- carved back max nodes in pathfinder to 600
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@ -39,7 +39,7 @@ namespace Glest{ namespace Game{
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const int PathFinder::maxFreeSearchRadius = 10;
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const int PathFinder::maxFreeSearchRadius = 10;
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//const int PathFinder::pathFindNodesMax= 400;
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//const int PathFinder::pathFindNodesMax= 400;
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int PathFinder::pathFindNodesMax = 800;
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int PathFinder::pathFindNodesMax = 600;
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const int PathFinder::pathFindRefresh = 10;
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const int PathFinder::pathFindRefresh = 10;
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const int PathFinder::pathFindBailoutRadius = 20;
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const int PathFinder::pathFindBailoutRadius = 20;
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