- attempt to fix reload game to not replace playernames

This commit is contained in:
SoftCoder 2014-01-24 23:50:32 -08:00
parent ea6d208947
commit 32f0e2cbea
1 changed files with 5 additions and 0 deletions

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@ -3833,6 +3833,11 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
try {
CoreData::getInstance().loadGameSettingsFromFile(fileName, &gameSettings);
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
gameSettings.setNetworkPlayerName(i,"");
}
// correct game settings for headless:
if(this->headlessServerMode == true) {
for(int i = 0; i < GameConstants::maxPlayers; ++i) {