my fix ( I like it somehow .. :-D )

This commit is contained in:
Titus Tscharntke 2011-10-21 00:23:05 +00:00
parent 35a5f44db0
commit 5e8e8ffc6c

View File

@ -2745,10 +2745,10 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
}
//printf("this->masterserverMode = %d\n",this->masterserverMode);
bool masterserver_admin_found=false;
if(this->masterserverMode == true) {
time_t clientConnectedTime = 0;
bool masterserver_admin_found=false;
//printf("mapInfo.players [%d]\n",mapInfo.players);
for(int i= 0; i < mapInfo.players; ++i) {
@ -2775,11 +2775,12 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
}
}
}
if(!masterserver_admin_found)
{
labelGameName.setText("headless("+defaultPlayerName+")");
}
}
if(this->masterserverMode == true && !masterserver_admin_found) {
labelGameName.setText("headless ("+defaultPlayerName+")");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}