- try to add special texture compression types from GL_3DFX_texture_compression_FXT1

This commit is contained in:
Mark Vejvoda 2010-10-29 20:37:49 +00:00
parent d5018d217e
commit 200031874c

View File

@ -341,9 +341,9 @@ GLint toCompressionFormatGl(GLint format) {
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_RGBA_FXT1_3DFX;
//}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGBA_FXT1_3DFX;
}
break;
case GL_ALPHA: