- no need to ship man pages with source archive since its auto generated by the build

This commit is contained in:
Mark Vejvoda 2011-12-14 08:48:59 +00:00
parent 17ce117c18
commit b233371061
4 changed files with 6 additions and 341 deletions

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@ -35,9 +35,12 @@ svn export --force "$CURRENTDIR/megaglest.bmp" $RELEASEDIR/megaglest.bmp
svn export --force "$CURRENTDIR/megaglest.png" $RELEASEDIR/megaglest.png
svn export --force "$CURRENTDIR/megaglest.xpm" $RELEASEDIR/megaglest.xpm
svn export --force "$CURRENTDIR/megaglest.desktop" $RELEASEDIR/megaglest.desktop
svn export --force "$CURRENTDIR/megaglest.6" $RELEASEDIR/megaglest.6
svn export --force "$CURRENTDIR/megaglest_editor.6" $RELEASEDIR/megaglest_editor.6
svn export --force "$CURRENTDIR/megaglest_g3dviewer.6" $RELEASEDIR/megaglest_g3dviewer.6
# The mnpages are auto generated by the build process so no need to ship with source
# svn export --force "$CURRENTDIR/megaglest.6" $RELEASEDIR/megaglest.6
# svn export --force "$CURRENTDIR/megaglest_editor.6" $RELEASEDIR/megaglest_editor.6
# svn export --force "$CURRENTDIR/megaglest_g3dviewer.6" $RELEASEDIR/megaglest_g3dviewer.6
svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" $RELEASEDIR/megaglest.ico
svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" $RELEASEDIR/g3dviewer.ico
svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" $RELEASEDIR/editor.ico

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@ -1,158 +0,0 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
.TH V3.6.1-DEV-GNUC: "1" "December 2011" "v3.6.1-dev-GNUC: 40601 [64bit]-Dec 13 2011 23:32:11, SVN: [Rev: 2973M], [STREFLOP]" "User Commands"
.SH NAME
v3.6.1-dev-GNUC: \- manual page for v3.6.1-dev-GNUC: 40601 [64bit]-Dec 13 2011 23:32:11, SVN: [Rev: 2973M], [STREFLOP]
.SH DESCRIPTION
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest, usage
.PP
Commandline Parameter: Description:
\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
\fB\-\-help\fR displays this help text.
\fB\-\-autostart\-lastgame\fR Automatically starts a game with the last game settings you played.
\fB\-\-connecthost\fR=\fIx\fR Auto connects to a network server at IP or hostname x
\fB\-\-starthost\fR Auto creates a network server.
\fB\-\-headless\-server\-mode\fR=\fIx\fR,x Run as a headless server.
.IP
Where x is an optional comma delimited command list of one or more of the following:
exit \- which quits the application after a game has no more connected players.
vps \- which does NOT read commands from the local console (required for some vps's).
.PP
\fB\-\-use\-ports\fR=\fIx\fR,y Force hosted games to listen internally on port x, externally on port y.
.IP
Where x is the internal port # on the local machine to listen for connects
.IP
y is the external port # on the router/proxy to forward connection from to the internal port #
.IP
*NOTE: If enabled the FTP Server port #'s will be set to x+1 to x+9
.PP
\fB\-\-load\-scenario\fR=\fIx\fR Auto loads the specified scenario by scenario name.
\fB\-\-load\-mod\fR=\fIx\fR Auto loads the specified mod by mod pathname.
\fB\-\-preview\-map\fR=\fIx\fR Auto Preview the specified map by map name.
\fB\-\-version\fR displays the version string of this program.
\fB\-\-opengl\-info\fR displays your video driver's OpenGL information.
\fB\-\-sdl\-info\fR displays your SDL version information.
\fB\-\-lua\-info\fR displays your LUA version information.
\fB\-\-curl\-info\fR displays your CURL version information.
\fB\-\-validate\-techtrees\fR=\fIx=purgeunused=purgeduplicates=svndelete=hideduplicates\fR
.IP
displays a report detailing any known problems related to your selected techtrees game data.
Where x is a comma\-delimited list of techtrees to validate.
Where purgeunused is an optional parameter telling the validation to delete extra files in the techtree that are not used.
Where purgeduplicates is an optional parameter telling the validation to merge duplicate files in the techtree.
Where svndelete is an optional parameter telling the validation to call svn delete on duplicate / unused files in the techtree.
Where hideduplicates is an optional parameter telling the validation to NOT SHOW duplicate files in the techtree.
*NOTE: This only applies when files are purged due to the above flags being set.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-techtrees\fR=\fImegapack\fR,vbros_pack_5
.PP
\fB\-\-validate\-factions\fR=\fIx=purgeunused=purgeduplicates=hideduplicates\fR
.IP
displays a report detailing any known problems related to your selected factions game data.
Where x is a comma\-delimited list of factions to validate.
Where purgeunused is an optional parameter telling the validation to delete extra files in the faction that are not used.
Where purgeduplicates is an optional parameter telling the validation to merge duplicate files in the faction.
Where hideduplicates is an optional parameter telling the validation to NOT SHOW duplicate files in the techtree.
*NOTE: leaving the list empty is the same as running
\fB\-\-validate\-techtrees\fR
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-factions\fR=\fItech\fR,egypt
.PP
\fB\-\-validate\-scenario\fR=\fIx=purgeunused=svndelete\fR displays a report detailing any known problems related
.IP
to your selected scenario game data.
Where x is a single scenario to validate.
Where purgeunused is an optional parameter telling the validation to delete extra files in the scenario that are not used.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-validate\-scenario\fR=\fIstranded\fR
.PP
\fB\-\-data\-path\fR=\fIx\fR Sets the game data path to x
.IP
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-data\-path=\fR/usr/local/game_data/
.PP
\fB\-\-ini\-path\fR=\fIx\fR Sets the game ini path to x
.IP
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-ini\-path=\fR~/game_config/
.PP
\fB\-\-log\-path\fR=\fIx\fR Sets the game logs path to x
.IP
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-log\-path=\fR~/game_logs/
.PP
\fB\-\-show\-ini\-settings\fR=\fIx\fR displays merged ini settings information.
.IP
Where x is an optional property name to filter (default shows all).
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-ini\-settings\fR=\fIDebugMode\fR
.PP
\fB\-\-convert\-models\fR=\fIx=textureformat=keepsmallest\fR convert a model file or folder to the current g3d version format.
.IP
Where x is a filename or folder containing the g3d model(s).
Where textureformat is an optional supported texture format to convert to (tga,bmp,jpg,png).
Where keepsmallest is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-convert\-models\fR=\fItechs\fR/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest
.PP
\fB\-\-use\-language\fR=\fIx\fR force the language to be the language specified by x.
.IP
Where x is a supported language filename or ISO639\-1 code.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-language\fR=\fIenglish\fR
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-language\fR=\fIen\fR
.PP
\fB\-\-show\-map\-crc\fR=\fIx\fR show the calculated CRC for the map named x.
.IP
Where x is a map name.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-map\-crc\fR=\fIfour_rivers\fR
.PP
\fB\-\-show\-tileset\-crc\fR=\fIx\fR show the calculated CRC for the tileset named x.
.IP
Where x is a tileset name.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-tileset\-crc\fR=\fIforest\fR
.PP
\fB\-\-show\-techtree\-crc\fR=\fIx\fR show the calculated CRC for the techtree named x.
.IP
Where x is a techtree name.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-techtree\-crc\fR=\fImegapack\fR
.PP
\fB\-\-show\-scenario\-crc\fR=\fIx\fR show the calculated CRC for the scenario named x.
.IP
Where x is a scenario name.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-scenario\-crc\fR=\fIstorming\fR
.PP
\fB\-\-show\-path\-crc\fR=\fIx=y\fR show the calculated CRC for files in the path located in x using file filter y.
.IP
Where x is a path name.
and y is file(s) filter.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-show\-path\-crc\fR=\fItechs\fR/=megapack.7z
.PP
\fB\-\-disable\-backtrace\fR disables stack backtrace on errors.
\fB\-\-disable\-sigsegv\-handler\fR disables the sigsegv error handler.
\fB\-\-disable\-vbo\fR disables trying to use Vertex Buffer Objects.
\fB\-\-disable\-sound\fR disables the sound system.
\fB\-\-enable\-legacyfonts\fR enables using the legacy font system.
\fB\-\-force\-ftglfonts\fR forces use of the FTGL font system.
\fB\-\-resolution\fR=\fIx\fR override the video resolution.
.IP
Where x is a string with the following format:
widthxheight
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-resolution\fR=\fI1024x768\fR
.PP
\fB\-\-colorbits\fR=\fIx\fR override the video colorbits.
.IP
Where x is a valid colorbits value supported by your video driver
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-colorbits\fR=\fI32\fR
.PP
\fB\-\-depthbits\fR=\fIx\fR override the video depthbits.
.IP
Where x is a valid depthbits value supported by your video driver
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-depthbits\fR=\fI24\fR
.PP
\fB\-\-fullscreen\fR=\fIx\fR override the video fullscreen mode.
.IP
Where x either true or false
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-fullscreen\fR=\fItrue\fR
.PP
\fB\-\-use\-font\fR=\fIx\fR override the font to use.
.IP
Where x is the path and name of a font file support by freetype2.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
.PP
\fB\-\-font\-basesize\fR=\fIx\fR override the font base size.
.IP
Where x is the numeric base font size to use.
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest \fB\-\-font\-basesize\fR=\fI5\fR
.PP
\fB\-\-verbose\fR displays verbose information in the console.

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@ -1,20 +0,0 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
.TH MEGAGLEST "1" "December 2011" "MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]" "User Commands"
.SH NAME
MegaGlest \- manual page for MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]
.SH DESCRIPTION
MegaGlest map editor v1.6.0 [Using wxWidgets 2.8.11]
.PP
glest_map_editor [GBM OR MGM FILE]
.PP
Creates or edits glest/megaglest maps.
Draw with left mouse button (select what and how large area in menu or toolbar)
Pan trough the map with right mouse button
Zoom with middle mouse button or mousewheel
.PP
glest_map_editor [GBM OR MGM FILE]
.PP
Creates or edits glest/megaglest maps.
Draw with left mouse button (select what and how large area in menu or toolbar)
Pan trough the map with right mouse button
Zoom with middle mouse button or mousewheel

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@ -1,160 +0,0 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.4.
.TH MEGAGLEST_G3DVIEWER "1" "December 2011" "megaglest_g3dviewer " "User Commands"
.SH NAME
megaglest_g3dviewer \- manual page for megaglest_g3dviewer
.SH DESCRIPTION
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer v1.3.6, [Using wxWidgets 2.8.11] usage:
.PP
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer [G3D FILE]
.PP
Displays glest 3D\-models and unit/projectile/splash particle systems.
rotate with left mouse button, zoom with right mouse button or mousewheel.
Use ctrl to load more than one particle system.
Press R to restart particles, this also reloads all files if they are changed.
.PP
optionally you may use any of the following:
Parameter: Description:
\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
\fB\-\-help\fR displays this help text.
\fB\-\-load\-unit\fR=\fIx\fR Auto load the unit / skill information specified in path/filename x
.IP
Where x is a g3d filename to load separated with a comma and one or more skill names to try loading:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-unit\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill
.PP
\fB\-\-load\-model\fR=\fIx\fR Auto load the model specified in path/filename x
.IP
Where x is a g3d filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
.PP
\fB\-\-load\-model\-animation\-value\fR=\fIx\fR Animation value when loading a model
.IP
Where x is a decimal value from \fB\-1\fR.0 to 1.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI0\fR.5
.PP
\fB\-\-auto\-screenshot\fR=\fIx\fR Automatically takes a screenshot of the items you are loading.
.IP
Where x is a comma\-delimited list of one or more of the optional settings:
transparent, enable_grid, enable_wireframe, enable_normals,
disable_grid, disable_wireframe, disable_normals, saveas\-<filename>
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fItransparent\fR,disable_grid,saveas\-test.png \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
.PP
\fB\-\-load\-particle\fR=\fIx\fR Auto load the particle specified in path/filename x
.IP
Where x is a Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/glow_particles.xml
.PP
\fB\-\-load\-projectile\-particle\fR=\fIx\fR Auto load the projectile particle specified in path/filename x
.IP
Where x is a Projectile Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_proj.xml
.PP
\fB\-\-load\-splash\-particle\fR=\fIx\fR Auto load the splash particle specified in path/filename x
.IP
Where x is a Splash Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_splash.xml
.PP
\fB\-\-load\-particle\-loop\-value\fR=\fIx\fR Particle loop value when loading one or more particles
.IP
Where x is an integer value from 1 to particle count:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI25\fR
.PP
\fB\-\-zoom\-value\fR=\fIx\fR Zoom value when loading a model
.IP
Where x is a decimal value from 0.1 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI4\fR.2
.PP
\fB\-\-rotate\-x\-value\fR=\fIx\fR X Coordinate Rotation value when loading a model
.IP
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI2\fR.2
.PP
\fB\-\-rotate\-y\-value\fR=\fIx\fR Y Coordinate Rotation value when loading a model
.IP
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI2\fR.2
.PP
\fB\-\-screenshot\-format\fR=\fIx\fR Specify which image format to use for screenshots.
.IP
Where x is one of the following supported formats
png,jpg,tga,bmp
*NOTE: png is the default (and supports transparency)
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fIjpg\fR
.PP
Invalid argument: \fB\-\-version\fR
.PP
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer v1.3.6, [Using wxWidgets 2.8.11] usage:
.PP
/home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer [G3D FILE]
.PP
Displays glest 3D\-models and unit/projectile/splash particle systems.
rotate with left mouse button, zoom with right mouse button or mousewheel.
Use ctrl to load more than one particle system.
Press R to restart particles, this also reloads all files if they are changed.
.PP
optionally you may use any of the following:
Parameter: Description:
\fB\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\fR \fB\-\-\-\-\-\-\-\-\-\-\-\-\fR
\fB\-\-help\fR displays this help text.
\fB\-\-load\-unit\fR=\fIx\fR Auto load the unit / skill information specified in path/filename x
.IP
Where x is a g3d filename to load separated with a comma and one or more skill names to try loading:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-unit\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill
.PP
\fB\-\-load\-model\fR=\fIx\fR Auto load the model specified in path/filename x
.IP
Where x is a g3d filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
.PP
\fB\-\-load\-model\-animation\-value\fR=\fIx\fR Animation value when loading a model
.IP
Where x is a decimal value from \fB\-1\fR.0 to 1.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI0\fR.5
.PP
\fB\-\-auto\-screenshot\fR=\fIx\fR Automatically takes a screenshot of the items you are loading.
.IP
Where x is a comma\-delimited list of one or more of the optional settings:
transparent, enable_grid, enable_wireframe, enable_normals,
disable_grid, disable_wireframe, disable_normals, saveas\-<filename>
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fItransparent\fR,disable_grid,saveas\-test.png \fB\-\-load\-model\fR=\fItechs\fR/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d
.PP
\fB\-\-load\-particle\fR=\fIx\fR Auto load the particle specified in path/filename x
.IP
Where x is a Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/glow_particles.xml
.PP
\fB\-\-load\-projectile\-particle\fR=\fIx\fR Auto load the projectile particle specified in path/filename x
.IP
Where x is a Projectile Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_proj.xml
.PP
\fB\-\-load\-splash\-particle\fR=\fIx\fR Auto load the splash particle specified in path/filename x
.IP
Where x is a Splash Particle Definition XML filename to load:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fItechs\fR/megapack/factions/persian/units/genie/particle_splash.xml
.PP
\fB\-\-load\-particle\-loop\-value\fR=\fIx\fR Particle loop value when loading one or more particles
.IP
Where x is an integer value from 1 to particle count:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI25\fR
.PP
\fB\-\-zoom\-value\fR=\fIx\fR Zoom value when loading a model
.IP
Where x is a decimal value from 0.1 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI4\fR.2
.PP
\fB\-\-rotate\-x\-value\fR=\fIx\fR X Coordinate Rotation value when loading a model
.IP
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI2\fR.2
.PP
\fB\-\-rotate\-y\-value\fR=\fIx\fR Y Coordinate Rotation value when loading a model
.IP
Where x is a decimal value from \fB\-10\fR.0 to 10.0:
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI2\fR.2
.PP
\fB\-\-screenshot\-format\fR=\fIx\fR Specify which image format to use for screenshots.
.IP
Where x is one of the following supported formats
png,jpg,tga,bmp
*NOTE: png is the default (and supports transparency)
example: /home/softcoder/Code/megaglest/trunk/mk/linux/megaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fIjpg\fR