- carved back max nodes in pathfinder to 600

This commit is contained in:
Mark Vejvoda 2011-02-28 16:45:15 +00:00
parent c679c4bfe0
commit 45a646ffef
1 changed files with 1 additions and 1 deletions

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@ -39,7 +39,7 @@ namespace Glest{ namespace Game{
const int PathFinder::maxFreeSearchRadius = 10;
//const int PathFinder::pathFindNodesMax= 400;
int PathFinder::pathFindNodesMax = 800;
int PathFinder::pathFindNodesMax = 600;
const int PathFinder::pathFindRefresh = 10;
const int PathFinder::pathFindBailoutRadius = 20;