- try to see if this stil lfixes performance without so much delay.
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@ -36,7 +36,7 @@ using namespace Shared::Util;
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namespace Glest{ namespace Game{
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namespace Glest{ namespace Game{
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const int UnitPathBasic::maxBlockCount= GameConstants::updateFps / 2;
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const int UnitPathBasic::maxBlockCount= GameConstants::updateFps / 2;
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const int updateUnitForStopCommandFrameCount = 80;
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const int updateUnitForStopCommandFrameCount = 40;
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UnitPathBasic::UnitPathBasic() {
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UnitPathBasic::UnitPathBasic() {
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this->blockCount = 0;
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this->blockCount = 0;
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