return had value in function void
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@ -983,7 +983,7 @@ bool Renderer::validateParticleSystemStillExists(ParticleSystem * particleSystem
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}
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void Renderer::removeParticleSystemsForParticleOwner(ParticleOwner * particleOwner,ResourceScope rs) {
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void Renderer::removeParticleSystemsForParticleOwner(ParticleOwner * particleOwner,ResourceScope rs) {
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return particleManager[rs]->removeParticleSystemsForParticleOwner(particleOwner);
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particleManager[rs]->removeParticleSystemsForParticleOwner(particleOwner);
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}
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}
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void Renderer::cleanupParticleSystems(vector<ParticleSystem *> &particleSystems, ResourceScope rs) {
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void Renderer::cleanupParticleSystems(vector<ParticleSystem *> &particleSystems, ResourceScope rs) {
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