bugfix for loading saved games which do not have playeruuid

This commit is contained in:
Mark Vejvoda 2013-06-03 05:33:07 +00:00
parent 8d8c9ab20c
commit 1097938c2e

View File

@ -735,8 +735,10 @@ public:
}
for(int idx =0; idx < GameConstants::maxPlayers; idx++) {
const XmlNode *networkPlayerUUIDNode = gameSettingsNode->getChild("networkPlayerUUID",idx);
networkPlayerUUID[idx] = networkPlayerUUIDNode->getAttribute("value")->getValue();
if(gameSettingsNode->hasChildAtIndex("networkPlayerUUID",idx) == true) {
const XmlNode *networkPlayerUUIDNode = gameSettingsNode->getChild("networkPlayerUUID",idx);
networkPlayerUUID[idx] = networkPlayerUUIDNode->getAttribute("value")->getValue();
}
}
// int thisFactionIndex;