- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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@ -852,10 +852,8 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
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if(error2 == GL_NO_ERROR) {
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error = GL_NO_ERROR;
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if(error != GL_NO_ERROR) {
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int error3= gluBuild2DMipmaps(
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GL_TEXTURE_2D, glCompressionFormat,
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pixmap.getW(), pixmap.getH(),
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@ -864,7 +862,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
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error = GL_NO_ERROR;
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}
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}
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}
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//
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if(error != GL_NO_ERROR) {
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@ -1109,7 +1107,8 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
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if(error2 == GL_NO_ERROR) {
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error = GL_NO_ERROR;
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}
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else {
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}
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if(error != GL_NO_ERROR) {
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int error3= gluBuild2DMipmaps(
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target, glCompressionFormat,
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currentPixmap->getW(), currentPixmap->getH(),
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@ -1120,7 +1119,7 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
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error = GL_NO_ERROR;
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}
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}
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}
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//
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if(error != GL_NO_ERROR) {
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