- try to discover what texture is corrupt in tomreyn's fuzzer

This commit is contained in:
Mark Vejvoda 2011-01-11 22:34:01 +00:00
parent f5ef3157e2
commit d622c7bf7f

View File

@ -152,7 +152,7 @@ void ModelRendererGl::renderMesh(const Mesh *mesh){
if(lastTexture != texture->getHandle()){ if(lastTexture != texture->getHandle()){
//assert(glIsTexture(texture->getHandle())); //assert(glIsTexture(texture->getHandle()));
if(glIsTexture(texture->getHandle()) == false) { if(glIsTexture(texture->getHandle()) == false) {
throw runtime_error("glIsTexture(texture->getHandle()) == false"); throw runtime_error("glIsTexture(texture->getHandle()) == false for texture: " + texture->getPath());
} }
glBindTexture(GL_TEXTURE_2D, texture->getHandle()); glBindTexture(GL_TEXTURE_2D, texture->getHandle());
lastTexture= texture->getHandle(); lastTexture= texture->getHandle();