99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "display.h"
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#include "metrics.h"
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#include "command_type.h"
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#include "leak_dumper.h"
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using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Display
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// =====================================================
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Display::Display(){
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colors[0]= Vec4f(1.f, 1.f, 1.f, 0.0f);
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colors[1]= Vec4f(1.f, 0.5f, 0.5f, 0.0f);
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colors[2]= Vec4f(0.5f, 0.5f, 1.0f, 0.0f);
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colors[3]= Vec4f(0.5f, 1.0f, 0.5f, 0.0f);
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colors[4]= Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
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colors[5]= Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
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colors[6]= Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
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colors[7]= Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
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colors[8]= Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
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currentColor= 0;
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clear();
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}
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//misc
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void Display::clear(){
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for(int i=0; i<upCellCount; ++i){
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upImages[i]= NULL;
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}
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for(int i=0; i<downCellCount; ++i){
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downImages[i]= NULL;
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downLighted[i]= true;
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commandTypes[i]= NULL;
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commandClasses[i]= ccNull;
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}
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downSelectedPos= invalidPos;
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title.clear();
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text.clear();
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progressBar= -1;
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}
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void Display::switchColor(){
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currentColor= (currentColor+1) % colorCount;
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}
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int Display::computeDownIndex(int x, int y){
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y= y-(downY-cellSideCount*imageSize);
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if(y>imageSize*cellSideCount){
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return invalidPos;
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}
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int cellX= x/imageSize;
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int cellY= (y/imageSize) % cellSideCount;
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int index= (cellSideCount-cellY-1)*cellSideCount+cellX;;
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if(index<0 || index>=downCellCount || downImages[index]==NULL){
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index= invalidPos;
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}
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return index;
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}
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int Display::computeDownX(int index) const{
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return (index % cellSideCount) * imageSize;
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}
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int Display::computeDownY(int index) const{
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return Display::downY - (index/cellSideCount)*imageSize - imageSize;
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}
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int Display::computeUpX(int index) const{
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return (index % cellSideCount) * imageSize;
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}
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int Display::computeUpY(int index) const{
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return Metrics::getInstance().getDisplayH() - (index/cellSideCount)*imageSize - imageSize;
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}
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}}//end namespace
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