Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )

This commit is contained in:
Titus Tscharntke 2013-04-25 23:12:34 +00:00
parent c8b6a9f410
commit 9d3c99d6d0
2 changed files with 13 additions and 7 deletions

View File

@ -7035,7 +7035,6 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
//printf("In [%s::%s] Line: %d pickedList = %d models rendered = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pickedList.size(),rendererModels.size());
if(pickedList.empty() == false) {
units.reserve(pickedList.size());
for(unsigned int i = 0; i < pickedList.size(); ++i) {
int index = pickedList[i];
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d units = %d objects = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,rendererUnits.size(),rendererObjects.size());
@ -7046,10 +7045,7 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
if(object != NULL) {
obj = object;
if(withObjectSelection == true) {
//printf("In [%s::%s] Line: %d found selected object [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,obj);
break;
}
break;
}
}
}

View File

@ -1610,7 +1610,7 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
static Chrono lastSnapshot(true);
const int selectionMillisecondUpdate = 100;
const int selectionMillisecondUpdate = -1;
if(rendererModels.empty() == false) {
if(PixelBufferWrapper::getIsPBOEnable() == true) {
@ -1668,9 +1668,19 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
map<int,bool> modelAlreadyPickedList;
map<unsigned char,map<unsigned char, map<unsigned char,bool> > > colorAlreadyPickedList;
int nEnd = w * h;
for(int x = 0; x < nEnd && pickedModels.size() < rendererModels.size(); ++x) {
unsigned char *oldpixel = &pixelBuffer[0];
for(int x = 0; x < nEnd && pickedModels.size() < rendererModels.size(); x=x+4) {
int index = x * COLOR_COMPONENTS;
unsigned char *pixel = &pixelBuffer[index];
if(pixel[3]==0) continue;
if(x>0)
{
oldpixel = &pixelBuffer[index-1*COLOR_COMPONENTS];
if(memcmp(pixel,oldpixel,4)) continue;
}
// Skip duplicate scanned colors
map<unsigned char,map<unsigned char, map<unsigned char,bool> > >::const_iterator iterFind1 = colorAlreadyPickedList.find(pixel[0]);