- attempt to ignore resource cache for human players to see if this fixes harvesting location problems for human players

This commit is contained in:
Mark Vejvoda 2011-03-25 20:07:27 +00:00
parent fcb1681de9
commit 742cbaa1c7
1 changed files with 2 additions and 1 deletions

View File

@ -363,7 +363,8 @@ bool Map::isResourceNear(const Vec2i &pos, const ResourceType *rt, Vec2i &resour
}
}
if(fallbackToPeersHarvestingSameResource == true && unit != NULL) {
if(fallbackToPeersHarvestingSameResource == true && unit != NULL &&
unit->getFaction()->getControlType() != ctHuman &&unit->getFaction()->getControlType() != ctNetwork) {
// Look for another unit that is currently harvesting the same resource
// type right now