- try to add special texture compression types from GL_EXT_texture_sRGB
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@ -321,9 +321,9 @@ GLint toCompressionFormatGl(GLint format) {
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//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
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// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
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//}
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_RGB_FXT1_3DFX;
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}
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//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
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// return GL_COMPRESSED_RGB_FXT1_3DFX;
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//}
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case GL_RGBA:
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case GL_RGBA8:
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