- bugfix for VERY BAD missing return value
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@ -478,7 +478,7 @@ void Renderer::manageParticleSystem(ParticleSystem *particleSystem, ResourceScop
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}
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}
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bool Renderer::validateParticleSystemStillExists(ParticleSystem * particleSystem,ResourceScope rs) const {
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bool Renderer::validateParticleSystemStillExists(ParticleSystem * particleSystem,ResourceScope rs) const {
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particleManager[rs]->validateParticleSystemStillExists(particleSystem);
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return particleManager[rs]->validateParticleSystemStillExists(particleSystem);
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}
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}
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void Renderer::cleanupParticleSystems(vector<ParticleSystem *> &particleSystems, ResourceScope rs) {
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void Renderer::cleanupParticleSystems(vector<ParticleSystem *> &particleSystems, ResourceScope rs) {
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