Add missing files
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://uijj8y8r8ic4"
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path="res://.godot/imported/cannon.png-435b4e241302f11e38bfd2c5771d39d5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Images/cannon.png"
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dest_files=["res://.godot/imported/cannon.png-435b4e241302f11e38bfd2c5771d39d5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[gd_scene load_steps=3 format=3 uid="uid://dn8ivk5ykonkk"]
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[ext_resource type="Texture2D" uid="uid://uijj8y8r8ic4" path="res://Images/cannon.png" id="1_t3duv"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_x24ka"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/sync = false
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/sync = false
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[node name="cannon" type="StaticBody2D"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PackedVector2Array(-32, 30, 3, 10, 30, 30)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_t3duv")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_x24ka")
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