactor: float
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var wallbouncefueldrainmult: float
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var wallbouncedestroyitemprob: float
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var limitedvisibility: bool
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var minvisibilitydistance: float
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var maxvisibilitydistance: float
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var limitedlives: bool
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var worldlives: int
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var reset: bool
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var resetonhuman: int
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var allowalliances: bool
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var announcealliances: bool
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var teamplay: bool
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var teamcannons: bool
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var teamfuel: bool
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var cannonsmartness: int
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var cannonsuseitems: bool
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var cannonsdefend: bool
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var cannonflak: bool
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var cannondeadtime: int
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var keepshots: bool
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var teamassign: bool
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var teamimmunity: bool
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var teamsharescore: bool
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var ecmsreprogrammines: bool
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var ecmsreprogramrobots: bool
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var targetkillteam: bool
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var targetteamcollision: bool
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var targetsync: bool
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var targetdeadtime: int
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var treasurekillteam: bool
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var capturetheflag: bool
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var treasurecollisiondestroys: bool
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var ballconnectorspringconstant: float
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var ballconnectordamping: float
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var maxballconnectorratio: float
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var ballconnectorlength: float
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var connectorisstring: bool
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var treasurecollisionmaykill: bool
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var wreckagecollisionmaykill: bool
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var asteroidcollisionmaykill: bool
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var timing: bool
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var ballrace: bool
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var ballraceconnected: bool
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var edgewrap: bool
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var edgebounce: bool
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var extraborder: bool
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var gravitypoint: Vector2i # Maybe Vector2?
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var gravityangle: int
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var gravitypointsource: bool
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var gravityclockwise: bool
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var gravityanticlockwise: bool
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var gravityvisible: bool
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var wormholevisible: bool
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var itemconcentratorvisible: bool
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var asteroidconcentratorvisible: bool
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var wormtime: int
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var framespersecond: int
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var allowsmartmissiles: bool
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var allowheatseekers: bool
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var allowtorpedoes: bool
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var allownukes: bool
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var allowclusters: bool
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var allowmodifiers: bool
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var allowlasermodifiers: bool
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var allowshipshapes: bool
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var playersonradar: bool
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var missilesonradar: bool
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var minesonradar: bool
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var nukesonradar: bool
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var treasuresonradar: bool
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var asteroidsonradar: bool
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var distinguishmissiles: bool
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var maxmissilesperpack: int
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var maxminesperpack: int
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var identifymines: bool
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var shieldeditempickup: bool
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var shieldedmining: bool
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var laserisstungun: bool
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var nukeminsmarts: int
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var nukeminmines: int
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var nukeclusterdamage: float
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var minefusetime: float
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var minelife: int
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var minminespeed: int
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var missilelife: int
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var baseminerange: int
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var mineshotdetonatedistance: int
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var shotkillscoremult: float
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var torpedokillscoremult: float
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var smartkillscoremult: float
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var heatkillscoremult: float
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var clusterkillscoremult: float
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var laserkillscoremult: float
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var tankkillscoremult: float
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var runoverkillscoremult: float
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var ballkillscoremult: float
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var explosionkillscoremult: float
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var shovekillscoremult: float
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var crashscoremult: float
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var minescoremult: float
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var asteroidpoints: float
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var cannonpoints: float
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var asteroidmaxscore: float
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var cannonmaxscore: float
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var movingitemprob: float
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var dropitemonkillprob: float
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var randomitemprob: float
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var detonateitemonkillprob: float
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var destroyitemincollisionprob: float
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var asteroiditemprob: float
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var asteroidmaxitems: int
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var itemprobmult: float
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var cannonitemprobmult: float
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var maxitemdensity: float
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var asteroidprob: float
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var maxasteroiddensity: int
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var itemconcentratorradius: int
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var itemconcentratorprob: float
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var asteroidconcentratorradius: int
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var asteroidconcentratorprob: float
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var rogueheatprob: float
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var roguemineprob: float
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var itemenergypackprob: float
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var itemtankprob: float
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var itemecmprob: float
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var itemarmorprob: float
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var itemmineprob: float
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var itemmissileprob: float
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var itemcloakprob: float
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var itemsensorprob: float
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var itemwideangleprob: float
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var itemrearshotprob: float
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var itemafterburnerprob: float
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var itemtransporterprob: float
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var itemmirrorprob: float
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var itemdeflectorprob: float
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var itemhyperjumpprob: float
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var itemphasingprob: float
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var itemlaserprob: float
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var itememergencythrustprob: float
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var itemtractorbeamprob: float
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var itemautopilotprob: float
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var itememergencyshieldprob: float
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var initialfuel: float
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var initialtanks: int
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var initialarmor: int
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var initialecms: int
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var initialmines: int
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var initialmissiles: int
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var initialcloaks: int
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var initialsensors: int
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var initialwideangles: int
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var initialrearshots: int
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var initialafterburners: int
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var initialtransporters: int
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var initialmirrors: int
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var maxarmor: int
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var initialdeflectors: int
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var initialhyperjumps: int
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var initialphasings: int
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var initiallasers: int
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var initialemergencythrusts: int
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var initialtractorbeams: int
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var initialautopilots: int
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var initialemergencyshields: int
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var maxfuel: int
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var maxtanks: int
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var maxecms: int
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var maxmines: int
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var maxmissiles: int
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var maxcloaks: int
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var maxsensors: int
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var maxwideangles: int
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var maxrearshots: int
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var maxafterburners: int
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var maxtransporters: int
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var maxdeflectors: int
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var maxphasings: int
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var maxhyperjumps: int
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var maxemergencythrusts: int
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var maxlasers: int
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var maxtractorbeams: int
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var maxautopilots: int
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var maxemergencyshields: int
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var maxmirrors: int
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var gameduration: float
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var allowviewing: bool
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var friction: float
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var blockfriction: float
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var blockfrictionvisible: bool
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var coriolis: int
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var checkpointradius: float
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var racelaps: int
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var lockotherteam: bool
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var loseitemdestroys: bool
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var usewreckage: bool
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var maxoffensiveitems: int
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var maxdefensiveitems: int
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var rounddelay: int
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var maxroundtime: int
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var roundstoplay: int
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var maxpausetime: int
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2023-05-22 19:41:23 +02:00
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func _ready() -> void:
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reset_to_defaults()
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func reset_to_defaults() -> void:
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2023-05-21 16:10:49 +02:00
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gravity = -0.14
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shipmass = 20.0
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ballmass = 50.0
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shotmass = 0.1
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shotspeed = 21.0
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shotlife = 60
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firerepeatrate = 2
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maxrobots = 4
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minrobots = -1
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robotstalk = false
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robotsleave = true
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robotleavelife = 50
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robotleavescore = -90
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robotleaveratio = -5
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robotteam = 0
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restrictrobots = true
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reserverobotteam = true
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robotrealname = "robot"
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robothostname = "xpilot.org"
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tankrealname = "tank"
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tankhostname = "tanks.org"
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tankscoredecrement = 500
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turnthrust = false
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selfimmunity = false
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defaultshipshape = "(NM:Default)(AU:Unknown)(SH: 15,0 -9,8 -9,-8)(MG: 15,0)(LG: 15,0)(RG: 15,0)(EN: -9,0)(LR: -9,8)(RR: -9,-8)(LL: -9,8)(RL: -9,-8)(MR: 15,0)"
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tankshipshape = "(NM:fueltank)(AU:John E. Norlin)(SH: 15,0 14,-5 9,-8 -5,-8 -3,-8 -3,0 2,0 2,2 -3,2 -3,6 5,6 5,8 -5,8 -5,-8 -9,-8 -14,-5 -15,0 -14,5 -9,8 9,8 14,5)(EN: -15,0)(MG: 15,0)"
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maxplayershots = 256
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shotsgravity = true
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mapwidth = 100
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mapheight = 100
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mapname = "<New Map>"
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mapauthor = "<Your Name>"
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mapdata = ""
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allowplayercrashes = true
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allowplayerbounces = true
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allowplayerkilling = true
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allowshields = true
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playerstartsshielded = true
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shotswallbounce = false
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ballswallbounce = true
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ballcollisions = false
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ballsparkcollisions = true
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mineswallbounce = false
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itemswallbounce = true
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missileswallbounce = false
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sparkswallbounce = false
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debriswallbounce = false
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asteroidswallbounce = true
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cloakedexhaust = true
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cloakedshield = true
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maxobjectwallbouncespeed = 40
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maxshieldedwallbouncespeed = 50
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maxunshieldedwallbouncespeed = 20
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maxshieldedplayerwallbounceangle = 90
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maxunshieldedplayerwallbounceangle = 30
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playerwallbouncebrakefactor = 0.89
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objectwallbouncebrakefactor = 0.95
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objectwallbouncelifefactor = 0.80
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wallbouncefueldrainmult = 1.0
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wallbouncedestroyitemprob = 0.0
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limitedvisibility = false
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minvisibilitydistance = 0.0
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maxvisibilitydistance = 0.0
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limitedlives = false
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worldlives = 0
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reset = true
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resetonhuman = 0
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allowalliances = true
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announcealliances = false
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teamplay = false
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teamcannons = false
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teamfuel = false
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cannonsmartness = 1
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cannonsuseitems = false
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cannonsdefend = true
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cannonflak = true
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cannondeadtime = 72
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keepshots = false
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teamassign = true
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teamimmunity = true
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teamsharescore = false
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ecmsreprogrammines = true
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ecmsreprogramrobots = true
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targetkillteam = false
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targetteamcollision = true
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targetsync = false
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targetdeadtime = 60
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treasurekillteam = false
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capturetheflag = false
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treasurecollisiondestroys = true
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ballconnectorspringconstant = 1500.0
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ballconnectordamping = 2.0
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maxballconnectorratio = 0.30
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ballconnectorlength = 120
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connectorisstring = false
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treasurecollisionmaykill = false
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wreckagecollisionmaykill = false
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asteroidcollisionmaykill = true
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timing = false
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ballrace = false
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ballraceconnected = false
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edgewrap = false
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edgebounce = true
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extraborder = false
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gravitypoint = Vector2i(0,0)
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gravityangle = 90
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gravitypointsource = false
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gravityclockwise = false
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gravityanticlockwise = false
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gravityvisible = true
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wormholevisible = true
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itemconcentratorvisible = true
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asteroidconcentratorvisible = true
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wormtime = 0
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framespersecond = 14
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allowsmartmissiles = true
|
|
|
|
allowheatseekers = true
|
|
|
|
allowtorpedoes = true
|
|
|
|
allownukes = false
|
|
|
|
allowclusters = false
|
|
|
|
allowmodifiers = false
|
|
|
|
allowlasermodifiers = false
|
|
|
|
allowshipshapes = true
|
|
|
|
playersonradar = true
|
|
|
|
missilesonradar = true
|
|
|
|
minesonradar = false
|
|
|
|
nukesonradar = true
|
|
|
|
treasuresonradar = false
|
|
|
|
asteroidsonradar = false
|
|
|
|
distinguishmissiles = true
|
|
|
|
maxmissilesperpack = 4
|
|
|
|
maxminesperpack = 2
|
|
|
|
identifymines = true
|
|
|
|
shieldeditempickup = false
|
|
|
|
shieldedmining = false
|
|
|
|
laserisstungun = false
|
|
|
|
nukeminsmarts = 7
|
|
|
|
nukeminmines = 4
|
|
|
|
nukeclusterdamage = 1.0
|
|
|
|
minefusetime = 0.0
|
|
|
|
minelife = 0
|
|
|
|
minminespeed = 0
|
|
|
|
missilelife = 0
|
|
|
|
baseminerange = 0
|
|
|
|
mineshotdetonatedistance = 0
|
|
|
|
shotkillscoremult = 1.0
|
|
|
|
torpedokillscoremult = 1.0
|
|
|
|
smartkillscoremult = 1.0
|
|
|
|
heatkillscoremult = 1.0
|
|
|
|
clusterkillscoremult = 1.0
|
|
|
|
laserkillscoremult = 1.0
|
|
|
|
tankkillscoremult = 0.44
|
|
|
|
runoverkillscoremult = 0.33
|
|
|
|
ballkillscoremult = 1.0
|
|
|
|
explosionkillscoremult = 0.33
|
|
|
|
shovekillscoremult = 0.5
|
|
|
|
crashscoremult = 0.33
|
|
|
|
minescoremult = 0.17
|
|
|
|
asteroidpoints = 1.0
|
|
|
|
cannonpoints = 1.0
|
|
|
|
asteroidmaxscore = 100.0
|
|
|
|
cannonmaxscore = 100.0
|
|
|
|
movingitemprob = 0.2
|
|
|
|
dropitemonkillprob = 0.5
|
|
|
|
randomitemprob = 0.0
|
|
|
|
detonateitemonkillprob = 0.5
|
|
|
|
destroyitemincollisionprob = 0.0
|
|
|
|
asteroiditemprob = 0.0
|
|
|
|
asteroidmaxitems = 0
|
|
|
|
itemprobmult = 1.0
|
|
|
|
cannonitemprobmult = 1.0
|
|
|
|
maxitemdensity = 0.00012
|
|
|
|
asteroidprob = 5e-7
|
|
|
|
maxasteroiddensity = 0
|
|
|
|
itemconcentratorradius = 10
|
|
|
|
itemconcentratorprob = 1.0
|
|
|
|
asteroidconcentratorradius = 10
|
|
|
|
asteroidconcentratorprob = 1.0
|
|
|
|
rogueheatprob = 1.0
|
|
|
|
roguemineprob = 1.0
|
|
|
|
itemenergypackprob = 1e-9
|
|
|
|
itemtankprob = 1e-9
|
|
|
|
itemecmprob = 1e-9
|
|
|
|
itemarmorprob = 1e-9
|
|
|
|
itemmineprob = 1e-9
|
|
|
|
itemmissileprob = 1e-9
|
|
|
|
itemcloakprob = 1e-9
|
|
|
|
itemsensorprob = 1e-9
|
|
|
|
itemwideangleprob = 1e-9
|
|
|
|
itemrearshotprob = 1e-9
|
|
|
|
itemafterburnerprob = 1e-9
|
|
|
|
itemtransporterprob = 1e-9
|
|
|
|
itemmirrorprob = 1e-9
|
|
|
|
itemdeflectorprob = 1e-9
|
|
|
|
itemhyperjumpprob = 1e-9
|
|
|
|
itemphasingprob = 1e-9
|
|
|
|
itemlaserprob = 1e-9
|
|
|
|
itememergencythrustprob = 1e-9
|
|
|
|
itemtractorbeamprob = 1e-9
|
|
|
|
itemautopilotprob = 1e-9
|
|
|
|
itememergencyshieldprob = 1e-9
|
|
|
|
initialfuel = 1000
|
|
|
|
initialtanks = 0
|
|
|
|
initialarmor = 0
|
|
|
|
initialecms = 0
|
|
|
|
initialmines = 0
|
|
|
|
initialmissiles = 0
|
|
|
|
initialcloaks = 0
|
|
|
|
initialsensors = 0
|
|
|
|
initialwideangles = 0
|
|
|
|
initialrearshots = 0
|
|
|
|
initialafterburners = 0
|
|
|
|
initialtransporters = 0
|
|
|
|
initialmirrors = 0
|
|
|
|
maxarmor = 10
|
|
|
|
initialdeflectors = 0
|
|
|
|
initialhyperjumps = 0
|
|
|
|
initialphasings = 0
|
|
|
|
initiallasers = 0
|
|
|
|
initialemergencythrusts = 0
|
|
|
|
initialtractorbeams = 0
|
|
|
|
initialautopilots = 0
|
|
|
|
initialemergencyshields = 0
|
|
|
|
maxfuel = 10000
|
|
|
|
maxtanks = 8
|
|
|
|
maxecms = 10
|
|
|
|
maxmines = 10
|
|
|
|
maxmissiles = 10
|
|
|
|
maxcloaks = 10
|
|
|
|
maxsensors = 10
|
|
|
|
maxwideangles = 10
|
|
|
|
maxrearshots = 10
|
|
|
|
maxafterburners = 10
|
|
|
|
maxtransporters = 10
|
|
|
|
maxdeflectors = 10
|
|
|
|
maxphasings = 10
|
|
|
|
maxhyperjumps = 10
|
|
|
|
maxemergencythrusts = 10
|
|
|
|
maxlasers = 5
|
|
|
|
maxtractorbeams = 4
|
|
|
|
maxautopilots = 10
|
|
|
|
maxemergencyshields = 10
|
|
|
|
maxmirrors = 10
|
|
|
|
gameduration = 0.0
|
|
|
|
allowviewing = false
|
|
|
|
friction = 0.0
|
|
|
|
blockfriction = 0.0
|
|
|
|
blockfrictionvisible = true
|
|
|
|
coriolis = 0
|
|
|
|
checkpointradius = 6.0
|
|
|
|
racelaps = 3
|
|
|
|
lockotherteam = true
|
|
|
|
loseitemdestroys = false
|
|
|
|
usewreckage = true
|
|
|
|
maxoffensiveitems = 100
|
|
|
|
maxdefensiveitems = 100
|
|
|
|
rounddelay = 0
|
|
|
|
maxroundtime = 0
|
|
|
|
roundstoplay = 0
|
|
|
|
maxpausetime = 3600
|
|
|
|
|
2023-05-22 19:41:23 +02:00
|
|
|
func set_option(option: String, value: String) -> void:
|
2023-05-21 16:10:49 +02:00
|
|
|
option = option.to_lower()
|
|
|
|
match option:
|
|
|
|
"gravity":
|
|
|
|
if value.is_valid_float():
|
|
|
|
gravity = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for gravity")
|
|
|
|
num_errors += 1
|
|
|
|
"shipmass":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shipmass = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shipmass")
|
|
|
|
num_errors += 1
|
|
|
|
"shipmass":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shipmass = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shipmass")
|
|
|
|
num_errors += 1
|
|
|
|
"shotmass":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shotmass = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shotmass")
|
|
|
|
num_errors += 1
|
|
|
|
"shotspeed":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shotspeed = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shotspeed")
|
|
|
|
num_errors += 1
|
|
|
|
"shotlife":
|
|
|
|
if value.is_valid_int():
|
|
|
|
shotlife = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for shotlife")
|
|
|
|
num_errors += 1
|
|
|
|
"firerepeatrate":
|
|
|
|
if value.is_valid_int():
|
|
|
|
firerepeatrate = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for firerepeatrate")
|
|
|
|
num_errors += 1
|
|
|
|
"maxrobots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxrobots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxrobots")
|
|
|
|
num_errors += 1
|
|
|
|
"minrobots":
|
|
|
|
if value.is_valid_float():
|
|
|
|
minrobots = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for minrobots")
|
|
|
|
num_errors += 1
|
|
|
|
"robotstalk":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
robotstalk = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for robotstalk")
|
|
|
|
num_errors += 1
|
|
|
|
"robotsleave":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
robotsleave = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for robotsleave")
|
|
|
|
num_errors += 1
|
|
|
|
"robotleavelife":
|
|
|
|
if value.is_valid_int():
|
|
|
|
robotleavelife = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for robotleavelife")
|
|
|
|
num_errors += 1
|
|
|
|
"robotleavescore":
|
|
|
|
if value.is_valid_int():
|
|
|
|
robotleavescore = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for robotleavescore")
|
|
|
|
num_errors += 1
|
|
|
|
"robotleaveratio":
|
|
|
|
if value.is_valid_float():
|
|
|
|
robotleaveratio = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for robotleaveratio")
|
|
|
|
num_errors += 1
|
|
|
|
"robotteam":
|
|
|
|
if value.is_valid_int():
|
|
|
|
robotteam = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for robotteam")
|
|
|
|
num_errors += 1
|
|
|
|
"restrictrobots":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
restrictrobots = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for restrictrobots")
|
|
|
|
num_errors += 1
|
|
|
|
"reserverobotteam":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
reserverobotteam = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for reserverobotteam")
|
|
|
|
num_errors += 1
|
|
|
|
"robotrealname":
|
|
|
|
robotrealname = value
|
|
|
|
"robothostname":
|
|
|
|
robothostname = value
|
|
|
|
"tankrealname":
|
|
|
|
tankrealname = value
|
|
|
|
"tankhostname":
|
|
|
|
tankhostname = value
|
|
|
|
"tankscoredecrement":
|
|
|
|
if value.is_valid_int():
|
|
|
|
tankscoredecrement = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for tankscoredecrement")
|
|
|
|
num_errors += 1
|
|
|
|
"turnthrust":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
turnthrust = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for turnthrust")
|
|
|
|
num_errors += 1 # Shape?
|
|
|
|
"selfimmunity":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
selfimmunity = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for selfimmunity")
|
|
|
|
num_errors += 1
|
|
|
|
"defaultshipshape":
|
|
|
|
defaultshipshape = value
|
|
|
|
"tankshipshape":
|
|
|
|
tankshipshape = value
|
|
|
|
"maxplayershots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxplayershots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxplayershots")
|
|
|
|
num_errors += 1
|
|
|
|
"shotsgravity":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
shotsgravity = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for shotsgravity")
|
|
|
|
num_errors += 1
|
|
|
|
"mapwidth":
|
|
|
|
if value.is_valid_int():
|
|
|
|
mapwidth = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for mapwidth")
|
|
|
|
num_errors += 1
|
|
|
|
"mapheight":
|
|
|
|
if value.is_valid_int():
|
|
|
|
mapheight = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for mapheight")
|
|
|
|
num_errors += 1
|
|
|
|
"mapname":
|
|
|
|
mapname = value
|
|
|
|
"mapauthor":
|
|
|
|
mapauthor = value
|
|
|
|
"mapdata":
|
|
|
|
mapdata = value
|
|
|
|
"allowplayercrashes":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowplayercrashes = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowplayercrashes")
|
|
|
|
num_errors += 1
|
|
|
|
"allowplayerbounces":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowplayerbounces = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowplayerbounces")
|
|
|
|
num_errors += 1
|
|
|
|
"allowplayerkilling":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowplayerkilling = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowplayerkilling")
|
|
|
|
num_errors += 1
|
|
|
|
"allowshields":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowshields = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowshields")
|
|
|
|
num_errors += 1
|
|
|
|
"playerstartsshielded":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
playerstartsshielded = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for playerstartsshielded")
|
|
|
|
num_errors += 1
|
|
|
|
"shotswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
shotswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for shotswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"ballswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ballswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for ballswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"ballcollisions":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ballcollisions = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ballcollisions")
|
|
|
|
num_errors += 1
|
|
|
|
"ballsparkcollisions":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ballsparkcollisions = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ballsparkcollisions")
|
|
|
|
num_errors += 1
|
|
|
|
"mineswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
mineswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for mineswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"itemswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
itemswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for itemswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"missileswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
missileswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for missileswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"sparkswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
sparkswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for sparkswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"debriswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
debriswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for debriswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidswallbounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
asteroidswallbounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for asteroidswallbounce")
|
|
|
|
num_errors += 1
|
|
|
|
"cloakedexhaust":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
cloakedexhaust = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for cloakedexhaust")
|
|
|
|
num_errors += 1
|
|
|
|
"cloakedshield":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
cloakedshield = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for cloakedshield")
|
|
|
|
num_errors += 1
|
|
|
|
"maxobjectwallbouncespeed":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxobjectwallbouncespeed = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxobjectwallbouncespeed")
|
|
|
|
num_errors += 1
|
|
|
|
"maxshieldedwallbouncespeed":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxshieldedwallbouncespeed = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxshieldedwallbouncespeed")
|
|
|
|
num_errors += 1
|
|
|
|
"maxunshieldedwallbouncespeed":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxunshieldedwallbouncespeed = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxunshieldedwallbouncespeed")
|
|
|
|
num_errors += 1
|
|
|
|
"maxshieldedplayerwallbounceangle":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxshieldedplayerwallbounceangle = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxshieldedplayerwallbounceangle")
|
|
|
|
num_errors += 1
|
|
|
|
"maxunshieldedplayerwallbounceangle":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxunshieldedplayerwallbounceangle = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxunshieldedplayerwallbounceangle")
|
|
|
|
num_errors += 1
|
|
|
|
"playerwallbouncebrakefactor":
|
|
|
|
if value.is_valid_float():
|
|
|
|
playerwallbouncebrakefactor = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for playerwallbouncebrakefactor")
|
|
|
|
num_errors += 1
|
|
|
|
"objectwallbouncebrakefactor":
|
|
|
|
if value.is_valid_float():
|
|
|
|
objectwallbouncebrakefactor = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for objectwallbouncebrakefactor")
|
|
|
|
num_errors += 1
|
|
|
|
"objectwallbouncelifefactor":
|
|
|
|
if value.is_valid_float():
|
|
|
|
objectwallbouncelifefactor = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for objectwallbouncelifefactor")
|
|
|
|
num_errors += 1
|
|
|
|
"wallbouncefueldrainmult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
wallbouncefueldrainmult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for wallbouncefueldrainmult")
|
|
|
|
num_errors += 1
|
|
|
|
"wallbouncedestroyitemprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
wallbouncedestroyitemprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for wallbouncedestroyitemprob")
|
|
|
|
num_errors += 1
|
|
|
|
"limitedvisibility":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
limitedvisibility = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for limitedvisibility")
|
|
|
|
num_errors += 1
|
|
|
|
"minvisibilitydistance":
|
|
|
|
if value.is_valid_float():
|
|
|
|
minvisibilitydistance = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for minvisibilitydistance")
|
|
|
|
num_errors += 1
|
|
|
|
"maxvisibilitydistance":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxvisibilitydistance = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxvisibilitydistance")
|
|
|
|
num_errors += 1
|
|
|
|
"limitedlives":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
limitedlives = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for limitedlives")
|
|
|
|
num_errors += 1
|
|
|
|
"worldlives":
|
|
|
|
if value.is_valid_int():
|
|
|
|
worldlives = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for worldlives")
|
|
|
|
num_errors += 1
|
|
|
|
"reset":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
reset = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for reset")
|
|
|
|
num_errors += 1
|
|
|
|
"resetonhuman":
|
|
|
|
if value.is_valid_int():
|
|
|
|
resetonhuman = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for resetonhuman")
|
|
|
|
num_errors += 1
|
|
|
|
"allowalliances":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowalliances = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowalliances")
|
|
|
|
num_errors += 1
|
|
|
|
"announcealliances":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
announcealliances = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for announcealliances")
|
|
|
|
num_errors += 1
|
|
|
|
"teamplay":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamplay = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamplay")
|
|
|
|
num_errors += 1
|
|
|
|
"teamcannons":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamcannons = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamcannons")
|
|
|
|
num_errors += 1
|
|
|
|
"teamfuel":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamfuel = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamfuel")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonsmartness":
|
|
|
|
if value.is_valid_int():
|
|
|
|
cannonsmartness = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for cannonsmartness")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonsuseitems":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
cannonsuseitems = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for cannonsuseitems")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonsdefend":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
cannonsdefend = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for cannonsdefend")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonflak":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
cannonflak = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for cannonflak")
|
|
|
|
num_errors += 1
|
|
|
|
"cannondeadtime":
|
|
|
|
if value.is_valid_int():
|
|
|
|
cannondeadtime = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for cannondeadtime")
|
|
|
|
num_errors += 1
|
|
|
|
"keepshots":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
keepshots = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for keepshots")
|
|
|
|
num_errors += 1
|
|
|
|
"teamassign":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamassign = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamassign")
|
|
|
|
num_errors += 1
|
|
|
|
"teamimmunity":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamimmunity = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamimmunity")
|
|
|
|
num_errors += 1
|
|
|
|
"teamsharescore":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
teamsharescore = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for teamsharescore")
|
|
|
|
num_errors += 1
|
|
|
|
"ecmsreprogrammines":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ecmsreprogrammines = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ecmsreprogrammines")
|
|
|
|
num_errors += 1
|
|
|
|
"ecmsreprogramrobots":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ecmsreprogramrobots = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ecmsreprogramrobots")
|
|
|
|
num_errors += 1
|
|
|
|
"targetkillteam":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
targetkillteam = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for targetkillteam")
|
|
|
|
num_errors += 1
|
|
|
|
"targetteamcollision":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
targetteamcollision = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for targetteamcollision")
|
|
|
|
num_errors += 1
|
|
|
|
"targetsync":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
targetsync = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for targetsync")
|
|
|
|
num_errors += 1
|
|
|
|
"targetdeadtime":
|
|
|
|
if value.is_valid_int():
|
|
|
|
targetdeadtime = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for targetdeadtime")
|
|
|
|
num_errors += 1
|
|
|
|
"treasurekillteam":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
treasurekillteam = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for treasurekillteam")
|
|
|
|
num_errors += 1
|
|
|
|
"capturetheflag":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
capturetheflag = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for capturetheflag")
|
|
|
|
num_errors += 1
|
|
|
|
"treasurecollisiondestroys":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
treasurecollisiondestroys = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for treasurecollisiondestroys")
|
|
|
|
num_errors += 1
|
|
|
|
"ballconnectorspringconstant":
|
|
|
|
if value.is_valid_float():
|
|
|
|
ballconnectorspringconstant = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for ballconnectorspringconstant")
|
|
|
|
num_errors += 1
|
|
|
|
"ballconnectordamping":
|
|
|
|
if value.is_valid_float():
|
|
|
|
ballconnectordamping = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for ballconnectordamping")
|
|
|
|
num_errors += 1
|
|
|
|
"maxballconnectorratio":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxballconnectorratio = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxballconnectorratio")
|
|
|
|
num_errors += 1
|
|
|
|
"ballconnectorlength":
|
|
|
|
if value.is_valid_float():
|
|
|
|
ballconnectorlength = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for ballconnectorlength")
|
|
|
|
num_errors += 1
|
|
|
|
"connectorisstring":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
connectorisstring = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for connectorisstring")
|
|
|
|
num_errors += 1
|
|
|
|
"treasurecollisionmaykill":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
treasurecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for treasurecollisionmaykill")
|
|
|
|
num_errors += 1
|
|
|
|
"wreckagecollisionmaykill":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
wreckagecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for wreckagecollisionmaykill")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidcollisionmaykill":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
asteroidcollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for asteroidcollisionmaykill")
|
|
|
|
num_errors += 1
|
|
|
|
"timing":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
timing = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for timing")
|
|
|
|
num_errors += 1
|
|
|
|
"ballrace":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ballrace = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ballrace")
|
|
|
|
num_errors += 1
|
|
|
|
"ballraceconnected":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
ballraceconnected = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for ballraceconnected")
|
|
|
|
num_errors += 1
|
|
|
|
"edgewrap":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
edgewrap = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for edgewrap")
|
|
|
|
num_errors += 1
|
|
|
|
"edgebounce":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
edgebounce = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for edgebounce")
|
|
|
|
num_errors += 1
|
|
|
|
"extraborder":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
extraborder = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for extraborder")
|
|
|
|
num_errors += 1
|
|
|
|
"gravitypoint":
|
|
|
|
var values = value.lstrip('(').rstrip(')').split(",")
|
|
|
|
if values.size() > 2 and values[0].is_valid_int() and values[1].is_valid_int():
|
|
|
|
gravitypoint.x = values[0].to_int()
|
|
|
|
gravitypoint.x = values[1].to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Invalid coordinates for gravitypoint")
|
|
|
|
num_errors += 1
|
|
|
|
"gravityangle":
|
|
|
|
if value.is_valid_int():
|
|
|
|
gravityangle = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for gravityangle")
|
|
|
|
num_errors += 1
|
|
|
|
"gravitypointsource":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
gravitypointsource = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for gravitypointsource")
|
|
|
|
num_errors += 1
|
|
|
|
"gravityclockwise":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
gravityclockwise = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for gravityclockwise")
|
|
|
|
num_errors += 1
|
|
|
|
"gravityanticlockwise":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
gravityanticlockwise = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for gravityanticlockwise")
|
|
|
|
num_errors += 1
|
|
|
|
"gravityvisible":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
gravityvisible = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for gravityvisible")
|
|
|
|
num_errors += 1
|
|
|
|
"wormholevisible":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
wormholevisible = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for wormholevisible")
|
|
|
|
num_errors += 1
|
|
|
|
"itemconcentratorvisible":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
itemconcentratorvisible = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for itemconcentratorvisible")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidconcentratorvisible":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
asteroidconcentratorvisible = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for asteroidconcentratorvisible")
|
|
|
|
num_errors += 1
|
|
|
|
"wormtime":
|
|
|
|
if value.is_valid_int():
|
|
|
|
wormtime = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for wormtime")
|
|
|
|
num_errors += 1
|
|
|
|
"framespersecond":
|
|
|
|
if value.is_valid_int():
|
|
|
|
framespersecond = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for framespersecond")
|
|
|
|
num_errors += 1
|
|
|
|
"allowsmartmissiles":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowsmartmissiles = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowsmartmissiles")
|
|
|
|
num_errors += 1
|
|
|
|
"allowheatseekers":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowheatseekers = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowheatseekers")
|
|
|
|
num_errors += 1
|
|
|
|
"allowtorpedoes":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowtorpedoes = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowtorpedoes")
|
|
|
|
num_errors += 1
|
|
|
|
"allownukes":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allownukes = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allownukes")
|
|
|
|
num_errors += 1
|
|
|
|
"allowclusters":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowclusters = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowclusters")
|
|
|
|
num_errors += 1
|
|
|
|
"allowmodifiers":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowmodifiers = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowmodifiers")
|
|
|
|
num_errors += 1
|
|
|
|
"allowlasermodifiers":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowlasermodifiers = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowlasermodifiers")
|
|
|
|
num_errors += 1
|
|
|
|
"allowshipshapes":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowshipshapes = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowshipshapes")
|
|
|
|
num_errors += 1
|
|
|
|
"playersonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
playersonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for playersonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"missilesonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
missilesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for missilesonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"minesonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
minesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for minesonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"nukesonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
nukesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for nukesonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"treasuresonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
treasuresonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for treasuresonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidsonradar":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
asteroidsonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for asteroidsonradar")
|
|
|
|
num_errors += 1
|
|
|
|
"distinguishmissiles":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
distinguishmissiles = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for distinguishmissiles")
|
|
|
|
num_errors += 1
|
|
|
|
"maxmissilesperpack":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxmissilesperpack = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxmissilesperpack")
|
|
|
|
num_errors += 1
|
|
|
|
"maxminesperpack":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxminesperpack = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxminesperpack")
|
|
|
|
num_errors += 1
|
|
|
|
"identifymines":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
identifymines = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for identifymines")
|
|
|
|
num_errors += 1
|
|
|
|
"shieldeditempickup":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
shieldeditempickup = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for shieldeditempickup")
|
|
|
|
num_errors += 1
|
|
|
|
"shieldedmining":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
shieldedmining = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for shieldedmining")
|
|
|
|
num_errors += 1
|
|
|
|
"laserisstungun":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
laserisstungun = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for laserisstungun")
|
|
|
|
num_errors += 1
|
|
|
|
"nukeminsmarts":
|
|
|
|
if value.is_valid_int():
|
|
|
|
nukeminsmarts = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for nukeminsmarts")
|
|
|
|
num_errors += 1
|
|
|
|
"nukeminmines":
|
|
|
|
if value.is_valid_int():
|
|
|
|
nukeminmines = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for nukeminmines")
|
|
|
|
num_errors += 1
|
|
|
|
"nukeclusterdamage":
|
|
|
|
if value.is_valid_float():
|
|
|
|
nukeclusterdamage = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for nukeclusterdamage")
|
|
|
|
num_errors += 1
|
|
|
|
"minefusetime":
|
|
|
|
if value.is_valid_float():
|
|
|
|
minefusetime = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for minefusetime")
|
|
|
|
num_errors += 1
|
|
|
|
"minelife":
|
|
|
|
if value.is_valid_int():
|
|
|
|
minelife = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for minelife")
|
|
|
|
num_errors += 1
|
|
|
|
"minminespeed":
|
|
|
|
if value.is_valid_int():
|
|
|
|
minminespeed = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for minminespeed")
|
|
|
|
num_errors += 1
|
|
|
|
"missilelife":
|
|
|
|
if value.is_valid_int():
|
|
|
|
missilelife = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for missilelife")
|
|
|
|
num_errors += 1
|
|
|
|
"baseminerange":
|
|
|
|
if value.is_valid_int():
|
|
|
|
baseminerange = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for baseminerange")
|
|
|
|
num_errors += 1
|
|
|
|
"mineshotdetonatedistance":
|
|
|
|
if value.is_valid_int():
|
|
|
|
mineshotdetonatedistance = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for mineshotdetonatedistance")
|
|
|
|
num_errors += 1
|
|
|
|
"shotkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shotkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shotkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"torpedokillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
torpedokillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for torpedokillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"smartkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
smartkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for smartkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"heatkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
heatkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for heatkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"clusterkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
clusterkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for clusterkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"laserkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
laserkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for laserkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"tankkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
tankkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for tankkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"runoverkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
runoverkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for runoverkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"ballkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
ballkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for ballkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"explosionkillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
explosionkillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for explosionkillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"shovekillscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
shovekillscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for shovekillscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"crashscoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
crashscoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for crashscoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"minescoremult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
minescoremult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for minescoremult")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidpoints":
|
|
|
|
if value.is_valid_float():
|
|
|
|
asteroidpoints = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for asteroidpoints")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonpoints":
|
|
|
|
if value.is_valid_float():
|
|
|
|
cannonpoints = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for cannonpoints")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidmaxscore":
|
|
|
|
if value.is_valid_float():
|
|
|
|
asteroidmaxscore = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for asteroidmaxscore")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonmaxscore":
|
|
|
|
if value.is_valid_float():
|
|
|
|
cannonmaxscore = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for cannonmaxscore")
|
|
|
|
num_errors += 1
|
|
|
|
"movingitemprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
movingitemprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for movingitemprob")
|
|
|
|
num_errors += 1
|
|
|
|
"dropitemonkillprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
dropitemonkillprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for dropitemonkillprob")
|
|
|
|
num_errors += 1
|
|
|
|
"randomitemprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
randomitemprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for randomitemprob")
|
|
|
|
num_errors += 1
|
|
|
|
"detonateitemonkillprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
detonateitemonkillprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for detonateitemonkillprob")
|
|
|
|
num_errors += 1
|
|
|
|
"destroyitemincollisionprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
destroyitemincollisionprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for destroyitemincollisionprob")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroiditemprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
asteroiditemprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for asteroiditemprob")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidmaxitems":
|
|
|
|
if value.is_valid_int():
|
|
|
|
asteroidmaxitems = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for asteroidmaxitems")
|
|
|
|
num_errors += 1
|
|
|
|
"itemprobmult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemprobmult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemprobmult")
|
|
|
|
num_errors += 1
|
|
|
|
"cannonitemprobmult":
|
|
|
|
if value.is_valid_float():
|
|
|
|
cannonitemprobmult = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for cannonitemprobmult")
|
|
|
|
num_errors += 1
|
|
|
|
"maxitemdensity":
|
|
|
|
if value.is_valid_float():
|
|
|
|
maxitemdensity = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for maxitemdensity")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
asteroidprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for asteroidprob")
|
|
|
|
num_errors += 1
|
|
|
|
"maxasteroiddensity":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxasteroiddensity = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxasteroiddensity")
|
|
|
|
num_errors += 1
|
|
|
|
"itemconcentratorradius":
|
|
|
|
if value.is_valid_int():
|
|
|
|
itemconcentratorradius = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for itemconcentratorradius")
|
|
|
|
num_errors += 1
|
|
|
|
"itemconcentratorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemconcentratorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemconcentratorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidconcentratorradius":
|
|
|
|
if value.is_valid_int():
|
|
|
|
asteroidconcentratorradius = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for asteroidconcentratorradius")
|
|
|
|
num_errors += 1
|
|
|
|
"asteroidconcentratorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
asteroidconcentratorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for asteroidconcentratorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"rogueheatprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
rogueheatprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for rogueheatprob")
|
|
|
|
num_errors += 1
|
|
|
|
"roguemineprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
roguemineprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for roguemineprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemenergypackprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemenergypackprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemenergypackprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemtankprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemtankprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemtankprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemecmprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemecmprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemecmprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemarmorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemarmorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemarmorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemmineprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemmineprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemmineprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemmissileprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemmissileprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemmissileprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemcloakprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemcloakprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemcloakprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemsensorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemsensorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemsensorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemwideangleprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemwideangleprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemwideangleprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemrearshotprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemrearshotprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemrearshotprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemafterburnerprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemafterburnerprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemafterburnerprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemtransporterprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemtransporterprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemtransporterprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemmirrorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemmirrorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemmirrorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemdeflectorprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemdeflectorprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemdeflectorprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemhyperjumpprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemhyperjumpprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemhyperjumpprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemphasingprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemphasingprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemphasingprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemlaserprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemlaserprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemlaserprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itememergencythrustprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itememergencythrustprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itememergencythrustprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemtractorbeamprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemtractorbeamprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemtractorbeamprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itemautopilotprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itemautopilotprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itemautopilotprob")
|
|
|
|
num_errors += 1
|
|
|
|
"itememergencyshieldprob":
|
|
|
|
if value.is_valid_float():
|
|
|
|
itememergencyshieldprob = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for itememergencyshieldprob")
|
|
|
|
num_errors += 1
|
|
|
|
"initialfuel":
|
|
|
|
if value.is_valid_float():
|
|
|
|
initialfuel = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for initialfuel")
|
|
|
|
num_errors += 1
|
|
|
|
"initialtanks":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialtanks = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialtanks")
|
|
|
|
num_errors += 1
|
|
|
|
"initialarmor":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialarmor = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialarmor")
|
|
|
|
num_errors += 1
|
|
|
|
"initialecms":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialecms = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialecms")
|
|
|
|
num_errors += 1
|
|
|
|
"initialmines":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialmines = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialmines")
|
|
|
|
num_errors += 1
|
|
|
|
"initialmissiles":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialmissiles = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialmissiles")
|
|
|
|
num_errors += 1
|
|
|
|
"initialcloaks":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialcloaks = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialcloaks")
|
|
|
|
num_errors += 1
|
|
|
|
"initialsensors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialsensors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialsensors")
|
|
|
|
num_errors += 1
|
|
|
|
"initialwideangles":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialwideangles = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialwideangles")
|
|
|
|
num_errors += 1
|
|
|
|
"initialrearshots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialrearshots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialrearshots")
|
|
|
|
num_errors += 1
|
|
|
|
"initialafterburners":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialafterburners = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialafterburners")
|
|
|
|
num_errors += 1
|
|
|
|
"initialtransporters":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialtransporters = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialtransporters")
|
|
|
|
num_errors += 1
|
|
|
|
"initialmirrors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialmirrors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialmirrors")
|
|
|
|
num_errors += 1
|
|
|
|
"maxarmor":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxarmor = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxarmor")
|
|
|
|
num_errors += 1
|
|
|
|
"initialdeflectors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialdeflectors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialdeflectors")
|
|
|
|
num_errors += 1
|
|
|
|
"initialhyperjumps":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialhyperjumps = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialhyperjumps")
|
|
|
|
num_errors += 1
|
|
|
|
"initialphasings":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialphasings = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialphasings")
|
|
|
|
num_errors += 1
|
|
|
|
"initiallasers":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initiallasers = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initiallasers")
|
|
|
|
num_errors += 1
|
|
|
|
"initialemergencythrusts":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialemergencythrusts = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialemergencythrusts")
|
|
|
|
num_errors += 1
|
|
|
|
"initialtractorbeams":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialtractorbeams = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialtractorbeams")
|
|
|
|
num_errors += 1
|
|
|
|
"initialautopilots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialautopilots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialautopilots")
|
|
|
|
num_errors += 1
|
|
|
|
"initialemergencyshields":
|
|
|
|
if value.is_valid_int():
|
|
|
|
initialemergencyshields = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for initialemergencyshields")
|
|
|
|
num_errors += 1
|
|
|
|
"maxfuel":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxfuel = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxfuel")
|
|
|
|
num_errors += 1
|
|
|
|
"maxtanks":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxtanks = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxtanks")
|
|
|
|
num_errors += 1
|
|
|
|
"maxecms":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxecms = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxecms")
|
|
|
|
num_errors += 1
|
|
|
|
"maxmines":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxmines = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxmines")
|
|
|
|
num_errors += 1
|
|
|
|
"maxmissiles":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxmissiles = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxmissiles")
|
|
|
|
num_errors += 1
|
|
|
|
"maxcloaks":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxcloaks = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxcloaks")
|
|
|
|
num_errors += 1
|
|
|
|
"maxsensors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxsensors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxsensors")
|
|
|
|
num_errors += 1
|
|
|
|
"maxwideangles":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxwideangles = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxwideangles")
|
|
|
|
num_errors += 1
|
|
|
|
"maxrearshots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxrearshots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxrearshots")
|
|
|
|
num_errors += 1
|
|
|
|
"maxafterburners":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxafterburners = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxafterburners")
|
|
|
|
num_errors += 1
|
|
|
|
"maxtransporters":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxtransporters = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxtransporters")
|
|
|
|
num_errors += 1
|
|
|
|
"maxdeflectors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxdeflectors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxdeflectors")
|
|
|
|
num_errors += 1
|
|
|
|
"maxphasings":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxphasings = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxphasings")
|
|
|
|
num_errors += 1
|
|
|
|
"maxhyperjumps":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxhyperjumps = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxhyperjumps")
|
|
|
|
num_errors += 1
|
|
|
|
"maxemergencythrusts":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxemergencythrusts = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxemergencythrusts")
|
|
|
|
num_errors += 1
|
|
|
|
"maxlasers":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxlasers = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxlasers")
|
|
|
|
num_errors += 1
|
|
|
|
"maxtractorbeams":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxtractorbeams = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxtractorbeams")
|
|
|
|
num_errors += 1
|
|
|
|
"maxautopilots":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxautopilots = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxautopilots")
|
|
|
|
num_errors += 1
|
|
|
|
"maxemergencyshields":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxemergencyshields = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxemergencyshields")
|
|
|
|
num_errors += 1
|
|
|
|
"maxmirrors":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxmirrors = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxmirrors")
|
|
|
|
num_errors += 1
|
|
|
|
"gameduration":
|
|
|
|
if value.is_valid_float():
|
|
|
|
gameduration = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for gameduration")
|
|
|
|
num_errors += 1
|
|
|
|
"allowviewing":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
allowviewing = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for allowviewing")
|
|
|
|
num_errors += 1
|
|
|
|
"friction":
|
|
|
|
if value.is_valid_float():
|
|
|
|
friction = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for friction")
|
|
|
|
num_errors += 1
|
|
|
|
"blockfriction":
|
|
|
|
if value.is_valid_float():
|
|
|
|
blockfriction = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for blockfriction")
|
|
|
|
num_errors += 1
|
|
|
|
"blockfrictionvisible":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
blockfrictionvisible = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-bool value for blockfrictionvisible")
|
|
|
|
num_errors += 1
|
|
|
|
"coriolis":
|
|
|
|
if value.is_valid_int():
|
|
|
|
coriolis = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for coriolis")
|
|
|
|
num_errors += 1
|
|
|
|
"checkpointradius":
|
|
|
|
if value.is_valid_float():
|
|
|
|
checkpointradius = value.to_float()
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for checkpointradius")
|
|
|
|
num_errors += 1
|
|
|
|
"racelaps":
|
|
|
|
if value.is_valid_int():
|
|
|
|
racelaps = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for racelaps")
|
|
|
|
num_errors += 1
|
|
|
|
"lockotherteam":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
lockotherteam = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for lockotherteam")
|
|
|
|
num_errors += 1
|
|
|
|
"loseitemdestroys":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
loseitemdestroys = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for loseitemdestroys")
|
|
|
|
num_errors += 1
|
|
|
|
"usewreckage":
|
|
|
|
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
|
|
|
|
usewreckage = (value.to_lower() == "yes" or value.to_lower() == "true")
|
|
|
|
else:
|
|
|
|
push_warning("Non-float value for usewreckage")
|
|
|
|
num_errors += 1
|
|
|
|
"maxoffensiveitems":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxoffensiveitems = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxoffensiveitems")
|
|
|
|
num_errors += 1
|
|
|
|
"maxdefensiveitems":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxdefensiveitems = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxdefensiveitems")
|
|
|
|
num_errors += 1
|
|
|
|
"rounddelay":
|
|
|
|
if value.is_valid_int():
|
|
|
|
rounddelay = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for rounddelay")
|
|
|
|
num_errors += 1
|
|
|
|
"maxroundtime":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxroundtime = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxroundtime")
|
|
|
|
num_errors += 1
|
|
|
|
"roundstoplay":
|
|
|
|
if value.is_valid_int():
|
|
|
|
roundstoplay = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for roundstoplay")
|
|
|
|
num_errors += 1
|
|
|
|
"maxpausetime":
|
|
|
|
if value.is_valid_int():
|
|
|
|
maxpausetime = value.to_int()
|
|
|
|
else:
|
|
|
|
push_warning("Non-int value for maxpausetime")
|
|
|
|
num_errors += 1
|
|
|
|
_:
|
|
|
|
push_warning("Unknown option ", option)
|