MegaGlest/mk/linux/editor

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2010-03-14 12:34:09 +01:00
#!/bin/sh
# Library directory
LIBDIR="lib"
# If we are launching from a symlink, such as /usr/local/bin/runglest.sh, we need to get where
# the symlink points to
pth="`readlink $0`"
# $pth will be empty if our start path wasnt a symlink
if [ $pth ]; then
GAMEDIR="`dirname $pth`"
else
GAMEDIR="`dirname $0`"
fi
# export game library directory
test -n "${LIBDIR}" && export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${GAMEDIR}/${LIBDIR}"
# now deal with the openal library [libopenal.so.0]
hasopenal=`ldconfig -p | grep -m 1 "libopenal.so.0" | cut "-d>" -f2 | cut "-d " -f2`
#echo "openal search = [$hasopenal]"
if [ -n "$hasopenal" ]; then
echo "default openal library was found in [$hasopenal]"
else
echo "default openal library is missing, attempting to find and link to a newer version if available..."
hasopenal=`ldconfig -p | grep -m 1 "libopenal.so.1" | cut "-d>" -f2 | cut "-d " -f2`
if [ -n "$hasopenal" ]; then
ln -f -s $hasopenal $GAMEDIR/lib/libopenal.so.0
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fi
fi
$GAMEDIR/bin/glest_editor "$1"
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