bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.

This commit is contained in:
Mark Vejvoda 2013-10-21 06:30:25 +00:00
parent a17068165f
commit d2f2b26739
1 changed files with 1 additions and 0 deletions

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@ -2323,6 +2323,7 @@ void Faction::addCRC_DetailsForWorldFrame(int worldFrameCount,bool isNetworkServ
unit->getRandom()->clearLastCaller();
unit->clearNetworkCRCDecHpList();
unit->clearParticleInfo();
}
if(crcWorldFrameDetails.size() > MAX_FRAME_CACHE) {