MegaGlest/source/glest_game
2010-04-11 00:45:09 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities fixed the null pointer exception related to font colors while chatting in the menu 2010-04-11 00:45:09 +00:00
game Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
global fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
graphics fixed the null pointer exception related to font colors while chatting in the menu 2010-04-11 00:45:09 +00:00
gui ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
main Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
menu fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00