- added proper constructor and initialize member vars

This commit is contained in:
Mark Vejvoda 2010-09-14 06:36:55 +00:00
parent e4669b94b0
commit 25912fa2bb
3 changed files with 39 additions and 1 deletions

View File

@ -24,11 +24,14 @@ using Platform::PlatformContextGl;
// class ContextGl
// =====================================================
class ContextGl: public Context{
class ContextGl: public Context {
protected:
PlatformContextGl pcgl;
public:
ContextGl();
virtual ~ContextGl(){}
virtual void init();
virtual void end();
virtual void reset(){};

View File

@ -0,0 +1,31 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "context.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class Context
// =====================================================
Context::Context() {
colorBits= 32;
depthBits= 24;
stencilBits= 0;
hardware_acceleration=0;
fullscreen_anti_aliasing=0;
}
}}//end namespace

View File

@ -27,6 +27,10 @@ namespace Shared{ namespace Graphics{ namespace Gl{
// class ContextGl
// =====================================================
ContextGl::ContextGl() : Context() {
}
void ContextGl::init(){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
pcgl.init(colorBits, depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);