- try to add special texture compression types from GL_3DFX_texture_compression_FXT1

This commit is contained in:
Mark Vejvoda 2010-10-29 20:37:49 +00:00
parent d5018d217e
commit 200031874c

View File

@ -341,9 +341,9 @@ GLint toCompressionFormatGl(GLint format) {
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) { //else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; // return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//} //}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) { else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_RGBA_FXT1_3DFX; return GL_COMPRESSED_RGBA_FXT1_3DFX;
//} }
break; break;
case GL_ALPHA: case GL_ALPHA: