ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i )
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@ -3947,7 +3947,7 @@ void Renderer::renderMapPreview( const MapPreview *map, bool renderAll,
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if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
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if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
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glPointSize(cellSize / 2.f);
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glPointSize(cellSize / 2.f);
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
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glVertex2f(i * cellSize + cellSize / 2.f, clientH - j * cellSize - cellSize / 2.f);
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glEnd();
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glEnd();
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}
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}
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}
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}
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