Bugfixes for 3.3.4 defects found:
- Fog of War always turned off in scenarios and tutorials - memory cleanup in join menu - removed dsound.dll copying from batch file
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@ -1,6 +1,6 @@
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@echo off
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@echo off
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if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
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rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\libpng14.dll copy libpng14.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\libpng14.dll copy libpng14.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\zlib1.dll copy zlib1.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\zlib1.dll copy zlib1.dll ..\..\data\glest_game\
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@ -25,7 +25,7 @@ using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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namespace Glest{ namespace Game{
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const string mailString= "contact_game@glest.org";
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const string mailString= "contact_game@glest.org";
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const string glestVersionString= "v3.3.4";
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const string glestVersionString= "v3.3.4.1";
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string getCrashDumpFileName(){
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string getCrashDumpFileName(){
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return "glest"+glestVersionString+".dmp";
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return "glest"+glestVersionString+".dmp";
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@ -46,7 +46,9 @@ private:
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public:
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public:
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GameSettings() { }
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GameSettings() {
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fogOfWar = true;
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}
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// default copy constructor will do fine, and will maintain itself ;)
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// default copy constructor will do fine, and will maintain itself ;)
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@ -43,6 +43,7 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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Config &config= Config::getInstance();
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Config &config= Config::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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networkManager.end();
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serversSavedFile = serverFileName;
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serversSavedFile = serverFileName;
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if(getGameReadWritePath() != "") {
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if(getGameReadWritePath() != "") {
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