- don't crash on missing data for resource multiplier

This commit is contained in:
Mark Vejvoda 2012-10-05 21:01:02 +00:00
parent 7f271d0b51
commit 6b15dfbc51

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@ -3758,7 +3758,7 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
} }
listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData); listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData);
listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplierIndex(i))); listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplierIndex(i),errorOnMissingData));
listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData); listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData);
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData); //listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false); listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false);