- cleanup of cmake scripts and proper organizing of files
This commit is contained in:
parent
9170d9c400
commit
92daccf963
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@ -46,11 +46,8 @@ SET(PKG_NAME "megaglest")
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# read version
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file(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp MG_VERSION_H_CONTENTS)
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# find the version string
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#string (REGEX MATCH "\"v(.*).(.*).(.*)\"" _threePartMatch ${MG_VERSION_H_CONTENTS})
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#string (REGEX MATCH "\"v[^.]*.[^.]*(.[^.])?\"" _threePartMatch ${MG_VERSION_H_CONTENTS})
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#
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MESSAGE(STATUS "Determining version number system type to use:")
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# "v([0-9]).([0-9].*)([0-9].*)?";
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string (REGEX MATCH "\"v([0-9]).([0-9]).([0-9].*)[^\";]" _threePartMatch ${MG_VERSION_H_CONTENTS})
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if(NOT _threePartMatch)
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MESSAGE(STATUS "** Trying 2 part versioning] ")
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@ -61,10 +58,6 @@ if(NOT _threePartMatch)
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STRING(REGEX REPLACE "\"v([0-9])\\.[0-9].*" "\\1" VER_MAJOR "${_threePartMatch}")
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STRING(REGEX REPLACE "\"v[0-9]\\.([0-9]).*" "\\1" VER_MINOR "${_threePartMatch}")
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#MESSAGE(STATUS "******* TEST2 MegaGlest Version #1 is [${VER_MAJOR}] ")
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#MESSAGE(STATUS "******* TEST2 MegaGlest Version #2 is [${VER_MINOR}] ")
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#MESSAGE(STATUS "******* TEST2 MegaGlest Version #3 is [${VER_RELEASE}] ")
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MESSAGE(STATUS "MegaGlest Version is [${VER_MAJOR}.${VER_MINOR}] ")
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endif()
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# parse the version string
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@ -396,8 +389,8 @@ SET(CPACK_PACKAGE_VERSION_MINOR ${VER_MINOR})
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SET(CPACK_PACKAGE_VERSION_PATCH ${VER_RELEASE})
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IF(WIN32)
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SET(CPACK_NSIS_DISPLAY_NAME "MegaGlest")
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SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/linux/glest.ico")
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SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.bmp")
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SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/windoze/glest.ico")
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SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/windoze/megaglest.ico")
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SET(CPACK_NSIS_URL_INFO_ABOUT "http://megaglest.org")
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ENDIF()
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INCLUDE(CPack)
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@ -1 +1 @@
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Subproject commit 35d6e48036cd987fac66de9a2b92c8d5c818483d
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Subproject commit e1c3d6ead85bb6742a23c44d21467b6881b9e745
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@ -15,7 +15,7 @@ NUMCORES=`lscpu -p | grep -cv '^#'`
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if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
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# This is for regular developers and used by our installer
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cmake -G"CodeBlocks - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}
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cmake -G"CodeBlocks - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}/../../
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if [ $? -ne 0 ]; then
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echo 'ERROR: CMAKE failed.' >&2; exit 1
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fi
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@ -15,7 +15,7 @@ NUMCORES=`lscpu -p | grep -cv '^#'`
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if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
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# This is for regular developers and used by our installer
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cmake -G"Eclipse CDT4 - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}
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cmake -G"Eclipse CDT4 - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}/../../
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if [ $? -ne 0 ]; then
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echo 'ERROR: CMAKE failed.' >&2; exit 1
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fi
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@ -12,7 +12,7 @@ if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
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mkdir -p build-win32
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cd build-win32
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cmake -DCMAKE_TOOLCHAIN_FILE=../mk/cmake/Modules/Toolchain-mingw32.cmake -DXERCESC_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib/libxerces-c2_8_0.dll -DOPENAL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854 -DOPENAL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/OpenAL32.dll -DOGG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include -DOGG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libogg.dll -DVORBIS_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbis.dll -DVORBIS_FILE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbisfile.dll -DLUA_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src -DLUA_LIBRARIES=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/lua5.1.dll -DJPEG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b -DJPEG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libjpeg.dll -DZLIB_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5 -DZLIB_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libz.a -DPNG_PNG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141 -DPNG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libpng.dll -DCURL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include -DCURL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libcurl.dll -DSDL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include -DFREETYPE_INCLUDE_DIR_ft2build=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include -DFREETYPE_INCLUDE_DIR_freetype2=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include/freetype -DFREETYPE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libfreetype-6.dll -DFTGL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/ftgl-2.1.3~rc5/src -DFTGL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libftgl.a -DGLEW_INCLUDE_PATH=${PROJECT_SOURCE_DIR}/source/win32_deps/glew-1.7.0/include -DGLEW_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/glew32.dll -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DHAS_SSE_EXTENSION=ON ..
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cmake -DCMAKE_TOOLCHAIN_FILE=../../mk/cmake/Modules/Toolchain-mingw32.cmake -DXERCESC_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib/libxerces-c2_8_0.dll -DOPENAL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854 -DOPENAL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/OpenAL32.dll -DOGG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include -DOGG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libogg.dll -DVORBIS_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbis.dll -DVORBIS_FILE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbisfile.dll -DLUA_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src -DLUA_LIBRARIES=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/lua5.1.dll -DJPEG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b -DJPEG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libjpeg.dll -DZLIB_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5 -DZLIB_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libz.a -DPNG_PNG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141 -DPNG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libpng.dll -DCURL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include -DCURL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libcurl.dll -DSDL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include -DFREETYPE_INCLUDE_DIR_ft2build=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include -DFREETYPE_INCLUDE_DIR_freetype2=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include/freetype -DFREETYPE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libfreetype-6.dll -DFTGL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/ftgl-2.1.3~rc5/src -DFTGL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libftgl.a -DGLEW_INCLUDE_PATH=${PROJECT_SOURCE_DIR}/source/win32_deps/glew-1.7.0/include -DGLEW_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/glew32.dll -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DHAS_SSE_EXTENSION=ON ..
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make -j$NUMCORES
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@ -13,6 +13,7 @@
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# Default to English language output so we can understand your bug reports
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export LANG=C
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SCRIPTDIR="$(dirname $(readlink -f $0))"
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CPU_COUNT=-1
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CMAKE_ONLY=0
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MAKE_ONLY=0
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@ -84,9 +85,9 @@ done
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# 1. Install clang (sudo apt-get install clang)
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# 2. Set the two vars below:
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# WANT_CLANG=YES and CLANG_BIN_PATH=<path_to_the_clang_binary>
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CLANG_BIN_PATH=/usr/bin/
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CLANG_BIN_PATH=$( which clang )
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CLANGPP_BIN_PATH=$( which clang++ )
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SCRIPTDIR="$(dirname $(readlink -f $0))"
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cd ${SCRIPTDIR}
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# Google breakpad integration (cross platform memory dumps) - OPTIONAL
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@ -96,7 +97,7 @@ cd ${SCRIPTDIR}
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# will warn about it later.
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# Instead of editing this variable, consider creating a symbolic link:
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# ln -s ../../google-breakpad google-breakpad
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BREAKPAD_ROOT="$SCRIPTDIR/google-breakpad/"
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BREAKPAD_ROOT="$SCRIPTDIR/../../google-breakpad/"
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# CMake options
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# The default configuration works fine for regular developers and is also used
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@ -117,7 +118,7 @@ echo "CPU cores to be used: $NUMCORES"
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# Load shared functions
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. $SCRIPTDIR/mk/linux/mg_shared.sh
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. $SCRIPTDIR/mg_shared.sh
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# ----------------------------------------------------------------------------
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@ -167,7 +168,7 @@ esac
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# If, in the configuration section on top of this script, the user has
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# indicated they want to use clang in favor of the default of GCC, use clang.
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if [ $CLANG_FORCED = 1 ]; then
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EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_C_COMPILER=${CLANG_BIN_PATH}clang -DCMAKE_CXX_COMPILER=${CLANG_BIN_PATH}clang++"
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EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_C_COMPILER=${CLANG_BIN_PATH} -DCMAKE_CXX_COMPILER=${CLANGPP_BIN_PATH}"
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echo "USER WANTS to use CLANG / LLVM compiler! EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS}"
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#exit 1;
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# If both the $CC and $CXX environment variable point to something containing
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@ -209,7 +210,7 @@ fi
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if [ $MAKE_ONLY = 0 ]; then
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echo "Calling cmake with EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS}"
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cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=ON -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ..
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cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=ON -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
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if [ $? -ne 0 ]; then
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echo 'ERROR: CMAKE failed.' >&2; exit 1
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fi
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@ -229,7 +230,8 @@ else
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echo 'BUILD COMPLETE.'
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echo ''
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echo 'To launch MegaGlest from the current directory, use:'
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echo ' mk/linux/megaglest --ini-path=mk/linux/ --data-path=mk/linux/'
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echo ' ./megaglest'
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echo 'Or change into mk/linux and run it from there:'
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echo ' ./megaglest --ini-path=./ --data-path=./'
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fi
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@ -73,7 +73,8 @@ export PATH="${PATH}:${COVERITY_ANALYSIS_ROOT}/bin"
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# cleanup old build files
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# rm -rf ../../build && ../../build-mg.sh -m 1
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cd ../../
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#cd ../../
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cd $CURRENTDIR
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rm -rf build
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./build-mg.sh -m 1
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@ -20,7 +20,8 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
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CURRENTDIR="$(dirname $(readlink -f $0))"
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#RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
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RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION"
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PROJDIR="$CURRENTDIR/../../"
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#PROJDIR="$CURRENTDIR/../../"
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PROJDIR="$CURRENTDIR/"
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echo "Creating binary package in $RELEASEDIR"
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@ -43,7 +44,7 @@ fi
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cd $PROJDIR
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mkdir -p "$RELEASEDIR/lib"
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cd mk/linux
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#cd mk/linux
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[[ -d "lib" ]] && rm -rf "lib"
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echo "building binary dependencies ..."
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./makedeps_folder.sh megaglest
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@ -54,19 +55,19 @@ fi
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# copy binary info
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cd $PROJDIR
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echo "copying binaries ..."
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cp -r mk/linux/lib/* "$RELEASEDIR/lib"
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cp mk/linux/*.ico "$RELEASEDIR/"
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cp mk/linux/*.bmp "$RELEASEDIR/"
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cp mk/linux/*.png "$RELEASEDIR/"
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cp mk/linux/*.xpm "$RELEASEDIR/"
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cp mk/linux/*.ini "$RELEASEDIR/"
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cp mk/linux/megaglest "$RELEASEDIR/"
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cp mk/linux/megaglest_editor "$RELEASEDIR/"
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cp mk/linux/megaglest_g3dviewer "$RELEASEDIR/"
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cp mk/linux/start_megaglest "$RELEASEDIR/"
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cp mk/linux/start_megaglest_mapeditor "$RELEASEDIR/"
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cp mk/linux/start_megaglest_g3dviewer "$RELEASEDIR/"
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cp mk/linux/start_megaglest_gameserver "$RELEASEDIR/"
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cp -r lib/* "$RELEASEDIR/lib"
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cp *.ico "$RELEASEDIR/"
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cp *.bmp "$RELEASEDIR/"
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cp *.png "$RELEASEDIR/"
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cp *.xpm "$RELEASEDIR/"
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cp *.ini "$RELEASEDIR/"
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cp megaglest "$RELEASEDIR/"
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cp megaglest_editor "$RELEASEDIR/"
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cp megaglest_g3dviewer "$RELEASEDIR/"
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cp start_megaglest "$RELEASEDIR/"
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cp start_megaglest_mapeditor "$RELEASEDIR/"
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cp start_megaglest_g3dviewer "$RELEASEDIR/"
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cp start_megaglest_gameserver "$RELEASEDIR/"
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echo "creating $PACKAGE"
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cd $CURRENTDIR
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@ -39,20 +39,20 @@ cd "$RELEASEDIR"
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# svn export --force "$CURRENTDIR/../../mk/linux/glest.ini" "$RELEASEDIR/glest_linux.ini"
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# svn export --force "$CURRENTDIR/../../data/glest_game/glestkeys.ini" "$RELEASEDIR/glestkeys.ini"
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: CMakeLists.txt | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
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mv glest.ini glest_linux.ini
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: servers.ini | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: glest.ini | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: glestkeys.ini | tar x
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mv glest.ini glest_windows.ini
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#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
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#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
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#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
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#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
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#git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
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#git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
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#mv glest.ini glest_linux.ini
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: servers.ini | tar x
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: glest.ini | tar x
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#git archive --remote ${REPODIR}/data/glest_game/ HEAD: glestkeys.ini | tar x
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#mv glest.ini glest_windows.ini
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echo "Exporting game data files ..."
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cd "$RELEASEDIR"
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@ -81,9 +81,9 @@ echo "Exporting files in data/glest_game ..."
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# svn export --force "$CURRENTDIR/start_megaglest_mapeditor" $RELEASEDIR/start_megaglest_mapeditor
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# svn export --force "$CURRENTDIR/setupBuildDeps.sh" $RELEASEDIR/setupBuildDeps.sh
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# svn export --force "$CURRENTDIR/../../CMakeLists.txt" $RELEASEDIR/CMakeLists.txt
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
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git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.ico | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ g3dviewer.ico | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ editor.ico | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_g3dviewer | tar x
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git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_mapeditor | tar x
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@ -1,10 +0,0 @@
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@echo off
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rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
|
||||
rem copy ..\..\source\win32_deps\bin\xerces-c_3_0.dll ..\..\data\glest_game\
|
||||
copy ..\..\source\win32_deps\bin\openal32.dll ..\..\data\glest_game\
|
||||
if not exist ..\..\data\glest_game\libvlc.dll copy ..\..\source\win32_deps\lib\libvlc.dll ..\..\data\glest_game\
|
||||
if not exist ..\..\data\glest_game\libvlccore.dll copy ..\..\source\win32_deps\lib\libvlccore.dll ..\..\data\glest_game\
|
||||
if not exist ..\..\data\glest_game\plugins\nul xcopy ..\..\source\win32_deps\vlc-2.0.1\plugins ..\..\data\glest_game\plugins\ /s
|
||||
|
||||
if not "%1" == "nopause" pause
|
|
@ -1,191 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "shared_lib.vcproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141} = {CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_editor", "glest_editor.vcproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xml2g", "xml2g.vcproj", "{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug+MT|Win32 = Debug+MT|Win32
|
||||
Debug-MT|Win32 = Debug-MT|Win32
|
||||
No debug|Win32 = No debug|Win32
|
||||
Release with error catching|Win32 = Release with error catching|Win32
|
||||
Release_NO_STREFLOP|Win32 = Release_NO_STREFLOP|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
Release+MT with error catching|Win32 = Release+MT with error catching|Win32
|
||||
Syncdebug|Win32 = Syncdebug|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.No debug|Win32.Build.0 = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|Win32.Build.0 = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.No debug|Win32.Build.0 = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release|Win32.Build.0 = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.No debug|Win32.Build.0 = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|Win32.Build.0 = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.No debug|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.No debug|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug-MT|Win32.ActiveCfg = Debug-MT|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug-MT|Win32.Build.0 = Debug-MT|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.No debug|Win32.Build.0 = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release|Win32.Build.0 = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.No debug|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release_NO_STREFLOP|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release_NO_STREFLOP|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug+MT|Win32.ActiveCfg = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug+MT|Win32.Build.0 = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug-MT|Win32.ActiveCfg = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug-MT|Win32.Build.0 = Debug|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.No debug|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.No debug|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release with error catching|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release_NO_STREFLOP|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release_NO_STREFLOP|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release+MT with error catching|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Syncdebug|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Syncdebug|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Binary file not shown.
|
@ -1,103 +0,0 @@
|
|||
@echo off
|
||||
|
||||
rem change to the directory of this batch file
|
||||
ECHO --------------------------------
|
||||
ECHO Changing to build folder [%~dp0]
|
||||
cd /d "%~dp0"
|
||||
|
||||
ECHO Checking for windows binary runtime tools...
|
||||
if NOT EXIST ..\..\data\glest_game\7z.exe call cscript getTools.vbs
|
||||
if NOT EXIST ..\..\data\glest_game\7z.dll call cscript getTools.vbs
|
||||
if NOT EXIST ..\..\data\glest_game\wget.exe call cscript getTools.vbs
|
||||
|
||||
set depfolder=win32_deps
|
||||
set depfile=%depfolder%.7z
|
||||
|
||||
dir ..\..\source\
|
||||
if NOT EXIST ..\..\source\%depfolder%\NUL echo folder not found [%depfolder%]
|
||||
if NOT EXIST ..\..\source\%depfolder%\NUL goto checkDepIntegrity
|
||||
goto processBuildStageA
|
||||
|
||||
:getDepFile
|
||||
ECHO Retrieving windows dependency archive...
|
||||
rem call ..\..\data\glest_game\wget.exe -c -O ..\..\source\%depfile% http://master.dl.sourceforge.net/project/megaglest/%depfile%
|
||||
call ..\..\data\glest_game\wget.exe -c -O ..\..\source\%depfile% http://download.sourceforge.net/project/megaglest/%depfile%
|
||||
call ..\..\data\glest_game\7z.exe x -r -o..\..\source\ ..\..\source\%depfile%
|
||||
goto processBuildStageA
|
||||
|
||||
:checkDepIntegrity
|
||||
ECHO Looking for windows dependency archive...
|
||||
call ..\..\data\glest_game\7z.exe t ..\..\source\%depfile% >nul
|
||||
set 7ztestdep=%ERRORLEVEL%
|
||||
ECHO Result of windows dependency archive [%7ztestdep%]
|
||||
if NOT "%7ztestdep%" == "0" goto getDepFile
|
||||
goto processBuildStageA
|
||||
|
||||
:processBuildStageA
|
||||
call CopyWindowsRuntimeDlls.bat nopause
|
||||
|
||||
call CopyWindowsRuntimeDlls.bat nopause
|
||||
|
||||
rem setup the Visual Studio 2008 environment
|
||||
ECHO --------------------------------
|
||||
ECHO Setting up Visual Studio 2008 environment vars...
|
||||
REM Ensure ultifds HP doesn't mess the build up
|
||||
SET Platform=
|
||||
if "%DevEnvDir%." == "." goto SETVCVARS
|
||||
GOTO SVNSECTION
|
||||
|
||||
:SETVCVARS
|
||||
|
||||
IF EXIST "%VS90COMNTOOLS%..\..\" GOTO VC_Common
|
||||
IF EXIST "\Program Files\Microsoft Visual Studio 9.0\" GOTO VC_32
|
||||
IF EXIST "\Program Files (x86)\Microsoft Visual Studio 9.0\" GOTO VC_64
|
||||
goto SVNSECTION
|
||||
|
||||
:VC_Common
|
||||
call "%VS90COMNTOOLS%..\..\vc\vcvarsall.bat"
|
||||
goto SVNSECTION
|
||||
|
||||
:VC_32
|
||||
ECHO 32 bit Windows detected...
|
||||
call "\Program Files\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
|
||||
goto SVNSECTION
|
||||
|
||||
:VC_64
|
||||
ECHO 64 bit Windows detected...
|
||||
call "\Program Files (x86)\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
|
||||
goto SVNSECTION
|
||||
|
||||
|
||||
:SVNSECTION
|
||||
rem Update from SVN to latest rev
|
||||
ECHO --------------------------------
|
||||
Echo Updating Code from SVN to latest Revision...
|
||||
svn update ..\..\
|
||||
|
||||
set SVNVERSION=.
|
||||
for /f "delims=" %%a in ('svnversion ..\..\ -n') do @set SVNVERSION=%%a
|
||||
ECHO Will build using SVN Revision: [%SVNVERSION%]
|
||||
rem pause
|
||||
|
||||
ECHO --------------------------------
|
||||
Echo Touching the build date/time file so we get proper build stamp
|
||||
rem touch ..\..\source\glest_game\facilities\game_util.cpp
|
||||
copy /b ..\..\source\glest_game\facilities\game_util.cpp +,,
|
||||
|
||||
rem Build Mega-Glest in release mode
|
||||
ECHO --------------------------------
|
||||
Echo Building Mega-Glest...
|
||||
|
||||
set CL=
|
||||
del ..\..\source\glest_game\facilities\svnversion.h
|
||||
|
||||
if not "%SVNVERSION%" == "." set CL=/DSVNVERSIONHEADER
|
||||
if not "%SVNVERSION%" == "." echo building with CL [%CL%]
|
||||
if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h
|
||||
|
||||
if "%2" == "rebuild" echo Doing a FULL REBUILD...
|
||||
if "%2" == "rebuild" msbuild /p:Configuration=Release /t:Rebuild Glest.sln
|
||||
if not "%2" == "rebuild" msbuild /p:Configuration=Release Glest.sln
|
||||
|
||||
rem pause execution so we can see the output before the batch file exits
|
||||
if not "%1" == "nopause" pause
|
|
@ -1,193 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="g2xml"
|
||||
ProjectGUID="{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
RootNamespace="g2xml"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\..\..\data\glest_game"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\source\tools\glexemel\g2xml.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,275 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="g3d_viewer" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="mingw32_compiler" />
|
||||
<Build>
|
||||
<Target title="Debug Win32">
|
||||
<Option output="../../data/glest_game/g3d_viewer.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option working_dir="../../data/glest_game" />
|
||||
<Option object_output="Debug Win32/g3d_viewer" />
|
||||
<Option type="0" />
|
||||
<Option compiler="mingw32_compiler" />
|
||||
<Compiler>
|
||||
<Add option="-Wshadow" />
|
||||
<Add option="-Winit-self" />
|
||||
<Add option="-Wredundant-decls" />
|
||||
<Add option="-Wcast-align" />
|
||||
<Add option="-Wundef" />
|
||||
<Add option="-Wfloat-equal" />
|
||||
<Add option="-Winline" />
|
||||
<Add option="-Wunreachable-code" />
|
||||
<Add option="-Wmissing-declarations" />
|
||||
<Add option="-Wmissing-include-dirs" />
|
||||
<Add option="-Weffc++" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-g" />
|
||||
<Add option="-DMWIN" />
|
||||
<Add option="-D__WXMSW__" />
|
||||
<Add option="-DCURL_STATICLIB" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
|
||||
<Add directory="../../source/win32_deps/curl-7.21.3/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
|
||||
<Add directory="../../source/glest_game/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/include" />
|
||||
<Add directory="../../source/glest_game/game" />
|
||||
<Add directory="../../source/glest_game/global" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/glest_game/sound" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
|
||||
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="wx_mswu-2.8-i586-mingw32msvc" />
|
||||
<Add library="wx_mswu_gl-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxpng-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxjpeg-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxtiff-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxzlib-2.8-i586-mingw32msvc" />
|
||||
<Add library="winmm" />
|
||||
<Add library="dsound" />
|
||||
<Add library="dxguid" />
|
||||
<Add library="ole32" />
|
||||
<Add library="ws2_32" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="uuid" />
|
||||
<Add library="SDL" />
|
||||
<Add library="SDLmain" />
|
||||
<Add library="liblibglest" />
|
||||
<Add library="liblibcurl" />
|
||||
<Add library="comdlg32" />
|
||||
<Add library="comctl32" />
|
||||
<Add library="oleaut32" />
|
||||
<Add library="opengl32" />
|
||||
<Add directory="../../source/win32_deps/lib" />
|
||||
<Add directory="../../data/glest_game/" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release Win32">
|
||||
<Option output="../../data/glest_game/g3d_viewer.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option working_dir="../../data/glest_game/" />
|
||||
<Option object_output="Release Win32/g3d_viewer" />
|
||||
<Option type="0" />
|
||||
<Option compiler="mingw32_compiler" />
|
||||
<Compiler>
|
||||
<Add option="-DMWIN" />
|
||||
<Add option="-D__WXMSW__" />
|
||||
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|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;CURL_STATICLIB"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="2"
|
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RuntimeLibrary="0"
|
||||
EnableEnhancedInstructionSet="2"
|
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough=""
|
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PrecompiledHeaderFile="c:\temp\release\$(TargetName).pch"
|
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|
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Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
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|
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|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
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|
||||
Name="VCResourceCompilerTool"
|
||||
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|
||||
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|
||||
Name="VCPreLinkEventTool"
|
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|
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|
||||
Name="VCLinkerTool"
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OutputFile="$(OutDir)\megaglest_g3dviewer.exe"
|
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LinkIncremental="2"
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AdditionalLibraryDirectories="../../source/win32_deps/lib;"../../build/$(ConfigurationName)/libglest";../../source/shared_lib/sources/streflop/libstreflop"
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||||
GenerateDebugInformation="true"
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SubSystem="2"
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Name="VCALinkTool"
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|
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<Tool
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||||
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<File
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<File
|
||||
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@ -0,0 +1,95 @@
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; === propertyMap File ===
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; This file defines default properties and values. Do not edit this file,
|
||||
; instead, to modify, copy any properties to glestuser.ini, then change these as
|
||||
; needed. Values contained in glestuser.ini will overwrite values found here.
|
||||
;
|
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; For explanation of these properties, please refer to the MegaGlest wiki at
|
||||
; http://wiki.megaglest.org/
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||||
;
|
||||
AiLog=0
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AiRedir=false
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AllowGameDataSynchCheck=false
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AllowRotateUnits=true
|
||||
AnnouncementURL=http://master.megaglest.org/files/announcement.txt
|
||||
AutoMaxFullScreen=false
|
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AutoTest=false
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ColorBits=32
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ConsoleMaxLines=7
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ConsoleMaxLinesStored=20
|
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ConsoleTimeout=20
|
||||
DataPath=$APPLICATIONDATAPATH\
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||||
LogPath=$APPDATA\megaglest\
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DayTime=1000
|
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DebugLogFile=debug.log
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||||
DebugMode=false
|
||||
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||||
DebugNetwork=false
|
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|
||||
DepthBits=16
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FactoryGraphics=OpenGL
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FactorySound=OpenAL
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FileArchiveExtension=.7z
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FileArchiveExtractCommandSuccessResult=0
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FileArchiveCompressCommand=7z
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FileArchiveCompressCommandSuccessResult=0
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FocusArrows=true
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FONT_HEIGHT_TEXT=yW
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Lang=english
|
||||
MaxLights=3
|
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Masterserver=http://master.megaglest.org/
|
||||
NetPlayerName=newbie
|
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|
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PhotoMode=false
|
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SoundStaticBuffers=16
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SoundStreamingBuffers=4
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SoundVolumeAmbient=80
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SoundVolumeFx=80
|
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SoundVolumeMusic=90
|
||||
StencilBits=0
|
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Textures3D=true
|
||||
TranslationGetURL=https://www.transifex.com/api/2/project/megaglest/resource/$file/translation/$language
|
||||
TranslationGetURLDetails=https://www.transifex.com/api/2/project/megaglest/resource/$file/?details
|
||||
TranslationGetURLFileList=main-language-file|megapack-language-file|loading-screen-hints|tutorials-1-very-basic-tutorial|tutorials-2-basic-tutorial|tutorials-3-advanced-tutorial|scenarios-amazones|scenarios-amazones-light|scenarios-capture-enemy-flag|scenarios-storming
|
||||
TranslationGetURLFileListMapping=data/lang/$language.lng|techs/megapack/lang/megapack_$language.lng|data/lang/hint/hint_$language.lng|tutorials/1_very_basic_tutorial/1_very_basic_tutorial_$language.lng|tutorials/2_basic_tutorial/2_basic_tutorial_$language.lng|tutorials/3_advanced_tutorial/3_advanced_tutorial_$language.lng|scenarios/amazones/amazones_$language.lng|scenarios/amazones_light/amazones_light_$language.lng|scenarios/capture_enemy_flag/capture_enemy_flag_$language.lng|scenarios/storming/storming_$language.lng
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TranslationGetURLPassword=
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TranslationGetURLUser=<enter username>
|
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VersionURL=http://master.megaglest.org/files/versions/
|
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|
|
@ -1,259 +0,0 @@
|
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|
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<Option title="glest_editor" />
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<Option pch_mode="2" />
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<Option compiler="mingw32_compiler" />
|
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<Build>
|
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<Target title="Debug Win32">
|
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<Option output="../../data/glest_game/glest_editor.exe" prefix_auto="0" extension_auto="0" />
|
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<Option object_output="Debug Win32/glest_editor" />
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<Option type="0" />
|
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<Option compiler="mingw32_compiler" />
|
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<Compiler>
|
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<Add option="-Wshadow" />
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<Add option="-Winit-self" />
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|
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|
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|
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|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
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||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
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<Add directory="../../source/shared_lib/include/platform/common" />
|
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|
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<Add directory="../../source/shared_lib/include/map" />
|
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<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include/msvc" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
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||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
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<Add directory="../../source/shared_lib/include/platform/sdl" />
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<Add directory="../../source/shared_lib/include/streflop" />
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||||
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<Add library="uuid" />
|
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<Add library="SDL" />
|
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<Add library="SDLmain" />
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<Add library="liblibcurl" />
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||||
<Add library="comdlg32" />
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||||
<Add library="comctl32" />
|
||||
<Add library="oleaut32" />
|
||||
<Add library="opengl32" />
|
||||
<Add directory="../../source/win32_deps/lib" />
|
||||
<Add directory="../../data/glest_game/" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib" />
|
||||
</Linker>
|
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</Target>
|
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<Target title="Release Win32">
|
||||
<Option output="../../data/glest_game/glest_editor.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="Release Win32/glest_editor" />
|
||||
<Option type="0" />
|
||||
<Option compiler="mingw32_compiler" />
|
||||
<Compiler>
|
||||
<Add option="-DMWIN" />
|
||||
<Add option="-D__WXMSW__" />
|
||||
<Add option="-DCURL_STATICLIB" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
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|
||||
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|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
|
||||
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="wx_mswu-2.8-i586-mingw32msvc" />
|
||||
<Add library="wx_mswu_gl-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxpng-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxjpeg-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxtiff-2.8-i586-mingw32msvc" />
|
||||
<Add library="wxzlib-2.8-i586-mingw32msvc" />
|
||||
<Add library="winmm" />
|
||||
<Add library="dsound" />
|
||||
<Add library="dxguid" />
|
||||
<Add library="ole32" />
|
||||
<Add library="ws2_32" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="uuid" />
|
||||
<Add library="SDL" />
|
||||
<Add library="SDLmain" />
|
||||
<Add library="liblibglest" />
|
||||
<Add library="liblibcurl" />
|
||||
<Add library="comdlg32" />
|
||||
<Add library="comctl32" />
|
||||
<Add library="oleaut32" />
|
||||
<Add library="opengl32" />
|
||||
<Add directory="../../source/win32_deps/lib" />
|
||||
<Add directory="../../data/glest_game/" />
|
||||
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release Linux">
|
||||
<Option output="../linux/glest_editor" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="Release Linux/glest_editor" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="`wx-config --static=no --cxxflags`" />
|
||||
<Add option="`sdl-config --cflags`" />
|
||||
<Add option="-DCURL_STATICLIB" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include/util" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<Compiler>
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Option object_output="Release Linux/glest_game" />
|
||||
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|
||||
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|
||||
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|
||||
<Compiler>
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
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|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</Environment>
|
||||
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|
||||
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|
||||
<Option output="../linux/glest.bin" prefix_auto="0" extension_auto="0" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compiler>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/shared_lib/include/tinyxml" />
|
||||
<Add directory="../../source/glest_game/ai" />
|
||||
<Add directory="../../source/glest_game/facilities" />
|
||||
<Add directory="../../source/glest_game/game" />
|
||||
<Add directory="../../source/glest_game/global" />
|
||||
<Add directory="../../source/glest_game/graphics" />
|
||||
<Add directory="../../source/glest_game/gui" />
|
||||
<Add directory="../../source/glest_game/main" />
|
||||
<Add directory="../../source/glest_game/menu" />
|
||||
<Add directory="../../source/glest_game/network" />
|
||||
<Add directory="../../source/glest_game/sound" />
|
||||
<Add directory="../../source/glest_game/type_instances" />
|
||||
<Add directory="../../source/glest_game/types" />
|
||||
<Add directory="../../source/glest_game/world" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="$(THIRDPARTY_INCLUDE_DIR)/lua5.1" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/shared_lib/include/tinyxml" />
|
||||
<Add directory="../../source/glest_game/ai" />
|
||||
<Add directory="../../source/glest_game/facilities" />
|
||||
<Add directory="../../source/glest_game/game" />
|
||||
<Add directory="../../source/glest_game/global" />
|
||||
<Add directory="../../source/glest_game/graphics" />
|
||||
<Add directory="../../source/glest_game/gui" />
|
||||
<Add directory="../../source/glest_game/main" />
|
||||
<Add directory="../../source/glest_game/menu" />
|
||||
<Add directory="../../source/glest_game/network" />
|
||||
<Add directory="../../source/glest_game/sound" />
|
||||
<Add directory="../../source/glest_game/type_instances" />
|
||||
<Add directory="../../source/glest_game/types" />
|
||||
<Add directory="../../source/glest_game/world" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add option="`sdl-config --libs`" />
|
||||
<Add library="ogg" />
|
||||
<Add library="vorbis" />
|
||||
<Add library="vorbisfile" />
|
||||
<Add library="z" />
|
||||
<Add library="jpeg" />
|
||||
<Add library="png" />
|
||||
<Add library="xerces-c" />
|
||||
<Add library="openal" />
|
||||
<Add library="curl" />
|
||||
<Add library="GL" />
|
||||
<Add library="GLU" />
|
||||
<Add library="SDL" />
|
||||
<Add library="SDLmain" />
|
||||
<Add library="lua5.1" />
|
||||
<Add library="glest" />
|
||||
<Add library="streflop" />
|
||||
<Add directory="../../source/linux_deps/lib" />
|
||||
</Linker>
|
||||
<Environment>
|
||||
<Variable name="THIRDPARTY_INCLUDE_DIR" value="/usr/include" />
|
||||
<Variable name="THIRDPARTY_LIB_DIR" value="/usr/lib" />
|
||||
</Environment>
|
||||
</Target>
|
||||
</Build>
|
||||
<Linker>
|
||||
<Add option="--verbose" />
|
||||
</Linker>
|
||||
<Unit filename="../../source/glest_game/ai/ai.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/ai.h" />
|
||||
<Unit filename="../../source/glest_game/ai/ai_interface.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/ai_interface.h" />
|
||||
<Unit filename="../../source/glest_game/ai/ai_rule.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/ai_rule.h" />
|
||||
<Unit filename="../../source/glest_game/ai/annotated_map.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/annotated_map.h" />
|
||||
<Unit filename="../../source/glest_game/ai/cartographer.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/cartographer.h" />
|
||||
<Unit filename="../../source/glest_game/ai/cluster_map.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/cluster_map.h" />
|
||||
<Unit filename="../../source/glest_game/ai/influence_map.h" />
|
||||
<Unit filename="../../source/glest_game/ai/node_pool.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/node_pool.h" />
|
||||
<Unit filename="../../source/glest_game/ai/path_finder.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/path_finder.h" />
|
||||
<Unit filename="../../source/glest_game/ai/route_planner.cpp" />
|
||||
<Unit filename="../../source/glest_game/ai/route_planner.h" />
|
||||
<Unit filename="../../source/glest_game/ai/search_engine.h" />
|
||||
<Unit filename="../../source/glest_game/facilities/auto_test.cpp" />
|
||||
<Unit filename="../../source/glest_game/facilities/auto_test.h" />
|
||||
<Unit filename="../../source/glest_game/facilities/components.cpp" />
|
||||
<Unit filename="../../source/glest_game/facilities/components.h" />
|
||||
<Unit filename="../../source/glest_game/facilities/game_util.cpp" />
|
||||
<Unit filename="../../source/glest_game/facilities/game_util.h" />
|
||||
<Unit filename="../../source/glest_game/facilities/logger.cpp" />
|
||||
<Unit filename="../../source/glest_game/facilities/logger.h" />
|
||||
<Unit filename="../../source/glest_game/facilities/pos_iterator.cpp" />
|
||||
<Unit filename="../../source/glest_game/facilities/pos_iterator.h" />
|
||||
<Unit filename="../../source/glest_game/game/chat_manager.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/chat_manager.h" />
|
||||
<Unit filename="../../source/glest_game/game/commander.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/commander.h" />
|
||||
<Unit filename="../../source/glest_game/game/console.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/console.h" />
|
||||
<Unit filename="../../source/glest_game/game/game.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/game.h" />
|
||||
<Unit filename="../../source/glest_game/game/game_camera.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/game_camera.h" />
|
||||
<Unit filename="../../source/glest_game/game/game_constants.h" />
|
||||
<Unit filename="../../source/glest_game/game/game_settings.h" />
|
||||
<Unit filename="../../source/glest_game/game/script_manager.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/script_manager.h" />
|
||||
<Unit filename="../../source/glest_game/game/stats.cpp" />
|
||||
<Unit filename="../../source/glest_game/game/stats.h" />
|
||||
<Unit filename="../../source/glest_game/global/config.cpp" />
|
||||
<Unit filename="../../source/glest_game/global/config.h" />
|
||||
<Unit filename="../../source/glest_game/global/core_data.cpp" />
|
||||
<Unit filename="../../source/glest_game/global/core_data.h" />
|
||||
<Unit filename="../../source/glest_game/global/lang.cpp" />
|
||||
<Unit filename="../../source/glest_game/global/lang.h" />
|
||||
<Unit filename="../../source/glest_game/global/metrics.cpp" />
|
||||
<Unit filename="../../source/glest_game/global/metrics.h" />
|
||||
<Unit filename="../../source/glest_game/graphics/debug_renderer.cpp" />
|
||||
<Unit filename="../../source/glest_game/graphics/debug_renderer.h" />
|
||||
<Unit filename="../../source/glest_game/graphics/particle_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/graphics/particle_type.h" />
|
||||
<Unit filename="../../source/glest_game/graphics/renderer.cpp" />
|
||||
<Unit filename="../../source/glest_game/graphics/renderer.h" />
|
||||
<Unit filename="../../source/glest_game/graphics/unit_particle_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/gui/display.cpp" />
|
||||
<Unit filename="../../source/glest_game/gui/display.h" />
|
||||
<Unit filename="../../source/glest_game/gui/gui.cpp" />
|
||||
<Unit filename="../../source/glest_game/gui/gui.h" />
|
||||
<Unit filename="../../source/glest_game/gui/selection.cpp" />
|
||||
<Unit filename="../../source/glest_game/gui/selection.h" />
|
||||
<Unit filename="../../source/glest_game/main/battle_end.cpp" />
|
||||
<Unit filename="../../source/glest_game/main/battle_end.h" />
|
||||
<Unit filename="../../source/glest_game/main/intro.cpp" />
|
||||
<Unit filename="../../source/glest_game/main/intro.h" />
|
||||
<Unit filename="../../source/glest_game/main/main.cpp" />
|
||||
<Unit filename="../../source/glest_game/main/main.h" />
|
||||
<Unit filename="../../source/glest_game/main/program.cpp" />
|
||||
<Unit filename="../../source/glest_game/main/program.h" />
|
||||
<Unit filename="../../source/glest_game/menu/main_menu.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/main_menu.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_background.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_background.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_about.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_about.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_connected_game.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_connected_game.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_custom_game.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_custom_game.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_graphic_info.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_graphic_info.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_join_game.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_join_game.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_keysetup.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_keysetup.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_masterserver.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_masterserver.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_new_game.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_new_game.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_graphics.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_graphics.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_network.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_network.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_sound.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_options_sound.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_root.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_root.h" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_scenario.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/menu_state_scenario.h" />
|
||||
<Unit filename="../../source/glest_game/menu/server_line.cpp" />
|
||||
<Unit filename="../../source/glest_game/menu/server_line.h" />
|
||||
<Unit filename="../../source/glest_game/network/client_interface.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/client_interface.h" />
|
||||
<Unit filename="../../source/glest_game/network/connection_slot.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/connection_slot.h" />
|
||||
<Unit filename="../../source/glest_game/network/network_interface.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/network_interface.h" />
|
||||
<Unit filename="../../source/glest_game/network/network_manager.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/network_manager.h" />
|
||||
<Unit filename="../../source/glest_game/network/network_message.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/network_message.h" />
|
||||
<Unit filename="../../source/glest_game/network/network_types.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/network_types.h" />
|
||||
<Unit filename="../../source/glest_game/network/server_interface.cpp" />
|
||||
<Unit filename="../../source/glest_game/network/server_interface.h" />
|
||||
<Unit filename="../../source/glest_game/sound/sound_container.cpp" />
|
||||
<Unit filename="../../source/glest_game/sound/sound_container.h" />
|
||||
<Unit filename="../../source/glest_game/sound/sound_renderer.cpp" />
|
||||
<Unit filename="../../source/glest_game/sound/sound_renderer.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/command.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/command.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/faction.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/faction.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/object.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/object.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/resource.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/resource.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/unit.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/unit.h" />
|
||||
<Unit filename="../../source/glest_game/type_instances/upgrade.cpp" />
|
||||
<Unit filename="../../source/glest_game/type_instances/upgrade.h" />
|
||||
<Unit filename="../../source/glest_game/types/command_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/command_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/damage_multiplier.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/damage_multiplier.h" />
|
||||
<Unit filename="../../source/glest_game/types/element_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/element_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/faction_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/faction_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/object_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/object_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/resource_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/resource_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/skill_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/skill_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/tech_tree.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/tech_tree.h" />
|
||||
<Unit filename="../../source/glest_game/types/unit_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/unit_type.h" />
|
||||
<Unit filename="../../source/glest_game/types/upgrade_type.cpp" />
|
||||
<Unit filename="../../source/glest_game/types/upgrade_type.h" />
|
||||
<Unit filename="../../source/glest_game/world/map.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/map.h" />
|
||||
<Unit filename="../../source/glest_game/world/minimap.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/minimap.h" />
|
||||
<Unit filename="../../source/glest_game/world/scenario.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/scenario.h" />
|
||||
<Unit filename="../../source/glest_game/world/surface_atlas.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/surface_atlas.h" />
|
||||
<Unit filename="../../source/glest_game/world/tileset.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/tileset.h" />
|
||||
<Unit filename="../../source/glest_game/world/time_flow.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/time_flow.h" />
|
||||
<Unit filename="../../source/glest_game/world/unit_updater.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/unit_updater.h" />
|
||||
<Unit filename="../../source/glest_game/world/water_effects.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/water_effects.h" />
|
||||
<Unit filename="../../source/glest_game/world/world.cpp" />
|
||||
<Unit filename="../../source/glest_game/world/world.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,56 @@
|
|||
; === propertyMap File ===
|
||||
|
||||
RenderInGamePerformance=`
|
||||
RenderNetworkStatus=N
|
||||
ShowFullConsole=M
|
||||
Screenshot=E
|
||||
FreeCameraMode=F
|
||||
ResetCameraMode=space
|
||||
CameraModeLeft=left
|
||||
CameraModeRight=right
|
||||
CameraModeUp=up
|
||||
CameraModeDown=down
|
||||
PauseGame=P
|
||||
ChangeFontColor=C
|
||||
GameSpeedIncrease='+'
|
||||
GameSpeedDecrease='-'
|
||||
ExitKey=escape
|
||||
ExtraTeamColorMarker='*'
|
||||
GroupUnitsKey1='0'
|
||||
GroupUnitsKey2='1'
|
||||
GroupUnitsKey3='2'
|
||||
GroupUnitsKey4='3'
|
||||
GroupUnitsKey5='4'
|
||||
GroupUnitsKey6='5'
|
||||
GroupUnitsKey7='6'
|
||||
GroupUnitsKey8='7'
|
||||
GroupUnitsKey9='8'
|
||||
GroupUnitsKey10='9'
|
||||
CameraRotateLeft=A
|
||||
CameraRotateRight=D
|
||||
CameraRotateUp=S
|
||||
CameraRotateDown=W
|
||||
HotKeyCenterCameraOnSelection=G
|
||||
HotKeySelectIdleHarvesterUnit=I
|
||||
HotKeySelectBuiltBuilding=B
|
||||
HotKeyShowDebug=?
|
||||
HotKeyDumpWorldToLog=\
|
||||
HotKeyRotateUnitDuringPlacement=R
|
||||
HotKeySelectDamagedUnit=D
|
||||
HotKeySelectStoreUnit=T
|
||||
HotKeySelectedUnitsAttack=A
|
||||
HotKeySelectedUnitsStop=S
|
||||
HotKeyToggleOSMouseEnabled=/
|
||||
ChatTeamMode=H
|
||||
ToggleMusic=K
|
||||
SaveGUILayout=f10
|
||||
SetMarker=X
|
||||
ReloadINI=f5
|
||||
TogglePhotoMode=f8
|
||||
SwitchLanguage=L
|
||||
SaveGame=f11
|
||||
BookmarkAdd=f2
|
||||
BookmarkRemove=f3
|
||||
CameraFollowSelectedUnit=f4
|
||||
; === propertyMap File ===
|
||||
|
|
@ -1,192 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
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<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/src" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/include" />
|
||||
<Add directory="../../source/win32_deps/lpng141" />
|
||||
<Add directory="../../source/win32_deps/jpeg-8b" />
|
||||
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/win32_deps/openal-soft-1.12.854/include" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/curl-7.21.3/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="../../source/shared_lib/include/platform/miniupnpc" />
|
||||
<Add directory="../../source/win32_deps/libircclient/include" />
|
||||
<Add directory="../../source/shared_lib/include/feathery_ftp" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/sound/ds8" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-3.0.1/src" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-3.0.1/src/xercesc/xinclude" />
|
||||
<Add directory="../../source/win32_deps/lpng141" />
|
||||
<Add directory="../../source/win32_deps/jpeg-8a" />
|
||||
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/win32_deps/openal-soft-1.12.854/include" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="libstreflop" />
|
||||
<Add library="jpeg" />
|
||||
<Add library="lua5.1" />
|
||||
<Add library="liblibpng" />
|
||||
<Add library="SDL" />
|
||||
<Add library="iphlpapi" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="dsound" />
|
||||
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|
||||
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|
||||
<Add library="xerces-c" />
|
||||
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|
||||
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|
||||
<Add library="liblibvorbis" />
|
||||
<Add library="liblibvorbisfile" />
|
||||
<Add library="liblibvorbisenc" />
|
||||
<Add library="wsock32" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
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|
||||
<Add library="ws2_32" />
|
||||
<Add directory="./" />
|
||||
<Add directory="../../source/win32_deps/lib" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
|
||||
<Add directory="../../data/glest_game/" />
|
||||
<Add directory="../../source/win32_deps/libircclient/build/lib" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release Win32">
|
||||
<Option output="../../data/glest_game/libglest.dll" prefix_auto="0" extension_auto="0" />
|
||||
<Option working_dir="../../data/glest_game/" />
|
||||
<Option object_output="Release Win32/shared_lib" />
|
||||
<Option type="3" />
|
||||
<Option compiler="mingw32_compiler" />
|
||||
<Option createDefFile="1" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-D_WIN32" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-DXML_LIBRARY" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
|
||||
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|
||||
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|
||||
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|
||||
<Add option="-DSTREFLOP_RANDOM_GEN_SIZE=32" />
|
||||
<Add option="-DLIBM_COMPILING_FLT32" />
|
||||
<Add option="-DCURL_STATICLIB" />
|
||||
<Add option="-D_STDCALL_SUPPORTED" />
|
||||
<Add option="-D_M_IX86" />
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/sound/ds8" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/src" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/include" />
|
||||
<Add directory="../../source/win32_deps/lpng141" />
|
||||
<Add directory="../../source/win32_deps/jpeg-8b" />
|
||||
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|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/win32_deps/openal-soft-1.12.854/include" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/curl-7.21.3/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="../../source/shared_lib/include/platform/miniupnpc" />
|
||||
<Add directory="../../source/win32_deps/libircclient/include" />
|
||||
<Add directory="../../source/shared_lib/include/feathery_ftp" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/win32" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
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|
||||
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|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/win32_deps/include" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-3.0.1/src" />
|
||||
<Add directory="../../source/win32_deps/xerces-c-3.0.1/src/xercesc/xinclude" />
|
||||
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|
||||
<Add directory="../../source/win32_deps/jpeg-8a" />
|
||||
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|
||||
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|
||||
<Add directory="../../source/win32_deps/openal-soft-1.12.854/include" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="libstreflop" />
|
||||
<Add library="jpeg" />
|
||||
<Add library="lua5.1" />
|
||||
<Add library="liblibpng" />
|
||||
<Add library="SDL" />
|
||||
<Add library="iphlpapi" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="dsound" />
|
||||
<Add library="OpenAL32" />
|
||||
<Add library="liblibcurl" />
|
||||
<Add library="xerces-c" />
|
||||
<Add library="dxguid" />
|
||||
<Add library="liblibogg" />
|
||||
<Add library="liblibvorbis" />
|
||||
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|
||||
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|
||||
<Add directory="./" />
|
||||
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|
||||
<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
|
||||
<Add directory="../../data/glest_game/" />
|
||||
<Add directory="../../source/win32_deps/libircclient/build/lib" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release Linux">
|
||||
<Option output="../../source/linux_deps/lib/libglest.a" prefix_auto="0" extension_auto="0" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="Release Linux/shared_lib" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
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|
||||
<Add option="-frounding-math" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Add option="-DLIBM_COMPILING_FLT32" />
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
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|
||||
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|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
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|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="$(THIRDPARTY_INCLUDE_DIR)/lua5.1" />
|
||||
<Add directory="../../source/shared_lib/include/platform/miniupnpc" />
|
||||
<Add directory="../../source/shared_lib/include/feathery_ftp" />
|
||||
<Add directory="../../source/shared_lib/include/libircclient/include" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
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|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add option="`sdl-config --libs`" />
|
||||
<Add library="jpeg" />
|
||||
<Add library="lua5.1" />
|
||||
<Add library="png" />
|
||||
<Add library="SDL" />
|
||||
<Add library="openal" />
|
||||
<Add library="curl" />
|
||||
<Add library="xerces-c" />
|
||||
<Add library="ogg" />
|
||||
<Add library="vorbis" />
|
||||
<Add library="vorbisfile" />
|
||||
<Add library="vorbisenc" />
|
||||
<Add library="streflop" />
|
||||
<Add directory="./" />
|
||||
<Add directory="../../source/linux_deps/lib" />
|
||||
</Linker>
|
||||
<Environment>
|
||||
<Variable name="THIRDPARTY_INCLUDE_DIR" value="/usr/include" />
|
||||
<Variable name="THIRDPARTY_LIB_DIR" value="/usr/lib" />
|
||||
</Environment>
|
||||
</Target>
|
||||
<Target title="Debug Linux">
|
||||
<Option output="../../source/linux_deps/lib/libglest.a" prefix_auto="0" extension_auto="0" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="Debug Linux/shared_lib" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
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|
||||
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|
||||
<Add option="-Wredundant-decls" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Add option="-DLIBM_COMPILING_FLT32" />
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
<Add directory="$(THIRDPARTY_INCLUDE_DIR)/lua5.1" />
|
||||
<Add directory="../../source/shared_lib/include/platform/miniupnpc" />
|
||||
<Add directory="../../source/shared_lib/include/feathery_ftp" />
|
||||
<Add directory="../../source/shared_lib/include/libircclient/include" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="../../source/shared_lib/include" />
|
||||
<Add directory="../../source/shared_lib/include/graphics" />
|
||||
<Add directory="../../source/shared_lib/include/graphics/gl" />
|
||||
<Add directory="../../source/shared_lib/include/platform" />
|
||||
<Add directory="../../source/shared_lib/include/sound" />
|
||||
<Add directory="../../source/shared_lib/include/util" />
|
||||
<Add directory="../../source/shared_lib/include/lua" />
|
||||
<Add directory="../../source/shared_lib/include/xml" />
|
||||
<Add directory="../../source/shared_lib/include/platform/sdl" />
|
||||
<Add directory="../../source/shared_lib/include/sound/openal" />
|
||||
<Add directory="../../source/shared_lib/include/platform/posix" />
|
||||
<Add directory="../../source/shared_lib/include/streflop" />
|
||||
<Add directory="../../source/shared_lib/include/streflop/libm_flt32_source" />
|
||||
<Add directory="../../source/shared_lib/include/platform/common" />
|
||||
<Add directory="../../source/shared_lib/include/map" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add option="`sdl-config --libs`" />
|
||||
<Add library="jpeg" />
|
||||
<Add library="lua5.1" />
|
||||
<Add library="png" />
|
||||
<Add library="SDL" />
|
||||
<Add library="openal" />
|
||||
<Add library="curl" />
|
||||
<Add library="xerces-c" />
|
||||
<Add library="ogg" />
|
||||
<Add library="vorbis" />
|
||||
<Add library="vorbisfile" />
|
||||
<Add library="vorbisenc" />
|
||||
<Add library="streflop" />
|
||||
<Add directory="./" />
|
||||
<Add directory="../../source/linux_deps/lib" />
|
||||
</Linker>
|
||||
<Environment>
|
||||
<Variable name="THIRDPARTY_INCLUDE_DIR" value="/usr/include" />
|
||||
<Variable name="THIRDPARTY_LIB_DIR" value="/usr/lib" />
|
||||
</Environment>
|
||||
</Target>
|
||||
</Build>
|
||||
<Unit filename="../../source/shared_lib/include/feathery_ftp/ftp.h" />
|
||||
<Unit filename="../../source/shared_lib/include/feathery_ftp/ftpConfig.h" />
|
||||
<Unit filename="../../source/shared_lib/include/feathery_ftp/ftpIfc.h" />
|
||||
<Unit filename="../../source/shared_lib/include/feathery_ftp/ftpMessages.h" />
|
||||
<Unit filename="../../source/shared_lib/include/feathery_ftp/ftpTypes.h" />
|
||||
<Unit filename="../../source/shared_lib/include/graphics/BMPReader.h" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""..\..\source\win32_deps\libxml2-2.7.7\include""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="wsock32.lib libxml2_a.lib"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""..\..\source\win32_deps\libxml2-2.7.7\win32\bin.msvc""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\..\..\data\glest_game"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories=""..\..\source\win32_deps\libxml2-2.7.7\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="wsock32.lib libxml2_a.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""..\..\source\win32_deps\libxml2-2.7.7\win32\bin.msvc""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\source\tools\glexemel\xml2g.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -280,7 +280,7 @@ IF(BUILD_MEGAGLEST)
|
|||
|
||||
# Requires an install prefix for the items below to work
|
||||
IF(NOT CMAKE_INSTALL_PREFIX STREQUAL "")
|
||||
MESSAGE(STATUS "**Source package [${PROJECT_SOURCE_DIR}]")
|
||||
MESSAGE(STATUS "**Source package INSTALL TRIGGERED [${PROJECT_SOURCE_DIR}]")
|
||||
|
||||
# Installation of the program
|
||||
INSTALL(TARGETS
|
||||
|
@ -296,8 +296,26 @@ IF(BUILD_MEGAGLEST)
|
|||
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
|
||||
ENDIF()
|
||||
|
||||
# rename the ini for installation
|
||||
IF(WIN32)
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/windoze/glest.ini"
|
||||
"${PROJECT_SOURCE_DIR}/mk/windoze/glestkeys.ini"
|
||||
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
|
||||
ELSE()
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ini"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/glestkeys.ini"
|
||||
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
|
||||
ENDIF()
|
||||
|
||||
# Installation of data files from outside normal data folder
|
||||
INSTALL(DIRECTORY "${PROJECT_SOURCE_DIR}/source/masterserver/flags"
|
||||
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH}data/core/misc_textures
|
||||
OPTIONAL REGEX "/.git" EXCLUDE)
|
||||
|
||||
# Check if we are running from an GIT folder structure or tarballs
|
||||
IF(EXISTS "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.desktop")
|
||||
#IF(EXISTS "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.desktop")
|
||||
MESSAGE(STATUS "**Source package detected git folder structure.")
|
||||
|
||||
# Installation of the program desktop file
|
||||
|
@ -310,26 +328,26 @@ IF(BUILD_MEGAGLEST)
|
|||
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.png"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.xpm"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.bmp"
|
||||
"${PROJECT_SOURCE_DIR}/data/glest_game/editor.ico"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/editor.ico"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ico"
|
||||
"${PROJECT_SOURCE_DIR}/data/glest_game/g3dviewer.ico"
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/g3dviewer.ico"
|
||||
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
|
||||
ELSE()
|
||||
#ELSE()
|
||||
|
||||
# Installation of the program desktop file
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/megaglest.desktop"
|
||||
DESTINATION ${MEGAGLEST_DESKTOP_INSTALL_PATH})
|
||||
# INSTALL(FILES
|
||||
# "${PROJECT_SOURCE_DIR}/megaglest.desktop"
|
||||
# DESTINATION ${MEGAGLEST_DESKTOP_INSTALL_PATH})
|
||||
|
||||
# Installation of the program desktop icon file
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/megaglest.png"
|
||||
"${PROJECT_SOURCE_DIR}/megaglest.xpm"
|
||||
"${PROJECT_SOURCE_DIR}/megaglest.bmp"
|
||||
"${PROJECT_SOURCE_DIR}/editor.ico"
|
||||
"${PROJECT_SOURCE_DIR}/glest.ico"
|
||||
"${PROJECT_SOURCE_DIR}/g3dviewer.ico"
|
||||
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
|
||||
ENDIF()
|
||||
# INSTALL(FILES
|
||||
# "${PROJECT_SOURCE_DIR}/megaglest.png"
|
||||
# "${PROJECT_SOURCE_DIR}/megaglest.xpm"
|
||||
# "${PROJECT_SOURCE_DIR}/megaglest.bmp"
|
||||
# "${PROJECT_SOURCE_DIR}/editor.ico"
|
||||
# "${PROJECT_SOURCE_DIR}/glest.ico"
|
||||
# "${PROJECT_SOURCE_DIR}/g3dviewer.ico"
|
||||
# DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
|
||||
#ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
|
Loading…
Reference in New Issue