bugfix for loading saved games which do not have playeruuid
This commit is contained in:
parent
8d8c9ab20c
commit
1097938c2e
|
@ -735,8 +735,10 @@ public:
|
|||
}
|
||||
|
||||
for(int idx =0; idx < GameConstants::maxPlayers; idx++) {
|
||||
const XmlNode *networkPlayerUUIDNode = gameSettingsNode->getChild("networkPlayerUUID",idx);
|
||||
networkPlayerUUID[idx] = networkPlayerUUIDNode->getAttribute("value")->getValue();
|
||||
if(gameSettingsNode->hasChildAtIndex("networkPlayerUUID",idx) == true) {
|
||||
const XmlNode *networkPlayerUUIDNode = gameSettingsNode->getChild("networkPlayerUUID",idx);
|
||||
networkPlayerUUID[idx] = networkPlayerUUIDNode->getAttribute("value")->getValue();
|
||||
}
|
||||
}
|
||||
|
||||
// int thisFactionIndex;
|
||||
|
|
Loading…
Reference in New Issue
Block a user