- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda 2010-10-29 19:58:43 +00:00
parent 0e3ba69160
commit d5018d217e

View File

@ -321,9 +321,9 @@ GLint toCompressionFormatGl(GLint format) {
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_RGB_FXT1_3DFX;
//}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGB_FXT1_3DFX;
}
break;
case GL_RGBA: