- cleanup of cmake scripts and proper organizing of files

This commit is contained in:
SoftCoder 2014-01-21 23:21:56 -08:00
parent 9170d9c400
commit 92daccf963
36 changed files with 242 additions and 8548 deletions

View File

@ -46,11 +46,8 @@ SET(PKG_NAME "megaglest")
# read version
file(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp MG_VERSION_H_CONTENTS)
# find the version string
#string (REGEX MATCH "\"v(.*).(.*).(.*)\"" _threePartMatch ${MG_VERSION_H_CONTENTS})
#string (REGEX MATCH "\"v[^.]*.[^.]*(.[^.])?\"" _threePartMatch ${MG_VERSION_H_CONTENTS})
#
MESSAGE(STATUS "Determining version number system type to use:")
# "v([0-9]).([0-9].*)([0-9].*)?";
string (REGEX MATCH "\"v([0-9]).([0-9]).([0-9].*)[^\";]" _threePartMatch ${MG_VERSION_H_CONTENTS})
if(NOT _threePartMatch)
MESSAGE(STATUS "** Trying 2 part versioning] ")
@ -61,10 +58,6 @@ if(NOT _threePartMatch)
STRING(REGEX REPLACE "\"v([0-9])\\.[0-9].*" "\\1" VER_MAJOR "${_threePartMatch}")
STRING(REGEX REPLACE "\"v[0-9]\\.([0-9]).*" "\\1" VER_MINOR "${_threePartMatch}")
#MESSAGE(STATUS "******* TEST2 MegaGlest Version #1 is [${VER_MAJOR}] ")
#MESSAGE(STATUS "******* TEST2 MegaGlest Version #2 is [${VER_MINOR}] ")
#MESSAGE(STATUS "******* TEST2 MegaGlest Version #3 is [${VER_RELEASE}] ")
MESSAGE(STATUS "MegaGlest Version is [${VER_MAJOR}.${VER_MINOR}] ")
endif()
# parse the version string
@ -396,8 +389,8 @@ SET(CPACK_PACKAGE_VERSION_MINOR ${VER_MINOR})
SET(CPACK_PACKAGE_VERSION_PATCH ${VER_RELEASE})
IF(WIN32)
SET(CPACK_NSIS_DISPLAY_NAME "MegaGlest")
SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/linux/glest.ico")
SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.bmp")
SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/windoze/glest.ico")
SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/windoze/megaglest.ico")
SET(CPACK_NSIS_URL_INFO_ABOUT "http://megaglest.org")
ENDIF()
INCLUDE(CPack)

@ -1 +1 @@
Subproject commit 35d6e48036cd987fac66de9a2b92c8d5c818483d
Subproject commit e1c3d6ead85bb6742a23c44d21467b6881b9e745

View File

@ -15,7 +15,7 @@ NUMCORES=`lscpu -p | grep -cv '^#'`
if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
# This is for regular developers and used by our installer
cmake -G"CodeBlocks - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}
cmake -G"CodeBlocks - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}/../../
if [ $? -ne 0 ]; then
echo 'ERROR: CMAKE failed.' >&2; exit 1
fi

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@ -15,7 +15,7 @@ NUMCORES=`lscpu -p | grep -cv '^#'`
if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
# This is for regular developers and used by our installer
cmake -G"Eclipse CDT4 - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}
cmake -G"Eclipse CDT4 - Unix Makefiles" -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j$NUMCORES ${CURRENTDIR}/../../
if [ $? -ne 0 ]; then
echo 'ERROR: CMAKE failed.' >&2; exit 1
fi

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@ -12,7 +12,7 @@ if [ "$NUMCORES" = '' ]; then NUMCORES=1; fi
mkdir -p build-win32
cd build-win32
cmake -DCMAKE_TOOLCHAIN_FILE=../mk/cmake/Modules/Toolchain-mingw32.cmake -DXERCESC_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib/libxerces-c2_8_0.dll -DOPENAL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854 -DOPENAL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/OpenAL32.dll -DOGG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include -DOGG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libogg.dll -DVORBIS_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbis.dll -DVORBIS_FILE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbisfile.dll -DLUA_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src -DLUA_LIBRARIES=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/lua5.1.dll -DJPEG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b -DJPEG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libjpeg.dll -DZLIB_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5 -DZLIB_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libz.a -DPNG_PNG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141 -DPNG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libpng.dll -DCURL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include -DCURL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libcurl.dll -DSDL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include -DFREETYPE_INCLUDE_DIR_ft2build=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include -DFREETYPE_INCLUDE_DIR_freetype2=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include/freetype -DFREETYPE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libfreetype-6.dll -DFTGL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/ftgl-2.1.3~rc5/src -DFTGL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libftgl.a -DGLEW_INCLUDE_PATH=${PROJECT_SOURCE_DIR}/source/win32_deps/glew-1.7.0/include -DGLEW_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/glew32.dll -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DHAS_SSE_EXTENSION=ON ..
cmake -DCMAKE_TOOLCHAIN_FILE=../../mk/cmake/Modules/Toolchain-mingw32.cmake -DXERCESC_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib -DXERCESC_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib/libxerces-c2_8_0.dll -DOPENAL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854 -DOPENAL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/OpenAL32.dll -DOGG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include -DOGG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libogg.dll -DVORBIS_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbis.dll -DVORBIS_FILE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libvorbisfile.dll -DLUA_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src -DLUA_LIBRARIES=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/lua5.1.dll -DJPEG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b -DJPEG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libjpeg.dll -DZLIB_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5 -DZLIB_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libz.a -DPNG_PNG_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141 -DPNG_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libpng.dll -DCURL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include -DCURL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libcurl.dll -DSDL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include -DFREETYPE_INCLUDE_DIR_ft2build=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include -DFREETYPE_INCLUDE_DIR_freetype2=${PROJECT_SOURCE_DIR}/source/win32_deps/freetype-2.4.8/include/freetype -DFREETYPE_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libfreetype-6.dll -DFTGL_INCLUDE_DIR=${PROJECT_SOURCE_DIR}/source/win32_deps/ftgl-2.1.3~rc5/src -DFTGL_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/libftgl.a -DGLEW_INCLUDE_PATH=${PROJECT_SOURCE_DIR}/source/win32_deps/glew-1.7.0/include -DGLEW_LIBRARY=${PROJECT_SOURCE_DIR}/source/win32_deps/lib/glew32.dll -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DHAS_SSE_EXTENSION=ON ..
make -j$NUMCORES

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@ -13,6 +13,7 @@
# Default to English language output so we can understand your bug reports
export LANG=C
SCRIPTDIR="$(dirname $(readlink -f $0))"
CPU_COUNT=-1
CMAKE_ONLY=0
MAKE_ONLY=0
@ -84,9 +85,9 @@ done
# 1. Install clang (sudo apt-get install clang)
# 2. Set the two vars below:
# WANT_CLANG=YES and CLANG_BIN_PATH=<path_to_the_clang_binary>
CLANG_BIN_PATH=/usr/bin/
CLANG_BIN_PATH=$( which clang )
CLANGPP_BIN_PATH=$( which clang++ )
SCRIPTDIR="$(dirname $(readlink -f $0))"
cd ${SCRIPTDIR}
# Google breakpad integration (cross platform memory dumps) - OPTIONAL
@ -96,7 +97,7 @@ cd ${SCRIPTDIR}
# will warn about it later.
# Instead of editing this variable, consider creating a symbolic link:
# ln -s ../../google-breakpad google-breakpad
BREAKPAD_ROOT="$SCRIPTDIR/google-breakpad/"
BREAKPAD_ROOT="$SCRIPTDIR/../../google-breakpad/"
# CMake options
# The default configuration works fine for regular developers and is also used
@ -117,7 +118,7 @@ echo "CPU cores to be used: $NUMCORES"
# Load shared functions
. $SCRIPTDIR/mk/linux/mg_shared.sh
. $SCRIPTDIR/mg_shared.sh
# ----------------------------------------------------------------------------
@ -167,7 +168,7 @@ esac
# If, in the configuration section on top of this script, the user has
# indicated they want to use clang in favor of the default of GCC, use clang.
if [ $CLANG_FORCED = 1 ]; then
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_C_COMPILER=${CLANG_BIN_PATH}clang -DCMAKE_CXX_COMPILER=${CLANG_BIN_PATH}clang++"
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_C_COMPILER=${CLANG_BIN_PATH} -DCMAKE_CXX_COMPILER=${CLANGPP_BIN_PATH}"
echo "USER WANTS to use CLANG / LLVM compiler! EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS}"
#exit 1;
# If both the $CC and $CXX environment variable point to something containing
@ -209,7 +210,7 @@ fi
if [ $MAKE_ONLY = 0 ]; then
echo "Calling cmake with EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS}"
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=ON -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ..
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=ON -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
if [ $? -ne 0 ]; then
echo 'ERROR: CMAKE failed.' >&2; exit 1
fi
@ -229,7 +230,8 @@ else
echo 'BUILD COMPLETE.'
echo ''
echo 'To launch MegaGlest from the current directory, use:'
echo ' mk/linux/megaglest --ini-path=mk/linux/ --data-path=mk/linux/'
echo ' ./megaglest'
echo 'Or change into mk/linux and run it from there:'
echo ' ./megaglest --ini-path=./ --data-path=./'
fi

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@ -73,7 +73,8 @@ export PATH="${PATH}:${COVERITY_ANALYSIS_ROOT}/bin"
# cleanup old build files
# rm -rf ../../build && ../../build-mg.sh -m 1
cd ../../
#cd ../../
cd $CURRENTDIR
rm -rf build
./build-mg.sh -m 1

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@ -20,7 +20,8 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
CURRENTDIR="$(dirname $(readlink -f $0))"
#RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION"
PROJDIR="$CURRENTDIR/../../"
#PROJDIR="$CURRENTDIR/../../"
PROJDIR="$CURRENTDIR/"
echo "Creating binary package in $RELEASEDIR"
@ -43,7 +44,7 @@ fi
cd $PROJDIR
mkdir -p "$RELEASEDIR/lib"
cd mk/linux
#cd mk/linux
[[ -d "lib" ]] && rm -rf "lib"
echo "building binary dependencies ..."
./makedeps_folder.sh megaglest
@ -54,19 +55,19 @@ fi
# copy binary info
cd $PROJDIR
echo "copying binaries ..."
cp -r mk/linux/lib/* "$RELEASEDIR/lib"
cp mk/linux/*.ico "$RELEASEDIR/"
cp mk/linux/*.bmp "$RELEASEDIR/"
cp mk/linux/*.png "$RELEASEDIR/"
cp mk/linux/*.xpm "$RELEASEDIR/"
cp mk/linux/*.ini "$RELEASEDIR/"
cp mk/linux/megaglest "$RELEASEDIR/"
cp mk/linux/megaglest_editor "$RELEASEDIR/"
cp mk/linux/megaglest_g3dviewer "$RELEASEDIR/"
cp mk/linux/start_megaglest "$RELEASEDIR/"
cp mk/linux/start_megaglest_mapeditor "$RELEASEDIR/"
cp mk/linux/start_megaglest_g3dviewer "$RELEASEDIR/"
cp mk/linux/start_megaglest_gameserver "$RELEASEDIR/"
cp -r lib/* "$RELEASEDIR/lib"
cp *.ico "$RELEASEDIR/"
cp *.bmp "$RELEASEDIR/"
cp *.png "$RELEASEDIR/"
cp *.xpm "$RELEASEDIR/"
cp *.ini "$RELEASEDIR/"
cp megaglest "$RELEASEDIR/"
cp megaglest_editor "$RELEASEDIR/"
cp megaglest_g3dviewer "$RELEASEDIR/"
cp start_megaglest "$RELEASEDIR/"
cp start_megaglest_mapeditor "$RELEASEDIR/"
cp start_megaglest_g3dviewer "$RELEASEDIR/"
cp start_megaglest_gameserver "$RELEASEDIR/"
echo "creating $PACKAGE"
cd $CURRENTDIR

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@ -39,20 +39,20 @@ cd "$RELEASEDIR"
# svn export --force "$CURRENTDIR/../../mk/linux/glest.ini" "$RELEASEDIR/glest_linux.ini"
# svn export --force "$CURRENTDIR/../../data/glest_game/glestkeys.ini" "$RELEASEDIR/glestkeys.ini"
git archive --remote ${REPODIR}/data/glest_game/ HEAD: CMakeLists.txt | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
mv glest.ini glest_linux.ini
git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: servers.ini | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: glest.ini | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: glestkeys.ini | tar x
mv glest.ini glest_windows.ini
#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
#git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
#git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
#git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
#mv glest.ini glest_linux.ini
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: servers.ini | tar x
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: glest.ini | tar x
#git archive --remote ${REPODIR}/data/glest_game/ HEAD: glestkeys.ini | tar x
#mv glest.ini glest_windows.ini
echo "Exporting game data files ..."
cd "$RELEASEDIR"

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@ -81,9 +81,9 @@ echo "Exporting files in data/glest_game ..."
# svn export --force "$CURRENTDIR/start_megaglest_mapeditor" $RELEASEDIR/start_megaglest_mapeditor
# svn export --force "$CURRENTDIR/setupBuildDeps.sh" $RELEASEDIR/setupBuildDeps.sh
# svn export --force "$CURRENTDIR/../../CMakeLists.txt" $RELEASEDIR/CMakeLists.txt
git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ g3dviewer.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ editor.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_g3dviewer | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_mapeditor | tar x

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@ -1,10 +0,0 @@
@echo off
rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
rem copy ..\..\source\win32_deps\bin\xerces-c_3_0.dll ..\..\data\glest_game\
copy ..\..\source\win32_deps\bin\openal32.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\libvlc.dll copy ..\..\source\win32_deps\lib\libvlc.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\libvlccore.dll copy ..\..\source\win32_deps\lib\libvlccore.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\plugins\nul xcopy ..\..\source\win32_deps\vlc-2.0.1\plugins ..\..\data\glest_game\plugins\ /s
if not "%1" == "nopause" pause

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@ -1,191 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
ProjectSection(ProjectDependencies) = postProject
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "shared_lib.vcproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
ProjectSection(ProjectDependencies) = postProject
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141} = {CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_editor", "glest_editor.vcproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
ProjectSection(ProjectDependencies) = postProject
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
ProjectSection(ProjectDependencies) = postProject
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xml2g", "xml2g.vcproj", "{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug+MT|Win32 = Debug+MT|Win32
Debug-MT|Win32 = Debug-MT|Win32
No debug|Win32 = No debug|Win32
Release with error catching|Win32 = Release with error catching|Win32
Release_NO_STREFLOP|Win32 = Release_NO_STREFLOP|Win32
Release|Win32 = Release|Win32
Release+MT with error catching|Win32 = Release+MT with error catching|Win32
Syncdebug|Win32 = Syncdebug|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug|Win32.ActiveCfg = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug|Win32.Build.0 = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug+MT|Win32.Build.0 = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Debug-MT|Win32.Build.0 = Debug|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.No debug|Win32.ActiveCfg = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.No debug|Win32.Build.0 = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release with error catching|Win32.ActiveCfg = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release with error catching|Win32.Build.0 = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|Win32.ActiveCfg = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|Win32.Build.0 = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release+MT with error catching|Win32.Build.0 = Release|Win32
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Syncdebug|Win32.ActiveCfg = Release|Win32
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{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Debug-MT|Win32.ActiveCfg = Debug|Win32
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{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.No debug|Win32.ActiveCfg = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.No debug|Win32.Build.0 = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release with error catching|Win32.ActiveCfg = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release with error catching|Win32.Build.0 = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release|Win32.ActiveCfg = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release|Win32.Build.0 = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Release+MT with error catching|Win32.Build.0 = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Syncdebug|Win32.ActiveCfg = Release|Win32
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}.Syncdebug|Win32.Build.0 = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug|Win32.ActiveCfg = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug|Win32.Build.0 = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug+MT|Win32.Build.0 = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Debug-MT|Win32.Build.0 = Debug|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.No debug|Win32.ActiveCfg = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.No debug|Win32.Build.0 = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release with error catching|Win32.ActiveCfg = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release with error catching|Win32.Build.0 = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|Win32.ActiveCfg = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|Win32.Build.0 = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
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{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Syncdebug|Win32.ActiveCfg = Release|Win32
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Syncdebug|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug+MT|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Debug-MT|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.No debug|Win32.ActiveCfg = Release|Win32
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{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release with error catching|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release with error catching|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release+MT with error catching|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Syncdebug|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Syncdebug|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug+MT|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Debug-MT|Win32.Build.0 = Debug|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.No debug|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.No debug|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release with error catching|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release with error catching|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Release+MT with error catching|Win32.Build.0 = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Syncdebug|Win32.ActiveCfg = Release|Win32
{FE5C7C7C-F109-44F5-8329-19A4E24F162D}.Syncdebug|Win32.Build.0 = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug|Win32.ActiveCfg = Debug|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug|Win32.Build.0 = Debug|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug+MT|Win32.Build.0 = Debug|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug-MT|Win32.ActiveCfg = Debug-MT|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Debug-MT|Win32.Build.0 = Debug-MT|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.No debug|Win32.ActiveCfg = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.No debug|Win32.Build.0 = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release with error catching|Win32.ActiveCfg = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release with error catching|Win32.Build.0 = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release_NO_STREFLOP|Win32.ActiveCfg = Release_NO_STREFLOP|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release_NO_STREFLOP|Win32.Build.0 = Release_NO_STREFLOP|Win32
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{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}.Release+MT with error catching|Win32.Build.0 = Release|Win32
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{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug|Win32.Build.0 = Debug|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug+MT|Win32.Build.0 = Debug|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Debug-MT|Win32.Build.0 = Debug|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.No debug|Win32.ActiveCfg = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.No debug|Win32.Build.0 = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release with error catching|Win32.ActiveCfg = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release with error catching|Win32.Build.0 = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release_NO_STREFLOP|Win32.ActiveCfg = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release_NO_STREFLOP|Win32.Build.0 = Release|Win32
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{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release|Win32.Build.0 = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Release+MT with error catching|Win32.Build.0 = Release|Win32
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{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}.Syncdebug|Win32.Build.0 = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.ActiveCfg = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.Build.0 = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug+MT|Win32.ActiveCfg = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug+MT|Win32.Build.0 = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug-MT|Win32.Build.0 = Debug|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.No debug|Win32.ActiveCfg = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.No debug|Win32.Build.0 = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release with error catching|Win32.ActiveCfg = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release with error catching|Win32.Build.0 = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release_NO_STREFLOP|Win32.ActiveCfg = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release_NO_STREFLOP|Win32.Build.0 = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release+MT with error catching|Win32.ActiveCfg = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release+MT with error catching|Win32.Build.0 = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Syncdebug|Win32.ActiveCfg = Release|Win32
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Syncdebug|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Binary file not shown.

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@ -1,103 +0,0 @@
@echo off
rem change to the directory of this batch file
ECHO --------------------------------
ECHO Changing to build folder [%~dp0]
cd /d "%~dp0"
ECHO Checking for windows binary runtime tools...
if NOT EXIST ..\..\data\glest_game\7z.exe call cscript getTools.vbs
if NOT EXIST ..\..\data\glest_game\7z.dll call cscript getTools.vbs
if NOT EXIST ..\..\data\glest_game\wget.exe call cscript getTools.vbs
set depfolder=win32_deps
set depfile=%depfolder%.7z
dir ..\..\source\
if NOT EXIST ..\..\source\%depfolder%\NUL echo folder not found [%depfolder%]
if NOT EXIST ..\..\source\%depfolder%\NUL goto checkDepIntegrity
goto processBuildStageA
:getDepFile
ECHO Retrieving windows dependency archive...
rem call ..\..\data\glest_game\wget.exe -c -O ..\..\source\%depfile% http://master.dl.sourceforge.net/project/megaglest/%depfile%
call ..\..\data\glest_game\wget.exe -c -O ..\..\source\%depfile% http://download.sourceforge.net/project/megaglest/%depfile%
call ..\..\data\glest_game\7z.exe x -r -o..\..\source\ ..\..\source\%depfile%
goto processBuildStageA
:checkDepIntegrity
ECHO Looking for windows dependency archive...
call ..\..\data\glest_game\7z.exe t ..\..\source\%depfile% >nul
set 7ztestdep=%ERRORLEVEL%
ECHO Result of windows dependency archive [%7ztestdep%]
if NOT "%7ztestdep%" == "0" goto getDepFile
goto processBuildStageA
:processBuildStageA
call CopyWindowsRuntimeDlls.bat nopause
call CopyWindowsRuntimeDlls.bat nopause
rem setup the Visual Studio 2008 environment
ECHO --------------------------------
ECHO Setting up Visual Studio 2008 environment vars...
REM Ensure ultifds HP doesn't mess the build up
SET Platform=
if "%DevEnvDir%." == "." goto SETVCVARS
GOTO SVNSECTION
:SETVCVARS
IF EXIST "%VS90COMNTOOLS%..\..\" GOTO VC_Common
IF EXIST "\Program Files\Microsoft Visual Studio 9.0\" GOTO VC_32
IF EXIST "\Program Files (x86)\Microsoft Visual Studio 9.0\" GOTO VC_64
goto SVNSECTION
:VC_Common
call "%VS90COMNTOOLS%..\..\vc\vcvarsall.bat"
goto SVNSECTION
:VC_32
ECHO 32 bit Windows detected...
call "\Program Files\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
goto SVNSECTION
:VC_64
ECHO 64 bit Windows detected...
call "\Program Files (x86)\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
goto SVNSECTION
:SVNSECTION
rem Update from SVN to latest rev
ECHO --------------------------------
Echo Updating Code from SVN to latest Revision...
svn update ..\..\
set SVNVERSION=.
for /f "delims=" %%a in ('svnversion ..\..\ -n') do @set SVNVERSION=%%a
ECHO Will build using SVN Revision: [%SVNVERSION%]
rem pause
ECHO --------------------------------
Echo Touching the build date/time file so we get proper build stamp
rem touch ..\..\source\glest_game\facilities\game_util.cpp
copy /b ..\..\source\glest_game\facilities\game_util.cpp +,,
rem Build Mega-Glest in release mode
ECHO --------------------------------
Echo Building Mega-Glest...
set CL=
del ..\..\source\glest_game\facilities\svnversion.h
if not "%SVNVERSION%" == "." set CL=/DSVNVERSIONHEADER
if not "%SVNVERSION%" == "." echo building with CL [%CL%]
if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h
if "%2" == "rebuild" echo Doing a FULL REBUILD...
if "%2" == "rebuild" msbuild /p:Configuration=Release /t:Rebuild Glest.sln
if not "%2" == "rebuild" msbuild /p:Configuration=Release Glest.sln
rem pause execution so we can see the output before the batch file exits
if not "%1" == "nopause" pause

View File

@ -1,193 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="g2xml"
ProjectGUID="{407355A4-D12A-4E3B-A7EB-A835E573B376}"
RootNamespace="g2xml"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\data\glest_game"
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95
mk/windoze/glest.ini Normal file
View File

@ -0,0 +1,95 @@
; === propertyMap File ===
; This file defines default properties and values. Do not edit this file,
; instead, to modify, copy any properties to glestuser.ini, then change these as
; needed. Values contained in glestuser.ini will overwrite values found here.
;
; For explanation of these properties, please refer to the MegaGlest wiki at
; http://wiki.megaglest.org/
;
AiLog=0
AiRedir=false
AllowDownloadDataSynch=false
AllowGameDataSynchCheck=false
AllowRotateUnits=true
AnnouncementURL=http://master.megaglest.org/files/announcement.txt
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AutoTest=false
CheckGlCaps=true
ColorBits=32
ConsoleMaxLines=7
ConsoleMaxLinesStored=20
ConsoleTimeout=20
DataPath=$APPLICATIONDATAPATH\
LogPath=$APPDATA\megaglest\
DayTime=1000
DebugLogFile=debug.log
DebugMode=false
DebugPerformance=false
DebugNetwork=false
DebugWorldSynch=false
DepthBits=16
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=8
FileArchiveExtension=.7z
FileArchiveExtractCommand=7z
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FileArchiveExtractCommandSuccessResult=0
FileArchiveCompressCommand=7z
FileArchiveCompressCommandParameters=a -r -xr!?svn\* "{archivename}" "{archivefiles}"
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FilterMaxAnisotropy=1
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FocusArrows=true
FogOfWarSmoothing=true
FogOfWarSmoothingFrameSkip=3
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FontConsolePrefix=-*-arial-*-r-*-*-
FontDisplayBaseSize=12
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FontDisplaySmallBaseSize=12
FontMenuBigBaseSize=20
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FontMenuNormalPrefix=-*-arial-*-r-*-*-
FontMenuVeryBigBaseSize=25
FontSizeAdjustment=0
FONT_HEIGHT_TEXT=yW
Lang=english
MaxLights=3
Masterserver=http://master.megaglest.org/
NetPlayerName=newbie
NetworkConsistencyChecks=true
PhotoMode=false
PortList=61357,61367,61377,61387,61397
PortServer=61357
RefreshFrequency=75
ScreenHeight=600
ScreenWidth=800
ServerIp=192.168.0.107
ShadowFrameSkip=2
ShadowTextureSize=512
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=80
SoundVolumeFx=80
SoundVolumeMusic=90
StencilBits=0
Textures3D=true
TranslationGetURL=https://www.transifex.com/api/2/project/megaglest/resource/$file/translation/$language
TranslationGetURLDetails=https://www.transifex.com/api/2/project/megaglest/resource/$file/?details
TranslationGetURLFileList=main-language-file|megapack-language-file|loading-screen-hints|tutorials-1-very-basic-tutorial|tutorials-2-basic-tutorial|tutorials-3-advanced-tutorial|scenarios-amazones|scenarios-amazones-light|scenarios-capture-enemy-flag|scenarios-storming
TranslationGetURLFileListMapping=data/lang/$language.lng|techs/megapack/lang/megapack_$language.lng|data/lang/hint/hint_$language.lng|tutorials/1_very_basic_tutorial/1_very_basic_tutorial_$language.lng|tutorials/2_basic_tutorial/2_basic_tutorial_$language.lng|tutorials/3_advanced_tutorial/3_advanced_tutorial_$language.lng|scenarios/amazones/amazones_$language.lng|scenarios/amazones_light/amazones_light_$language.lng|scenarios/capture_enemy_flag/capture_enemy_flag_$language.lng|scenarios/storming/storming_$language.lng
TranslationGetURLLanguage=en
TranslationGetURLPassword=
TranslationGetURLUser=<enter username>
UnitParticles=true
UserData_Root=$APPDATA\megaglest\
VersionURL=http://master.megaglest.org/files/versions/
Windowed=false

View File

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Option type="0" />
<Option compiler="gcc" />
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View File

@ -1,314 +0,0 @@
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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<Unit filename="../../source/shared_lib/sources/graphics/FileReader.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/ImageReaders.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/JPGReader.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/PNGReader.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/TGAReader.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/buffer.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/camera.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/context.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/font.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/font_manager.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/base_renderer.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/context_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/font_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/opengl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/shader_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/gl/texture_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/graphics_interface.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/interpolation.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/model.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/model_manager.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/particle.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/pixmap.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/quaternion.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/shader.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/shader_manager.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/texture.cpp" />
<Unit filename="../../source/shared_lib/sources/graphics/texture_manager.cpp" />
<Unit filename="../../source/shared_lib/sources/libircclient/src/libircclient.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/lua/lua_script.cpp" />
<Unit filename="../../source/shared_lib/sources/map/map_preview.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/common/base_thread.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/common/cache_manager.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/common/platform_common.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/common/simple_threads.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/bsdqueue.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/codelength.h" />
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<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/igd_desc_parse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/igd_desc_parse.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/minisoap.c">
<Option compilerVar="CC" />
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<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/minisoap.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/minissdpc.c">
<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/miniupnpcstrings.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/miniwget.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/miniwget.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/minixml.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/minixml.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnpcommands.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnpcommands.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnperrors.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnperrors.h" />
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnpreplyparse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/miniupnpc/upnpreplyparse.h" />
<Unit filename="../../source/shared_lib/sources/platform/posix/ircclient.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/posix/miniftpclient.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/posix/miniftpserver.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/posix/socket.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/sdl/factory_repository.cpp">
<Option target="Release Linux" />
<Option target="Debug Linux" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/sdl/gl_wrap.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/sdl/platform_util.cpp">
<Option target="Release Linux" />
<Option target="Debug Linux" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/sdl/thread.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/sdl/window.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/sdl/window_gl.cpp" />
<Unit filename="../../source/shared_lib/sources/platform/unix/gl_wrap.cpp">
<Option target="Release Linux" />
<Option target="Debug Linux" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/win32/factory_repository.cpp">
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/win32/gl_wrap_billy.cpp">
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/win32/glob.c">
<Option compilerVar="CC" />
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Unit filename="../../source/shared_lib/sources/platform/win32/platform_util.cpp">
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Unit filename="../../source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp">
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Unit filename="../../source/shared_lib/sources/sound/openal/sound_player_openal.cpp" />
<Unit filename="../../source/shared_lib/sources/sound/sound.cpp" />
<Unit filename="../../source/shared_lib/sources/sound/sound_file_loader.cpp" />
<Unit filename="../../source/shared_lib/sources/sound/sound_interface.cpp" />
<Unit filename="../../source/shared_lib/sources/sound/sound_player.cpp" />
<Unit filename="../../source/shared_lib/sources/streflop/Random.cpp" />
<Unit filename="../../source/shared_lib/sources/streflop/SMath.cpp" />
<Unit filename="../../source/shared_lib/sources/streflop/streflopC.cpp" />
<Unit filename="../../source/shared_lib/sources/util/checksum.cpp" />
<Unit filename="../../source/shared_lib/sources/util/conversion.cpp" />
<Unit filename="../../source/shared_lib/sources/util/leak_dumper.cpp" />
<Unit filename="../../source/shared_lib/sources/util/profiler.cpp" />
<Unit filename="../../source/shared_lib/sources/util/properties.cpp" />
<Unit filename="../../source/shared_lib/sources/util/randomgen.cpp" />
<Unit filename="../../source/shared_lib/sources/util/util.cpp" />
<Unit filename="../../source/shared_lib/sources/xml/xml_parser.cpp" />
<Unit filename="../../source/win32_deps/src/glprocs.c">
<Option compilerVar="CC" />
<Option target="Debug Win32" />
<Option target="Release Win32" />
</Unit>
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1,199 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="xml2g"
ProjectGUID="{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}"
RootNamespace="xml2g"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\..\source\win32_deps\libxml2-2.7.7\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib libxml2_a.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;..\..\source\win32_deps\libxml2-2.7.7\win32\bin.msvc&quot;"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\data\glest_game"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;..\..\source\win32_deps\libxml2-2.7.7\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib libxml2_a.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;..\..\source\win32_deps\libxml2-2.7.7\win32\bin.msvc&quot;"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\source\tools\glexemel\xml2g.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -280,7 +280,7 @@ IF(BUILD_MEGAGLEST)
# Requires an install prefix for the items below to work
IF(NOT CMAKE_INSTALL_PREFIX STREQUAL "")
MESSAGE(STATUS "**Source package [${PROJECT_SOURCE_DIR}]")
MESSAGE(STATUS "**Source package INSTALL TRIGGERED [${PROJECT_SOURCE_DIR}]")
# Installation of the program
INSTALL(TARGETS
@ -296,8 +296,26 @@ IF(BUILD_MEGAGLEST)
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
ENDIF()
# rename the ini for installation
IF(WIN32)
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/windoze/glest.ini"
"${PROJECT_SOURCE_DIR}/mk/windoze/glestkeys.ini"
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
ELSE()
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ini"
"${PROJECT_SOURCE_DIR}/mk/linux/glestkeys.ini"
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
ENDIF()
# Installation of data files from outside normal data folder
INSTALL(DIRECTORY "${PROJECT_SOURCE_DIR}/source/masterserver/flags"
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH}data/core/misc_textures
OPTIONAL REGEX "/.git" EXCLUDE)
# Check if we are running from an GIT folder structure or tarballs
IF(EXISTS "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.desktop")
#IF(EXISTS "${PROJECT_SOURCE_DIR}/mk/linux/megaglest.desktop")
MESSAGE(STATUS "**Source package detected git folder structure.")
# Installation of the program desktop file
@ -310,26 +328,26 @@ IF(BUILD_MEGAGLEST)
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.png"
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.xpm"
"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.bmp"
"${PROJECT_SOURCE_DIR}/data/glest_game/editor.ico"
"${PROJECT_SOURCE_DIR}/mk/linux/editor.ico"
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ico"
"${PROJECT_SOURCE_DIR}/data/glest_game/g3dviewer.ico"
"${PROJECT_SOURCE_DIR}/mk/linux/g3dviewer.ico"
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
ELSE()
#ELSE()
# Installation of the program desktop file
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/megaglest.desktop"
DESTINATION ${MEGAGLEST_DESKTOP_INSTALL_PATH})
# INSTALL(FILES
# "${PROJECT_SOURCE_DIR}/megaglest.desktop"
# DESTINATION ${MEGAGLEST_DESKTOP_INSTALL_PATH})
# Installation of the program desktop icon file
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/megaglest.png"
"${PROJECT_SOURCE_DIR}/megaglest.xpm"
"${PROJECT_SOURCE_DIR}/megaglest.bmp"
"${PROJECT_SOURCE_DIR}/editor.ico"
"${PROJECT_SOURCE_DIR}/glest.ico"
"${PROJECT_SOURCE_DIR}/g3dviewer.ico"
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
ENDIF()
# INSTALL(FILES
# "${PROJECT_SOURCE_DIR}/megaglest.png"
# "${PROJECT_SOURCE_DIR}/megaglest.xpm"
# "${PROJECT_SOURCE_DIR}/megaglest.bmp"
# "${PROJECT_SOURCE_DIR}/editor.ico"
# "${PROJECT_SOURCE_DIR}/glest.ico"
# "${PROJECT_SOURCE_DIR}/g3dviewer.ico"
# DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
#ENDIF()
ENDIF()
ENDIF()