- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda 2010-10-29 19:34:58 +00:00
parent ba8704c5bd
commit 32f429e3c3

View File

@ -318,9 +318,9 @@ GLint toCompressionFormatGl(GLint format) {
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGB;
}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGB_FXT1_3DFX;
}