Commit Graph

157 Commits

Author SHA1 Message Date
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger 2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
SoftCoder 50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
SoftCoder c7a2040fdc - added more verbose info when tracking network CRC 2014-02-01 10:27:11 -08:00
SoftCoder da3c55c00b - bugfix, now support proper saving and reloading of games where attack boost is applied to units 2013-12-22 16:10:00 -08:00
SoftCoder f8c497f6dc - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
Mark Vejvoda 5e7e440c5d attempt to see if this improves performance 2013-11-13 18:05:47 +00:00
Mark Vejvoda 9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda bb2e2d0f64 removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
Mark Vejvoda 095351c1a0 removed unused code 2013-11-09 16:51:00 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda 83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda c1305bdd1b - add more crc log info for oos 2013-10-06 06:59:15 +00:00
Mark Vejvoda ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda 3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda 538a676006 - attempt bugfix for floating point issue causing oos 2013-09-18 00:46:30 +00:00
Mark Vejvoda 013ed35c8b added more debug info to unit crc logs 2013-09-17 23:52:27 +00:00
Mark Vejvoda d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda 25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda 335eb3ac4a bugfix for smoother animation sequences and fix progress bound animations 2013-06-03 04:28:53 +00:00
Mark Vejvoda 78d9a01638 bugfix for attackboost where it sometimes did not properly remove the boost 2013-06-01 22:21:04 +00:00
Mark Vejvoda 6cc8f6ac75 attempt to fix the model render not properly timed 2013-05-31 07:09:25 +00:00
Mark Vejvoda 7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Mark Vejvoda fe151abcc5 ensure dead units clean up 2013-05-25 07:36:21 +00:00
Mark Vejvoda 4d0917e13b switch to integer for unit progress and some related items to fix out of synch on cross platform 2013-05-25 02:42:57 +00:00
Mark Vejvoda 29155d31c1 attempt to see if this fixes out of synch 2013-05-24 04:06:30 +00:00
Mark Vejvoda a94787654d attempt to see if this fixes out of synch 2013-05-23 23:52:46 +00:00
Mark Vejvoda cd2177fc1e attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
Mark Vejvoda 5cfc4d07a0 added logging of threaded unit actions 2013-05-21 05:43:57 +00:00
Mark Vejvoda aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda c63da54bbd - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
Mark Vejvoda 54c026bb3e - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
Mark Vejvoda 589962868b - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
Mark Vejvoda 9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda b14167d209 - small fix for fog of war cache 2013-01-04 20:35:38 +00:00
Mark Vejvoda b96eba3829 - a better way to cache fog of war and use much less memory 2013-01-04 18:00:51 +00:00