- no need to ship man pages with source archive since its auto generated by the build
This commit is contained in:
parent
17ce117c18
commit
b233371061
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@ -35,9 +35,12 @@ svn export --force "$CURRENTDIR/megaglest.bmp" $RELEASEDIR/megaglest.bmp
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svn export --force "$CURRENTDIR/megaglest.png" $RELEASEDIR/megaglest.png
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svn export --force "$CURRENTDIR/megaglest.xpm" $RELEASEDIR/megaglest.xpm
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svn export --force "$CURRENTDIR/megaglest.desktop" $RELEASEDIR/megaglest.desktop
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svn export --force "$CURRENTDIR/megaglest.6" $RELEASEDIR/megaglest.6
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svn export --force "$CURRENTDIR/megaglest_editor.6" $RELEASEDIR/megaglest_editor.6
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svn export --force "$CURRENTDIR/megaglest_g3dviewer.6" $RELEASEDIR/megaglest_g3dviewer.6
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# The mnpages are auto generated by the build process so no need to ship with source
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# svn export --force "$CURRENTDIR/megaglest.6" $RELEASEDIR/megaglest.6
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# svn export --force "$CURRENTDIR/megaglest_editor.6" $RELEASEDIR/megaglest_editor.6
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# svn export --force "$CURRENTDIR/megaglest_g3dviewer.6" $RELEASEDIR/megaglest_g3dviewer.6
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svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" $RELEASEDIR/megaglest.ico
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svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" $RELEASEDIR/g3dviewer.ico
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svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" $RELEASEDIR/editor.ico
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@ -1,158 +0,0 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
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.TH V3.6.1-DEV-GNUC: "1" "December 2011" "v3.6.1-dev-GNUC: 40601 [64bit]-Dec 13 2011 23:32:11, SVN: [Rev: 2973M], [STREFLOP]" "User Commands"
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.SH NAME
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v3.6.1-dev-GNUC: \- manual page for v3.6.1-dev-GNUC: 40601 [64bit]-Dec 13 2011 23:32:11, SVN: [Rev: 2973M], [STREFLOP]
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.SH DESCRIPTION
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/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest, usage
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.PP
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Commandline Parameter: Description:
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\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
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\fB\-\-help\fR displays this help text.
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\fB\-\-autostart\-lastgame\fR Automatically starts a game with the last game settings you played.
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\fB\-\-connecthost\fR=\fIx\fR Auto connects to a network server at IP or hostname x
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\fB\-\-starthost\fR Auto creates a network server.
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\fB\-\-headless\-server\-mode\fR=\fIx\fR,x Run as a headless server.
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.IP
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Where x is an optional comma delimited command list of one or more of the following:
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exit \- which quits the application after a game has no more connected players.
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vps \- which does NOT read commands from the local console (required for some vps's).
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.PP
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\fB\-\-use\-ports\fR=\fIx\fR,y Force hosted games to listen internally on port x, externally on port y.
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.IP
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Where x is the internal port # on the local machine to listen for connects
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.IP
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y is the external port # on the router/proxy to forward connection from to the internal port #
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.IP
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*NOTE: If enabled the FTP Server port #'s will be set to x+1 to x+9
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.PP
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\fB\-\-load\-scenario\fR=\fIx\fR Auto loads the specified scenario by scenario name.
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\fB\-\-load\-mod\fR=\fIx\fR Auto loads the specified mod by mod pathname.
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\fB\-\-preview\-map\fR=\fIx\fR Auto Preview the specified map by map name.
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\fB\-\-version\fR displays the version string of this program.
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\fB\-\-opengl\-info\fR displays your video driver's OpenGL information.
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\fB\-\-sdl\-info\fR displays your SDL version information.
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\fB\-\-lua\-info\fR displays your LUA version information.
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\fB\-\-curl\-info\fR displays your CURL version information.
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\fB\-\-validate\-techtrees\fR=\fIx=purgeunused=purgeduplicates=svndelete=hideduplicates\fR
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.IP
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displays a report detailing any known problems related to your selected techtrees game data.
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Where x is a comma\-delimited list of techtrees to validate.
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Where purgeunused is an optional parameter telling the validation to delete extra files in the techtree that are not used.
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Where purgeduplicates is an optional parameter telling the validation to merge duplicate files in the techtree.
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Where svndelete is an optional parameter telling the validation to call svn delete on duplicate / unused files in the techtree.
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Where hideduplicates is an optional parameter telling the validation to NOT SHOW duplicate files in the techtree.
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*NOTE: This only applies when files are purged due to the above flags being set.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-techtrees\fR=\fImegapack\fR,vbros_pack_5
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.PP
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\fB\-\-validate\-factions\fR=\fIx=purgeunused=purgeduplicates=hideduplicates\fR
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.IP
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displays a report detailing any known problems related to your selected factions game data.
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Where x is a comma\-delimited list of factions to validate.
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Where purgeunused is an optional parameter telling the validation to delete extra files in the faction that are not used.
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Where purgeduplicates is an optional parameter telling the validation to merge duplicate files in the faction.
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Where hideduplicates is an optional parameter telling the validation to NOT SHOW duplicate files in the techtree.
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*NOTE: leaving the list empty is the same as running
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\fB\-\-validate\-techtrees\fR
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-factions\fR=\fItech\fR,egypt
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.PP
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\fB\-\-validate\-scenario\fR=\fIx=purgeunused=svndelete\fR displays a report detailing any known problems related
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.IP
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to your selected scenario game data.
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Where x is a single scenario to validate.
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Where purgeunused is an optional parameter telling the validation to delete extra files in the scenario that are not used.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-scenario\fR=\fIstranded\fR
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.PP
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\fB\-\-data\-path\fR=\fIx\fR Sets the game data path to x
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.IP
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-data\-path=\fR/usr/local/game_data/
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.PP
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\fB\-\-ini\-path\fR=\fIx\fR Sets the game ini path to x
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.IP
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-ini\-path=\fR~/game_config/
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.PP
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\fB\-\-log\-path\fR=\fIx\fR Sets the game logs path to x
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.IP
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-log\-path=\fR~/game_logs/
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.PP
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\fB\-\-show\-ini\-settings\fR=\fIx\fR displays merged ini settings information.
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.IP
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Where x is an optional property name to filter (default shows all).
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-ini\-settings\fR=\fIDebugMode\fR
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.PP
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\fB\-\-convert\-models\fR=\fIx=textureformat=keepsmallest\fR convert a model file or folder to the current g3d version format.
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.IP
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Where x is a filename or folder containing the g3d model(s).
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Where textureformat is an optional supported texture format to convert to (tga,bmp,jpg,png).
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Where keepsmallest is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-convert\-models\fR=\fItechs\fR/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest
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.PP
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\fB\-\-use\-language\fR=\fIx\fR force the language to be the language specified by x.
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.IP
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Where x is a supported language filename or ISO639\-1 code.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-language\fR=\fIenglish\fR
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-language\fR=\fIen\fR
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.PP
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\fB\-\-show\-map\-crc\fR=\fIx\fR show the calculated CRC for the map named x.
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.IP
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Where x is a map name.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-map\-crc\fR=\fIfour_rivers\fR
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.PP
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\fB\-\-show\-tileset\-crc\fR=\fIx\fR show the calculated CRC for the tileset named x.
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.IP
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Where x is a tileset name.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-tileset\-crc\fR=\fIforest\fR
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.PP
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\fB\-\-show\-techtree\-crc\fR=\fIx\fR show the calculated CRC for the techtree named x.
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.IP
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Where x is a techtree name.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-techtree\-crc\fR=\fImegapack\fR
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.PP
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\fB\-\-show\-scenario\-crc\fR=\fIx\fR show the calculated CRC for the scenario named x.
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.IP
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Where x is a scenario name.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-scenario\-crc\fR=\fIstorming\fR
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.PP
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\fB\-\-show\-path\-crc\fR=\fIx=y\fR show the calculated CRC for files in the path located in x using file filter y.
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.IP
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Where x is a path name.
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and y is file(s) filter.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-path\-crc\fR=\fItechs\fR/=megapack.7z
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.PP
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\fB\-\-disable\-backtrace\fR disables stack backtrace on errors.
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\fB\-\-disable\-sigsegv\-handler\fR disables the sigsegv error handler.
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\fB\-\-disable\-vbo\fR disables trying to use Vertex Buffer Objects.
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\fB\-\-disable\-sound\fR disables the sound system.
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\fB\-\-enable\-legacyfonts\fR enables using the legacy font system.
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\fB\-\-force\-ftglfonts\fR forces use of the FTGL font system.
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\fB\-\-resolution\fR=\fIx\fR override the video resolution.
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.IP
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Where x is a string with the following format:
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widthxheight
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-resolution\fR=\fI1024x768\fR
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.PP
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\fB\-\-colorbits\fR=\fIx\fR override the video colorbits.
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.IP
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Where x is a valid colorbits value supported by your video driver
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-colorbits\fR=\fI32\fR
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.PP
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\fB\-\-depthbits\fR=\fIx\fR override the video depthbits.
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.IP
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Where x is a valid depthbits value supported by your video driver
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-depthbits\fR=\fI24\fR
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.PP
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\fB\-\-fullscreen\fR=\fIx\fR override the video fullscreen mode.
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.IP
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Where x either true or false
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-fullscreen\fR=\fItrue\fR
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.PP
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\fB\-\-use\-font\fR=\fIx\fR override the font to use.
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.IP
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Where x is the path and name of a font file support by freetype2.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
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.PP
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\fB\-\-font\-basesize\fR=\fIx\fR override the font base size.
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.IP
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Where x is the numeric base font size to use.
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-font\-basesize\fR=\fI5\fR
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.PP
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\fB\-\-verbose\fR displays verbose information in the console.
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@ -1,20 +0,0 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
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.TH MEGAGLEST "1" "December 2011" "MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]" "User Commands"
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.SH NAME
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MegaGlest \- manual page for MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]
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.SH DESCRIPTION
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MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]
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.PP
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glest_map_editor [GBM OR MGM FILE]
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.PP
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Creates or edits glest/megaglest maps.
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Draw with left mouse button (select what and how large area in menu or toolbar)
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Pan trough the map with right mouse button
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Zoom with middle mouse button or mousewheel
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.PP
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glest_map_editor [GBM OR MGM FILE]
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.PP
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Creates or edits glest/megaglest maps.
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Draw with left mouse button (select what and how large area in menu or toolbar)
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Pan trough the map with right mouse button
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Zoom with middle mouse button or mousewheel
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@ -1,160 +0,0 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
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.TH MEGAGLEST_G3DVIEWER "1" "December 2011" "megaglest_g3dviewer " "User Commands"
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.SH NAME
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megaglest_g3dviewer \- manual page for megaglest_g3dviewer
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.SH DESCRIPTION
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/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer v1.3.6, [Using wxWidgets 2.8.11] usage:
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.PP
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/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer [G3D FILE]
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.PP
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Displays glest 3D\-models and unit/projectile/splash particle systems.
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rotate with left mouse button, zoom with right mouse button or mousewheel.
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Use ctrl to load more than one particle system.
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Press R to restart particles, this also reloads all files if they are changed.
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.PP
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optionally you may use any of the following:
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Parameter: Description:
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\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
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\fB\-\-help\fR displays this help text.
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\fB\-\-load\-unit\fR=\fIx\fR Auto load the unit / skill information specified in path/filename x
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.IP
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Where x is a g3d filename to load separated with a comma and one or more skill names to try loading:
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-unit\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill
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.PP
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\fB\-\-load\-model\fR=\fIx\fR Auto load the model specified in path/filename x
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.IP
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Where x is a g3d filename to load:
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||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
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.PP
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\fB\-\-load\-model\-animation\-value\fR=\fIx\fR Animation value when loading a model
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.IP
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Where x is a decimal value from \fB\-1\fR.0 to 1.0:
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example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI0\fR.5
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.PP
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\fB\-\-auto\-screenshot\fR=\fIx\fR Automatically takes a screenshot of the items you are loading.
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.IP
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Where x is a comma\-delimited list of one or more of the optional settings:
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transparent, enable_grid, enable_wireframe, enable_normals,
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disable_grid, disable_wireframe, disable_normals, saveas\-<filename>
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||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fItransparent\fR,disable_grid,saveas\-test.png \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
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.PP
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\fB\-\-load\-particle\fR=\fIx\fR Auto load the particle specified in path/filename x
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||||
.IP
|
||||
Where x is a Particle Definition XML filename to load:
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||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/glow_particles.xml
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||||
.PP
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||||
\fB\-\-load\-projectile\-particle\fR=\fIx\fR Auto load the projectile particle specified in path/filename x
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||||
.IP
|
||||
Where x is a Projectile Particle Definition XML filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_proj.xml
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||||
.PP
|
||||
\fB\-\-load\-splash\-particle\fR=\fIx\fR Auto load the splash particle specified in path/filename x
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||||
.IP
|
||||
Where x is a Splash Particle Definition XML filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_splash.xml
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||||
.PP
|
||||
\fB\-\-load\-particle\-loop\-value\fR=\fIx\fR Particle loop value when loading one or more particles
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||||
.IP
|
||||
Where x is an integer value from 1 to particle count:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI25\fR
|
||||
.PP
|
||||
\fB\-\-zoom\-value\fR=\fIx\fR Zoom value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from 0.1 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI4\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-x\-value\fR=\fIx\fR X Coordinate Rotation value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI2\fR.2
|
||||
.PP
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||||
\fB\-\-rotate\-y\-value\fR=\fIx\fR Y Coordinate Rotation value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI2\fR.2
|
||||
.PP
|
||||
\fB\-\-screenshot\-format\fR=\fIx\fR Specify which image format to use for screenshots.
|
||||
.IP
|
||||
Where x is one of the following supported formats
|
||||
png,jpg,tga,bmp
|
||||
*NOTE: png is the default (and supports transparency)
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fIjpg\fR
|
||||
.PP
|
||||
Invalid argument: \fB\-\-version\fR
|
||||
.PP
|
||||
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer v1.3.6, [Using wxWidgets 2.8.11] usage:
|
||||
.PP
|
||||
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer [G3D FILE]
|
||||
.PP
|
||||
Displays glest 3D\-models and unit/projectile/splash particle systems.
|
||||
rotate with left mouse button, zoom with right mouse button or mousewheel.
|
||||
Use ctrl to load more than one particle system.
|
||||
Press R to restart particles, this also reloads all files if they are changed.
|
||||
.PP
|
||||
optionally you may use any of the following:
|
||||
Parameter: Description:
|
||||
\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
|
||||
\fB\-\-help\fR displays this help text.
|
||||
\fB\-\-load\-unit\fR=\fIx\fR Auto load the unit / skill information specified in path/filename x
|
||||
.IP
|
||||
Where x is a g3d filename to load separated with a comma and one or more skill names to try loading:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-unit\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill
|
||||
.PP
|
||||
\fB\-\-load\-model\fR=\fIx\fR Auto load the model specified in path/filename x
|
||||
.IP
|
||||
Where x is a g3d filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
\fB\-\-load\-model\-animation\-value\fR=\fIx\fR Animation value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-1\fR.0 to 1.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI0\fR.5
|
||||
.PP
|
||||
\fB\-\-auto\-screenshot\fR=\fIx\fR Automatically takes a screenshot of the items you are loading.
|
||||
.IP
|
||||
Where x is a comma\-delimited list of one or more of the optional settings:
|
||||
transparent, enable_grid, enable_wireframe, enable_normals,
|
||||
disable_grid, disable_wireframe, disable_normals, saveas\-<filename>
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fItransparent\fR,disable_grid,saveas\-test.png \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
\fB\-\-load\-particle\fR=\fIx\fR Auto load the particle specified in path/filename x
|
||||
.IP
|
||||
Where x is a Particle Definition XML filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/glow_particles.xml
|
||||
.PP
|
||||
\fB\-\-load\-projectile\-particle\fR=\fIx\fR Auto load the projectile particle specified in path/filename x
|
||||
.IP
|
||||
Where x is a Projectile Particle Definition XML filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_proj.xml
|
||||
.PP
|
||||
\fB\-\-load\-splash\-particle\fR=\fIx\fR Auto load the splash particle specified in path/filename x
|
||||
.IP
|
||||
Where x is a Splash Particle Definition XML filename to load:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_splash.xml
|
||||
.PP
|
||||
\fB\-\-load\-particle\-loop\-value\fR=\fIx\fR Particle loop value when loading one or more particles
|
||||
.IP
|
||||
Where x is an integer value from 1 to particle count:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI25\fR
|
||||
.PP
|
||||
\fB\-\-zoom\-value\fR=\fIx\fR Zoom value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from 0.1 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI4\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-x\-value\fR=\fIx\fR X Coordinate Rotation value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI2\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-y\-value\fR=\fIx\fR Y Coordinate Rotation value when loading a model
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI2\fR.2
|
||||
.PP
|
||||
\fB\-\-screenshot\-format\fR=\fIx\fR Specify which image format to use for screenshots.
|
||||
.IP
|
||||
Where x is one of the following supported formats
|
||||
png,jpg,tga,bmp
|
||||
*NOTE: png is the default (and supports transparency)
|
||||
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fIjpg\fR
|
Loading…
Reference in New Issue