- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails

This commit is contained in:
Mark Vejvoda 2011-04-05 21:16:53 +00:00
parent c196e1ccfc
commit 5ce6c17f7d
1 changed files with 18 additions and 19 deletions

View File

@ -852,10 +852,8 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if(error != GL_NO_ERROR) {
int error3= gluBuild2DMipmaps(
GL_TEXTURE_2D, glCompressionFormat,
pixmap.getW(), pixmap.getH(),
@ -864,7 +862,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
error = GL_NO_ERROR;
}
}
}
//
if(error != GL_NO_ERROR) {
@ -1109,7 +1107,8 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
}
if(error != GL_NO_ERROR) {
int error3= gluBuild2DMipmaps(
target, glCompressionFormat,
currentPixmap->getW(), currentPixmap->getH(),
@ -1120,7 +1119,7 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
error = GL_NO_ERROR;
}
}
}
//
if(error != GL_NO_ERROR) {