Bugfixes for 3.3.4 defects found:

- Fog of War always turned off in scenarios and tutorials
- memory cleanup in join menu
- removed dsound.dll  copying from batch file
This commit is contained in:
Mark Vejvoda 2010-04-20 23:23:06 +00:00
parent dbe909aa7f
commit ca10bd5776
5 changed files with 6 additions and 3 deletions

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@ -1,6 +1,6 @@
@echo off @echo off
if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\ rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\libpng14.dll copy libpng14.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\libpng14.dll copy libpng14.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\zlib1.dll copy zlib1.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\zlib1.dll copy zlib1.dll ..\..\data\glest_game\

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@ -25,7 +25,7 @@ using namespace Shared::Platform;
namespace Glest{ namespace Game{ namespace Glest{ namespace Game{
const string mailString= "contact_game@glest.org"; const string mailString= "contact_game@glest.org";
const string glestVersionString= "v3.3.4"; const string glestVersionString= "v3.3.4.1";
string getCrashDumpFileName(){ string getCrashDumpFileName(){
return "glest"+glestVersionString+".dmp"; return "glest"+glestVersionString+".dmp";

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@ -46,7 +46,9 @@ private:
public: public:
GameSettings() { } GameSettings() {
fogOfWar = true;
}
// default copy constructor will do fine, and will maintain itself ;) // default copy constructor will do fine, and will maintain itself ;)

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@ -43,6 +43,7 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();
Config &config= Config::getInstance(); Config &config= Config::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance(); NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
serversSavedFile = serverFileName; serversSavedFile = serverFileName;
if(getGameReadWritePath() != "") { if(getGameReadWritePath() != "") {