- try to discover what texture is corrupt in tomreyn's fuzzer
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@ -152,7 +152,7 @@ void ModelRendererGl::renderMesh(const Mesh *mesh){
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if(lastTexture != texture->getHandle()){
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if(lastTexture != texture->getHandle()){
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//assert(glIsTexture(texture->getHandle()));
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//assert(glIsTexture(texture->getHandle()));
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if(glIsTexture(texture->getHandle()) == false) {
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if(glIsTexture(texture->getHandle()) == false) {
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throw runtime_error("glIsTexture(texture->getHandle()) == false");
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throw runtime_error("glIsTexture(texture->getHandle()) == false for texture: " + texture->getPath());
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}
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}
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glBindTexture(GL_TEXTURE_2D, texture->getHandle());
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glBindTexture(GL_TEXTURE_2D, texture->getHandle());
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lastTexture= texture->getHandle();
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lastTexture= texture->getHandle();
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