- attempt to fix reload game to not replace playernames
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@ -3833,6 +3833,11 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
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try {
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try {
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CoreData::getInstance().loadGameSettingsFromFile(fileName, &gameSettings);
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CoreData::getInstance().loadGameSettingsFromFile(fileName, &gameSettings);
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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gameSettings.setNetworkPlayerName(i,"");
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}
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// correct game settings for headless:
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// correct game settings for headless:
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if(this->headlessServerMode == true) {
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if(this->headlessServerMode == true) {
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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